Version 1.3.3 is now in the SVN, a lot of changes have been
made...here is the changelog:
+ Added Newton Physics engine
- Deleted Irr2D::Collision as this will be now handled by the physics
engine
+ Added a few functions for Collision
+ Added a new object Irr3DObj
+ Has several functions that allow you to work easily with 3D
objects including moving them and setting the texture.
+ You can now detect collision between 2 3D objects and output them
to the screen
+ Example code:
http://pastethis.net/?code=49
+ Changed the way IrrColor colors work
+ Changed internally handling of some global variables
+ Added some static variables
+ Irrlicht Device is now static in IrrLib class
+ Some variables that deal with Physics are static
+ Updated copyright
+ Added new datatypes
+ Irr3DLibObj
+ Irr3DObj
+ Irr2DObj
+ IrrGUIObj
+ IrrGUIStruct
+ IrrEventObj
+ Irr3DSphere
+ Irr3DObjColor
- Deleted IrrData.h
+ 3D mesh display is working, though its still in the works (see
example 11 in the SVN)
+ Implmented smart pointer class "IrrObj"
+ Possible fix of header circular inclusion
% Future planned use of namespace