Oneof the players in my game is a Death Domain cleric and enjoys having a small army of zombies accompany him. We had come to a situation where it is not plausible for him to keep the zombies with him for the 24-hour period, but he spent the change (on a government writ) to get them locked up until his return, so he can try to regain control over his minions.
Also, if you say that it should work in theory, here comes the sticky part. He also wants to use this spell on a Mummy Lord (that he doesn't know is a Mummy Lord, yet). Does it simply not work, since it's an undead creature and not a corpse?
From my understanding of the Rules as Written, once you lost control over a Zombie (or Skeleton) that you raised from the dead using Animate Dead, casting the spell again does not give you control again.
Note that killing the zombie/skeleton does not give you a new pile of raw material that you can re-raise. This is because only humanoid can be animated. The bones and flesh of an undead is considered to be undead, not humanoid. This was clarified in the Sage Advice Compendium (thanks to V2Blast's comment for pointing that out). (Note: this paragraph was updated; the previous version said that piles of bones and flesh from undead could be re-raised.)
As for the Mummy, you need to use the Create Undead with a spell slot of level 9, and that only works with regular Mummies, not Mummy Lords. The Create Undead spell also gives the Cleric the ability to reassert control over undeads. It is not clear, though, whether it would be undead you animated yourself or any undead. Only "re-"assert seems to mean that you had control over them before and thus most certainly means that you would only be able to control undead you created and not some that were created by other clerics.
Creature type - beast, humanoid, undead, fey, aberration, celestial, etc. - has been a staple of the rules for several editions. It has many mechanical implications, such as valid targets for a spell.
I enjoy The Walking Dead, however one question keeps nagging me. The 'Walkers' are always shown to not have any intelligence or memory of having been human. This is for all seasons except the very first one.
George Romero is responsible for the typical 'zombie rules', and his original trilogy set those rules. Zombies are slow and essentially mindless, they crave living flesh and prefer human, zombies are drawn to sounds and motion, zombies do not attack other zombies, zombie bites are fatal, and dead people rise as zombies (often changed to 'dead from zombie bites').
But there are some actions which are so automatic that they become instinctive. For instance, many people who drive the same route frequently don't need to focus on it. They'll frequently have their minds on other subjects, yet still drive safely and on the correct route. It's possible that different zombies retain different 'learned instincts'. Remember Bub from Day of the Dead? He was an outstanding example of a zombie retaining some learned instincts, even before the training he was given.
Further, in the 'Day by Day Armageddon' series the protagonist comes up with a theory of what he calls 'ten-percenters', noting that about 1 out of every 10 zombies seems slightly more capable than the rest. They retain some problem solving skills, can recognize patterns they've seen frequently, are better able to climb stairs or ladders, or something similar that sets them apart.
In a town that's been abandoned as long as Rick's home town, only the most capable zombies will still be present and successful in hunting. Thus, the ones we see that are most active are likely the highest-functioning.
Later in the series, when we're in areas with higher (or recently higher) populations, the most capable zombies just don't stand out as much (or got to the harder-to-reach, better defended 'food' first and have been head-shot already).
The most common and believable explanation is that all new Zombies show the same intelligence because they retain some of the intelligence that they had as humans. This explains why almost all of the zombies in the first season are fast because most are newly turned. You can see the same behavior in the newly turned Merle. As time progresses they will get slower and dumber. Although Kirkman has said they do not rot. Their cell structure is not replenished as it would be if they were alive.
In season 1 episode 2, as the walkers attempt to break through the doors of the department store, one male zombie is seen using a rock to break the glass. He would of had to deliberately pick this up to do so, right? I find it hard to believe that he would of had any emotional attachment to the rock, unlike the little girl with the teddy bear and Morgan's wife with the house.
Later in this episode we see walkers climbing the gate at the construction site, but when Rick and the gang first arrive at the prison in season 3 none of the walkers there attempt to scale a similarily sized gate in the yard.
Also in season 1 - I think episode 3 - a zombie unzips the tent where Carol's husband is sleeping, something which I consider intelligent behaviour for a creature with very limited activity in the brain. That walker chose to look in the tent for someone. Carol's husband was lying sulking, and he ddn't make a noise until after the walker had unzipped his tent. However by season 3 the walkers appear to just shuffle around until someone crosses their path. They never actively seek out someone unless that person has made their presence known.
