Reminiscent of teenage days, typing motherlode on the parents’
laptop’s keyboard, pressing enter and suddenly having (what felt like)
unlimited credits to buy all the fashion and interior items a The Sims™
character could ever wish for, software ‘outsmarting’ the system has now
made its way to the courts.
In a recent
judgment
(I ZR 157/21 – 31 July 2025), the German Federal Court of Justice
(Bundesgerichtshof, BGH) decided (after the respective judgment of the
Court of Justice of the EU (CJEU),
C-159/23)
that a complementary software that ‘modifies’ an original computer
program’s regular execution, commonly referred to as ‘cheat software’,
does not infringe the copyright in the original program, namely its
exclusive right of alteration, because the complementary software at
issue does not change the code or parameters of the original program but
merely the content (more specifically referred to, as clarified by AG
Szpunar in his
Opinion, the value) of the variables of those parameters. Whereas complementary software may be lawful to a certain extent (see
Nintendo v PC Box, IPKat
here), the original creation must remain untouched.
ntervenes in the
game’s execution with a motion sensor (see para. 18 of the CJEU’s
decision).
After the Regional Court of Hamburg upheld Sony’s claims on the basis of Sec. 69a, 69c of the
German Act on Copyright and Related Rights (implementing Articles 1, 4 (and 5) of the
Software Directive),
the Higher Regional Court of Hamburg dismissed Sony’s claims in their
entirety. Now, the BGH has confirmed the latter court’s judgment:
changing the value of the variables does not qualify as copyright
infringement
as long as the original source code of the program
with its parameters and their internal structure and organisation
remains untouched and the changed values of the variables do not amount
to the reproduction or subsequent creation of such a program.
The judgment was made after a referral to the CJEU with the following questions (emphasis added):
"(1) Is there an interference with the protection afforded to a computer program under Article 1(1) to (3) of Directive [2009/24] in the case where it is not the object code or the source code of a computer program, or the reproduction thereof, that is changed, but instead another program running at the same time as the protected computer program changes the content of variables which the protected computer program has transferred to the [RAM] and uses in the running of the program?
(2) Is an alteration within the meaning of Article 4(1)(b) of Directive [2009/24] present in the case (…) [described under 1]"
The protection of computer programs under EU copyright law and the CJEU’s view As mandated by the
WIPO Copyright Treaty as well as the
TRIPS Agreement,
computer programs shall be protected as literary works. Under EU law,
the copyright protection of computer programs is subject to the Software
Directive – a ‘special protection scheme’ for this special kind of
‘text’ which is unlike any other category of literary work. Article 4(1)
of the Software Directive stipulates as restricted acts inter alia the
permanent or temporary reproduction and the translation, adaptation,
arrangement and
any other alteration of a computer program. These
acts are restricted for (any element of) a computer program that is
original in the sense that it is the author’s intellectual creation.
Copyright protection shall only apply to the expression, not any ideas
and principles which underlie any element of the computer program
(Article 1 Software Directive), or its functionalities (see CJEU
decision
Bezpečnostní softwarová asociace).
As emphasised by AG Szpunar, this protection of computer programs as
literary works is a double-sided coin: even though the rightsholders may
have greater control over their works and a greater scope of acts is
restricted under the Software Directive, a computer program may
exclusively be copyright protected in its coding text, which is a
computer program’s ‘expression’.
The question the BGH and the
CJEU had to answer in the case discussed here is whether variables of a
computer program are a copyright protected expression and whether such
copyright protected expressions were altered
by the (individual) user using the ‘cheat software’, for which Datel may be deemed responsible.
The CJEU held in its preliminary ruling that ‘cheat software’
comparable to the one at issue merely changes the content of the
variable. According to AG Szpunar, this content, which is essentially
data, is not original as it is unforeseeable and dependent on the
player’s behaviour as well as ‘merely transitory, temporary and
provisional since it can change while the program is running and is
often reset to zero when that program is next run’. This means that it
is not identifiable with sufficient precision and objectivity (as
required, see
Levola Hengelo).
The BGH’s decision
The BGH followed the CJEU’s interpretation in its recent judgment,
holding that the modification of the content of the variables at issue
did not infringe Sony’s copyright.
Datel’s software changed,
in non-technical terms, the variable, i.e. the information or data, to
e.g. ‘pretend’ that a certain level of the game has been achieved by the
player, allowing him to use the ‘booster’ function (reserved for that
higher level or achievement of points). This act itself does not change
or alter the parameters, i.e. the protected code of the game, but the
‘value of the variable’, which is already transferred to the RAM by the
original computer program. Hence, it is considered an option anticipated
by the author as it is inherent to the original source code, merely not
occurring at the respective point of time in the game but would occur
eventually during regular execution of the game (clarified in BGH
judgment). Further illustrated with AG Szpunar’s analogy: ‘In the same
way, the author of a detective novel cannot prevent the reader from
skipping to the end of the novel to find out who the killer is, even if
that would spoil the pleasure of reading and ruin the author’s efforts
to maintain suspense.’
Comment The courts have,
once again and in a consequent manner, confirmed that it is all about
the original expression of a creator. It is questionable whether, when
it comes to awarding copyright protection, reducing gaming software to
its code does its nature justice as it is rather the experience, so
indeed the functionalities and ‘anticipated suspense’, that is of
interest to the user. Taking into consideration this argument, AG
Szpunar circled back to the intentions and objective of the Software
Directive concluding that the ‘limitation’ to protect exclusively the
software author’s expression (which is inherent to copyright law, see
IPKat on idea/expression dichotomy), i.e. the code, is logical and in line with the Directive.
Datel
software users’ very specific act of modifying the regular execution of
Sony’s game does not amount to copyright infringement. Still, it
becomes evident that – in the absence of a legally valid exception (see,
e.g., Article 5 of the Software Directive) – the copyright protection
of a computer program’s original expression remains, and must remain,
untouched.
On another (last) note: the BGH did not submit any questions regarding infringements of the exclusive rights stipulated in the
InfoSoc Directive
to the CJEU. Hence, this was not further analysed by the latter despite
being considered relevant (see paras. 25 – 29 of the CJEU’s judgment).
Also not considered due to lack of referred questions in this regard
were copyright infringements potentially committed
during the development
of Datel’s software as well as infringements of trademark and unfair
competition laws (see paras. 25 and 58 of AG Szpunar’s Opinion).