ios7 and xcode 5.0

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Juan Cardelino

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Oct 16, 2013, 8:11:00 PM10/16/13
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Has anyone been able to fix ISGL to run compile with clang instead of LVM-GCC?
As apple removed the latter, seems that ISGL will die.
Any thoughts?

Julien Gagnet

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Oct 26, 2013, 1:27:01 PM10/26/13
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Hi Juan,

I '+1' this post.

I've just upgraded to ios7 and whatever xcode was required for this. My project don't compile anymore. I am getting error around some "#ifdef __thumb__", is this what you are referring with running against clang instead.

Not sure how I am going to progress this. I have an ipad project on the app store (learning pets) and was working on an iphone version. Switching to a different rendering engine is a vast amount of work...

As anyone manage to get isgl3d working with ios7?

Dewan Payroda

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Jan 2, 2014, 7:27:28 PM1/2/14
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i got it running on my iPhone on iOS 7, but the screen just has the background color and the FPS
but thats it
im trying to fix it but i have not yet fixed it
ill post a project where i am right now tomorrow when im on my mac

Op zaterdag 26 oktober 2013 19:27:01 UTC+2 schreef Julien Gagnet:

Harish Kashyap

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Jan 18, 2014, 5:30:42 PM1/18/14
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I compiled my latest code to work with Xcode 5. I can submit the fix to isgl3d. Not sure if the admin has to approve the contributors? not sure how this works. the fix is easy; it just took me 1/2 hour to do so. you just have to change an int pointer to work with 64 bit as well as change a position variable to another as it conflicts with an apple framework.


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pritamcg

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Jan 20, 2014, 2:45:31 AM1/20/14
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Hi Harish,

I changed the IV3 position name but Unable to fix the int error.

Can you please share the library code??

Or let me know how to fix this int error....

Thanks

Harish Krishnamurthy

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Jan 20, 2014, 4:29:02 AM1/20/14
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Change it to intptr_t

Harish

Julien Gagnet

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Jan 20, 2014, 5:06:03 PM1/20/14
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Hi,

Thanks Harish for pointing around the change related to intptr_i... When I looked at it in the first place it didn't seems all that easy and had a lot more compilation issue than you seems to have.

I took a different approach and build a library out of isgl3d. The step are:
- get an old version of xcode 4.2.something - on a spare laptop if you have
- create a library project
- create a i386 and armv7 version of the library (in Products / show in finder is your friend)
- use lipo to merge both library into one

More information about the exact step can be found with a google for "xcode library".

Happy to give more details if needed. And it work for me.

Cheers.


On Thursday, October 17, 2013 1:11:00 AM UTC+1, Juan Cardelino wrote:

Harish Krishnamurthy

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Jan 20, 2014, 6:45:00 PM1/20/14
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This is useful; thanks for the info. Yes, I just tried the library in Xcode 5 and yes, the arch change I did made ( forgot to mention). Other than that it was just those 2 fixes.

I think we should get the library fixed on GitHub.

Harish
@hkashyap

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Patrick Neville

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Jan 28, 2014, 6:25:59 PM1/28/14
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Harish Kashyap,

I'm a student attempting to use ISGL in an IOS 7 application. I downloaded their source and cannot get it to compile correctly. Could you please elaborate in detail on your specific solution to allow it to run in an XCode 5 environment.

Thank you!
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