Thank you so much Stuart. You have done a brilliant job with this
On Sep 24, 10:07 am, Stuart Caunt <
stuart.ca...@gmail.com> wrote:
> Hi,
>
> In the current version of isgl3d lines are not supported but I'll try to get
> this feature included over the next few days.
>
> You could also try adding an Isgl3dRenderPhaseCallback to the Isgl3dDirector
> to hook into before/after render phases to implement your own OpenGL. Or
> even hack the render method of Isgl3dView to add custom opengl calls during
> the render cycle of a particular view... maybe even add your own type of
> node that implements a specific render method based on the mesh or particle
> renderers.
>
> Sorry for the delay but I'll let you know when the lines are fully
> integrated into the framework...
>
> All the best,
> Stuart
>