OpenGL vs Quartz

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Apolo

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Dec 16, 2009, 4:05:22 PM12/16/09
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Hello guys,
I've been trying to render an image received from a BSD socket. What i
have is a byte[] with the RGB componentes. At first i thought about
using Quartz, I created a context, but once created i didn't know how
to use the byte[] where the info was. It's been a while since i
started to think about changing to OpenGL but something tells me that
it's too complicated for a simple thing like convert a byte[] to an
image.I ask for your advice if it's posible.

Thanks.

bluelobe

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Dec 19, 2009, 12:46:57 PM12/19/09
to iPhone Application Development Auditors
You can look at the tutorials (there are great ones out there) and
then decide if OpenGL is too complicated:

http://iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-table-of.html

For Quartz/Core Animation, have a look at these screencasts (they're
for Mac OS X development and not iPhone but are applicable):

http://www.pragprog.com/screencasts/v-bdcora/creating-a-compelling-user-interface-with-core-animation

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