It seems to me that the zombies have become much less intelligent as the show has progressed. This is either a deliberate part of their lore in-universe or the shows creators decided to make other humans the main threat to our heroes to keep it interesting. Because, let's face it, there's only so many times you can use a zombie attack to shake things up - even in a show about a zombie apocalypse!
As described by Eugene in the comic book, a herd is when a group of Walkers acts with a mob mentality. One zombie might brush his hand on a door knob, and another will see this and mistake it as an attempt to get in. Then he will beat on the door to get in, and the first zombie will see this and try to get in. This will spark a chain reaction. An example of this is in the start of the Season 2 finale where a zombie sees a helicopter and follows it to Hershel's Farm. -Wiki
If we take the last episode of the first season, the doctor shows us that only the Walkers cerebellum and closer parts are functional. This is in charge of basic instinct and the need to feed, among other things. Without getting too technical into the medical part (as the whole argument for Zombies falls apart), it is unlikely that a Walker would even think to pick up a doll as that wouldn't satisfy any real basic instinct. However when the doctor is showing us the brain, we also see that there are synapses going throughout the brain, even partially. This could possibly lead to human-like responses if a certain area of the brain lights up long-enough. Perhaps a Walkers previous-self might shine through for just a second.
The differences between last week's painful atrocity of an episode and this week's are so glaring it's almost as though the showrunners outsourced the midseason premiere to a cadre of overeager fifth graders, decidedly out of their depth. This week we see a return to form, even though aspects of the story rubbed me wrong.
We'll start off with the good. Last week I could barely muster a kind word about the midseason premiere, leading many reviewers to call for my head or swear off reading me altogether. I hope many of my critics were telling alternative facts and plan to return this week because this week I have nice things to say.
I didn't love everything about the Trash People, who I guess are called the Garbage Pail Kids, but I did love how the entire scene with Rick and this new group was so campy, almost like a 60's or 70's science fiction film. Think Planet of the Apes and its contemporaries.
When Rick climbs to the top of the "up up up up" with the weird cult leader, we see the dump splayed out behind him. It's one of the fakest looking backdrops I've ever seen in The Walking Dead, so jarringly bad that I couldn't help but love it instantly. I mean, the chutzpah you have to have to put such an obviously fake background into an otherwise high-budget show is truly admirable.
Then, too, we had the pulsing synth music; the gladiator fight with the blade-covered zombie Winslow; the overall silliness of the entire scenario. It really felt like something plucked out of another decade and plopped down smack dab in the middle of The Walking Dead.
If King Ezekiel and the Kingdom are cheesy Shakespeare, this new group and the entire scene between Rick and its leaders is cheesy sci-fi from a bygone era. I really wish they'd go all the way with this. Toss in some long zooms or dolly zooms, really get that retro cinematic vibe going.
I love campy, cheesy moments in a show like The Walking Dead, which all too often takes itself far too seriously, but for this show in particular I think this could also represent a potential road to redemption. Actually, at this point I'm not sure how The Walking Dead can really continue without embracing the cheese wholeheartedly.
What was once a fairly gritty zombie show that emphasized grim realism (inasmuch as this kind of show can be "realistic") has shifted toward something a lot more like a comic book. We now have communities ruled by kings who talk like fake Shakespearean actors.
We have one community that's all female and shoots anyone on sight, and another community that dresses all in black, doesn't speak or show any emotion, and is ruled over by a chick who talks weird for no reason and gives orders with hand gestures---also for no apparent reason.
This newest community is just bizarre, and we have no explanation for it. They're boastfully lazy, saying that they take stuff but not if it puts them out. They "don't bother" working that hard so they waited for Rick to steal the supplies on the boat and then followed him to Alexandria to steal them back. The boat itself was too much work. I have no clue why nobody in this community speaks or smiles or shows any sign of life. I can't figure out whether the leader of the group is speaking English as a second language or if she's mentally handicapped. Same goes for much of her group.
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