_cameraController = [[Isgl3dDemoCameraController alloc] initWithCamera:self.camera andView:self];
_cameraController.orbit = 10;
_cameraController.theta = 20;
_cameraController.phi = 0;
_cameraController.doubleTapEnabled = NO;
Isgl3dPODImporter * podImporter = [Isgl3dPODImporter podImporterWithFile:@"iPhone5Spod.pod"];
[podImporter printPODInfo];
[podImporter buildSceneObjects];
Isgl3dTextureMaterial *material2 = [[[Isgl3dTextureMaterial alloc] initWithTextureFile:@"DiffuseBody2.jpg"
shininess:0.0
precision:Isgl3dTexturePrecisionHigh
repeatX:YES
repeatY:YES] autorelease];
mesh2 = [podImporter meshAtIndex:4];
node2 = [self.scene createNodeWithMesh: mesh2 andMaterial:material2];
mesh2.normalizationEnabled = YES;
node2.position = iv3(0, 0, 0);
node2.rotationY = 180;
[podImporter addMeshesToScene:self.scene];
Isgl3dLight * light = [Isgl3dLight lightWithHexColor:@"FFFFFF" diffuseColor:@"FFFFFF" specularColor:@"FFFFFF" attenuation:0.000];
light.lightType = DirectionalLight;
[light setDirection:-1 y:-1 z:0];
[self setSceneAmbient:[Isgl3dColorUtil rgbString:[podImporter ambientColor]]];
[self schedule:@selector(tick:)];
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For more information please have a look at attached output image.....
Thanks in advance...