I looked at this extensively right after they opened the VTT to beta
testing. Modifying the VTT XML is playing with fire so do so with some
care.
It does work and I've done some porting of CB/MB files to automate the
process for both monsters and characters. The process works but is not
without issue. The issue you will have is that they are using java and
assigning unique ids to various items in the file. In the VTT XML you
will see that there are some trusted element ID tags that you can't
just replicate w/o the use of their server (see below). These tags can
result in conflicts with other trusted resources and that will cause
VTT usability issues. Conflicts can and do corrupt entire map/
adventure files.
The fact that the data in these xml files is pretty close to what we
need implies it should be a short order for WOTC to marry the VTT with
the other DDI apps. I think the delay is that they don't want to
release too much detail in the XML and will likely provide a service
to gain the needed data directly from the online versions. That route
will make any developement done on this pretty much useless if or when
the format changes.
These are java tags you will find that ultimately kill 3rd party
developement for the VTT.
<elementID>
<unique>-1210631749</unique>
<time>1290530843816</time>
<count>-31928</count>
</elementID>
I'd say have fun with it as a proof of concept, but don't waste too
much time hoping that you can develop a useful system to port CB/MB
files to VTT useable content.
Dave
> > with you and see if yinz have any input.- Hide quoted text -
>
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