--
You received this message because you are subscribed to the Google Groups "isgl3d" group.
To unsubscribe from this group and stop receiving emails from it, send an email to isgl3d+un...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.
glDrawElements(GL_TRIANGLES, numberOfElements, GL_UNSIGNED_SHORT, &((unsigned short *)0)[elementOffset]);
its work properly for calling first 3D model. But gets crash when i call another 3D model. 3D model is in format .POD file
Its work properly for ios 6 and below.
pls reply.
Thanks,
Bhavana
--
Undefined symbols for architecture i386:
"_GLKMathProject", referenced from:
-[Isgl3dView convertWorldPositionToView:] in libisgl3d.a(Isgl3dView.o)
"_GLKMatrix3Identity", referenced from:
-[Isgl3dGLRenderer2 init] in libisgl3d.a(Isgl3dGLRenderer2.o)
"_GLKMatrix4Identity", referenced from:
-[Isgl3dCamera initWithLens:] in libisgl3d.a(Isgl3dCamera.o)
-[Isgl3dCamera initWithPerspectiveProjection:aspect:nearZ:farZ:] in libisgl3d.a(Isgl3dCamera.o)
-[Isgl3dCamera initWithOrthographicProjection:right:bottom:top:nearZ:farZ:] in libisgl3d.a(Isgl3dCamera.o)
-[Isgl3dNode init] in libisgl3d.a(Isgl3dNode.o)
-[Isgl3dNode resetTransformation] in libisgl3d.a(Isgl3dNode.o)
-[Isgl3dGLRenderer2 init] in libisgl3d.a(Isgl3dGLRenderer2.o)
-[Isgl3dGenericShader initWithVsPreProcHeader:fsPreProcHeader:] in libisgl3d.a(Isgl3dGenericShader.o)
"_GLKMatrix4Invert", referenced from:
-[Isgl3dCamera inverseViewMatrix] in libisgl3d.a(Isgl3dCamera.o)
-[Isgl3dFollowNode updateWorldTransformation:] in libisgl3d.a(Isgl3dFollowNode.o)
-[Isgl3dBillboardNode updateWorldTransformation:] in libisgl3d.a(Isgl3dBillboardNode.o)
-[Isgl3dFollowCamera updateWorldTransformation:] in libisgl3d.a(Isgl3dFollowCamera.o)
"_GLKMatrix4InvertAndTranspose", referenced from:
-[Isgl3dBoneBatch updateWorldTransformation:] in libisgl3d.a(Isgl3dBoneBatch.o)
Symbol(s) not found for architecture i386
(null): Linker command failed with exit code 1 (use -v to see invocation)
"_GLKMathProject", referenced from:
-[Isgl3dView convertWorldPositionToView:] in libisgl3d.a(Isgl3dView.o)
"_GLKMatrix3Identity", referenced from:
-[Isgl3dGLRenderer2 init] in libisgl3d.a(Isgl3dGLRenderer2.o)
"_GLKMatrix4Identity", referenced from:
-[Isgl3dCamera initWithLens:] in libisgl3d.a(Isgl3dCamera.o)
-[Isgl3dCamera initWithPerspectiveProjection:aspect:nearZ:farZ:] in libisgl3d.a(Isgl3dCamera.o)
-[Isgl3dCamera initWithOrthographicProjection:right:bottom:top:nearZ:farZ:] in libisgl3d.a(Isgl3dCamera.o)
-[Isgl3dNode init] in libisgl3d.a(Isgl3dNode.o)
-[Isgl3dNode resetTransformation] in libisgl3d.a(Isgl3dNode.o)
-[Isgl3dGLRenderer2 init] in libisgl3d.a(Isgl3dGLRenderer2.o)
-[Isgl3dGenericShader initWithVsPreProcHeader:fsPreProcHeader:] in libisgl3d.a(Isgl3dGenericShader.o)
...
"_GLKMatrix4Invert", referenced from:
-[Isgl3dCamera inverseViewMatrix] in libisgl3d.a(Isgl3dCamera.o)
-[Isgl3dFollowNode updateWorldTransformation:] in libisgl3d.a(Isgl3dFollowNode.o)
-[Isgl3dBillboardNode updateWorldTransformation:] in libisgl3d.a(Isgl3dBillboardNode.o)
-[Isgl3dFollowCamera updateWorldTransformation:] in libisgl3d.a(Isgl3dFollowCamera.o)
"_GLKMatrix4InvertAndTranspose", referenced from:
-[Isgl3dBoneBatch updateWorldTransformation:] in libisgl3d.a(Isgl3dBoneBatch.o)
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)