Sorry for what might be a very basic question about how to use iglu
with the OpenGL tesselation example code. I've been trying to convert
the class from this page:
http://www.flipcode.com/tutorials/tut_tesselation.shtml
to use the iglu library. It's basically a C++ wrapper around the
polygon tesselation example in the OpenGL redbook. My main questions
are what to use instead of glBegin, glEnd, glVertex3dv and glColor3dv
in this code?
Thanks
Ed