One question that has come up is what is it that makes an iPhone web
app an exemplar?
So far, Jeff www.gasapp.com and Joe Hewitt's Navigation
http://joehewitt.com/files/iphone/navigation.html navigator are
clearly exemplars, but also very different apps.
Gas.app is one my exemplars list because it is elegantly simple and works great.
Navigation is one of the best UI demos so far.
So what qualities make an exemplar iPhone web app? What are your
favorites so far, and why?
If you can get me answers before my presentation tomorrow morning, all
add the best exemplars to my list to show everyone.
-- Christopher Allen
However, with Joe Hewitt's navigation, it can help A LOT of apps,
including my new Movies.app (www.moviesapp.com). I built Movies.app
completely in probably about 4 hours. I spent a much larger
percentage of the time writing the backend than I did doing the
design, since a very clean, functional, and easy to use design was
already available.
I think that if you want to design a good app, it must look good, and
should definitely fit the screen size (and in most cases the page
shouldn't even be resizable).
On Jul 7, 12:00 am, "Christopher Allen"
<Christoph...@iPhoneWebDev.com> wrote:
> I've been showing various iPhone web apps to people tonight at
> iPhoneDevCamp, and connecting various people together with different
> needs.
>
> One question that has come up is what is it that makes an iPhone web
> app an exemplar?
>
> So far, Jeffwww.gasapp.comand Joe Hewitt's Navigationhttp://joehewitt.com/files/iphone/navigation.htmlnavigator are
iPhone apps enable sites to break up the content, so it no longer has
to be on one long endless scrolling page.
1. Useful - Something that saves me time (like the movies app) or
possibly money (like the gas app) - but first we have to spend $600 to
get this, so perhaps money is not as important as is time.
2. Fast - Dont make me wait. What I hate is sometimes safari hangs
while trying to load something and there is no way out of it. Again
dont waste my time.
3. Easy to Use - Make the buttons and text easy to read and don't make
me scroll / zoom. Make navigation simple. Use uniform buttons and
graphics.
4. Remember Me - Keep my info so I dont have to reenter it every time.
5. Be Free. I don't think I will pay for an iPhone app, unless its got
something of amazing value or usefulness.
Already, with my silly little joke book site, I've seen thousands of
jokes read over the past week. Hopefully I've been able to make folks
smile :)
Sure the app needs lots of UI help to make it more "iPhone'y" but that
will come over time, and I am already learning great tips from this
community, and I want to thank you all greatly.
Put a smaile on your face and make the world a better place.
Let me log in once per day or control how often I must relogin to all
my sites (daily to never) with one master password. I don't know
what's involved on backend or front end to make it work, but like the
concept of keychain for the web.
- Hardy
I like OpenID -- I'll pass the desire for it around iPhoneWebDev.
Especially for example OpenID login/auth code that displays well on
iPhone.
-- Christopher Allen