It suited me fine. I was left with one half dead cannon at my first
attempt, but I did win. I was convinced I was going to lose. It's
only when you lose the battle of the bridge that you see the damage
that massed rifles and skirmishers can cause. I have played several
times now and still get caught napping, but have no difficulty
winning.
The introduction of the long range artillery helps strategic thinking
- and the need to protect short range artillery.
Don't introduce any more complicated machines for the next tutorial.
It is hard enough to remember all the properties of what is already
available. To improve strategic thinking, why not have two bridges
and both sides with ships?
Minor point: Mac OSX Snow Leopard renders text OK, but Leopard
creates a bit mapped, unreadable, small font. But I don't suppose
that's your target environment. Snow Leopard runs at 70-90% CPU.
Leopard at 90-110% and did hang once.
Would like: The ability to retract last action. Reason, I accidently
click when I have forgotten something is highlighted. Not important
because commanders often do stupid things.