Performance Optimization -> Occlusion Culling

22 views
Skip to first unread message

Arndt Bieberstein

unread,
Mar 17, 2013, 10:15:27 AM3/17/13
to isg...@googlegroups.com
Hi there,

I was wondering if occlusion culling is already built-in in iSGL3d and if not is there any approach where to 
snap in that feature.
I saw there is an alpha culling feature but not occlusion culling. 
We'll have pretty big scenes where you can only see about 5% at a time.

Regards
Arndt
Reply all
Reply to author
Forward
0 new messages