Dear All,
well Im quite new to ISGL3d but I have already some expierence in 2d game dev and objective c Cocoa and so on...
Here is my question. Normally the pixel are different between Retina and "normal" apple displays for mobile devices... So how you guys handle it in 3d programming...
I mean e.g. if I have a 2d game I always need to calculate my coordinate values with some factor mulitplyed factor so that the graphics will be shown on the correct position...
I tried today some sample but discovered that the position of the Meshobjects are on all devices same ... can you please tell me how you handle it... are you given fixed values
to coordinates ? I checked also the sizes via the ISGL3dDirector but they are same so I felt little strange and thats why I want to ask you
CGSize size = [[Isgl3dDirector sharedInstance] windowSize];
CGSize sizePix = [[Isgl3dDirector sharedInstance] windowSizeInPixels];
NSLog(@"SizeWidth %f heigt %f",size.width, size.height);
NSLog(@"SizeWidth %f heigt %f",sizePix.width, sizePix.height);
Result was same on all devices...
thanks a lot already