iPlay 4e launching a campaign in inCombat 4e bug

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GeneralHenry

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Mar 12, 2010, 2:12:16 PM3/12/10
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First off, <3

but also this is about a bug

http://laughterforever.com/ip4/launcher.html?key=agdpcGxheTRlchALEghDYW1wYWlnbhi2_CoM&action=inCombat
doesn't launch.

My other two campaigns launch fine so I suspect the issue is the _ in
the key.


(this is a crosspost from
http://community.wizards.com/go/thread/view/75882/22650577/iPlay4e:_printable_sheets,_combat_tracking,_campaign_planning)

Andrew Reutter

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Mar 12, 2010, 2:19:49 PM3/12/10
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I've validated what GeneralHenry described.

Andrew Siefer

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Mar 12, 2010, 3:36:30 PM3/12/10
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That character is indeed the issue. I knew beforehand that Flash had
issues with certain characters being passed in due to security issues,
I just had never seen Google use those chars in their hashes so I
didn't code around it. There are ways around it, so I'll get to work
on a fix.

Thanks for the report.

Andrew

On Mar 12, 1:12 pm, GeneralHenry <htilf...@gmail.com> wrote:
> First off, <3
>
> but also this is about a bug
>

> http://laughterforever.com/ip4/launcher.html?key=agdpcGxheTRlchALEghD...


> doesn't launch.
>
> My other two campaigns launch fine so I suspect the issue is the _ in
> the key.
>

> (this is a crosspost fromhttp://community.wizards.com/go/thread/view/75882/22650577/iPlay4e:_p...)

Andrew Siefer

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Mar 12, 2010, 10:06:32 PM3/12/10
to iplay4e-api
All fixed, the next time you start up inCombat you'll be prompted for
update. The same issue's also been fixed in Shado's Generator too.

Have fun,

Andrew

On Mar 12, 1:12 pm, GeneralHenry <htilf...@gmail.com> wrote:

> First off, <3
>
> but also this is about a bug
>

> http://laughterforever.com/ip4/launcher.html?key=agdpcGxheTRlchALEghD...


> doesn't launch.
>
> My other two campaigns launch fine so I suspect the issue is the _ in
> the key.
>

> (this is a crosspost fromhttp://community.wizards.com/go/thread/view/75882/22650577/iPlay4e:_p...)

GeneralHenry

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Mar 13, 2010, 2:12:44 AM3/13/10
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^___^ Thanks
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