"This
plate was created entirely through Artificial Intelligence (AI),
specifically using Midjourney. The plate was generated by entering the
prompt ‘a picture of a plate with legal images on it’ into Midjourney.
No human modification or editing was involved."
This design was accepted by the EUIPO and remains registered as EU Design
015064798-0001 to this day.
Recently,
our assumption that AI-generated output is not eligible for copyright
protection but can be protected under design law seems to have been
confirmed by two important rulings from the Court of Justice of the
European Union (CJEU).
Mio and Konektra cases
In the joined cases of
Mio (C-580/23) and Konektra (C-795/23) (IPKat
here),
the CJEU examined the criteria for determining whether an object of
applied art could be protected by copyright. The Court reiterated that
the originality requirement for copyright protection involves the
creator’s personal choices and creative input, which must be expressed
in the object itself. The Court clarified that when an object’s creation
is primarily influenced by technical constraints, rules, or limitations
that leave little room for creative freedom, it cannot be considered
original enough for copyright protection. This is particularly relevant
in the context of AI-generated designs. If an object or design is
created by AI without human input, it lacks the necessary creative
effort and personal choices to meet the originality requirement for
copyright protection.
Moreover, the Court highlighted that the
presence of free and creative choices should be assessed based on the
object itself, rather than the creator’s subjective intentions or
external factors. While inspiration and existing forms can be
considered, they alone cannot establish the required level of creativity
for copyright protection.
Deity Shoes case In contrast, in the
Deity Shoes case (C-323/24; IPKat
here),
the CJEU confirmed that no creative effort from the designer is
required as long as the design is new and has individual character. The
Court specifically noted that for unregistered designs, the same rules
apply as for registered designs: they can still be protected under EU
design law as long as they meet the requirements of novelty and
individual character. This means that any AI-generated output can
potentially receive design protection, even without formal registration.
The
Deity Shoes case illustrates the key difference
between design law and copyright law when it comes to creativity. The
case, which concerns the footwear industry, explores whether a design
can be considered novel and have individual character despite being
influenced by pre-existing elements in a catalog offered by a supplier.
The Court emphasized that even if designs are based on pre-established
components or are modified using available catalog parts, they can still
qualify for protection.
The key takeaway from the
Deity Shoes
ruling is that, under design law, protection hinges on novelty and
individual character, rather than human creativity. This means that
designs generated with minimal human input – such as those heavily
influenced by catalog elements – can still be eligible for protection
under EU design law.
The
Deity Shoes ruling also
highlights that design protection focuses on the final product and its
visual impact, rather than the designer’s creative process. A design
created with limited originality or with the aid of templates can still
be protected if it meets the criteria for novelty and individual
character. This demonstrates how design law can offer protection, even
in industries where innovation may be incremental rather than
groundbreaking.
Designer and attribution under the EUDR
A related question is whether EU design law presupposes a human designer. The
EU Design Regulation (‘EUDR’)
does not require subjective creative authorship. The term “designer” is
not defined anywhere in the EUDR, which means that no requirements
regarding the designer can be derived from it.
Although Article
7(2)(a) and 7(3) EUDR mention the designer, Article 7 EUDR solely
governs the moment and circumstances in which a design is deemed to have
been made available to the public. The provision links disclosure to
acts of the designer or the designer’s successor in title, but it does
not address how the design came into being or whether human creative
involvement was present. Its role is simply to determine which
disclosures count when assessing novelty and individual character.
Article
14 EUDR also refers to the designer, but it only concerns the
acquisition of rights and the allocation of ownership. It allocates the
Community design right to the designer or the designer’s successor in
title for enforcement and commercial exploitation, without imposing any
requirement regarding the nature or quality of the design process.
In
Article 14(2) EUDR the term persons appears for the first time in the
EUDR. One might argue that this suggests human persons, but in my view
that interpretation does not hold. The term persons refers to legal
subjects (natural or legal persons) capable of holding and enforcing
rights, not to biological humans with creative agency. This is confirmed
by Article 56 EUDR, which governs appeals and explicitly frames persons
in procedural and titular terms: only parties to the proceedings may
appeal, which necessarily refers to legal subjects capable of acting in
law. It does not imply that the design process must involve human
creative authorship; it merely ensures that the resulting rights vest in
an entity capable of acting in law.
On this basis, I take the
view that the EUDR does not imply that the designer must be human. Such a
requirement cannot, in my view, be derived from the EUDR.
The prompt user as designer Even
if a human designer were required, this would not change the assessment
for AI output. AI output is at present generated by human users who
formulate and input a prompt, after which the system produces the visual
output without further interference. Setting aside that the EUDR does
not require subjective creative authorship, there is still a reasonable
argument that a human maker exists in the legal sense, namely the person
who determines the prompt and thereby initiates the generation of the
design that is subsequently made available to the public or filed. That
person then functions as the designer for the purposes of title and
attribution.
This aligns with
Deity Shoes, which confirms
that creative effort is not a condition for protection. It also aligns
with practice: our AI generated plate was filed with an explicit
statement that no human editing was involved and was accepted by the
EUIPO without discussion.
Unregistered EU Designs: AI output can still be protected A
particularly important point is the fact that design protection in the
EU does not necessarily require formal registration (see Art. 11 EUDR).
The CJEU’s ruling in
Deity Shoes explicitly confirms that the
same standards apply to unregistered designs: they can still be
protected under EU law, provided they meet the requirements of novelty
and individual character.
This means that any AI-generated
output could potentially receive design protection, even without formal
registration. It provides a legal foundation for creators of
AI-generated designs to take action against parties who copy their work.
Unregistered designs, like registered designs, need only to be
new, have individual character and have been made available to the
public to be protected. This significantly broadens the scope of
protection for AI-generated designs beyond those that have been formally
registered, making design law a powerful tool for protecting a wide
range of creative outputs, including those generated by AI.
Conclusion There
is a widely held belief that AI-generated output cannot be protected,
mainly due to the absence of human creativity, which leads many to
assume such works are unprotected. However, this is not the case under
design law. In my view, AI-generated works, even if unedited, are
eligible for design protection as long as they meet the requirements for
novelty and individual character.
Looking ahead, it is clear
that AI-generated output will continue to raise complex legal questions
as technology advances. Future cases may challenge the boundaries of
design law, and new considerations may arise regarding the rights of
creators versus those of AI systems. As AI plays an increasingly
significant role in creative industries, legal frameworks will need to
adapt to balance innovation with protection, ensuring that both human
creators and AI-driven designs are appropriately safeguarded.