i have a little game im making using the cocos2d framework
basically i have a target and after it's hit, a points thing pops up.
to get rid of it im using a regular event @selector kind of thing:
[self schedule:@selector(getRidOfMyPoints:) interval:0.7];
but sometimes the target is hit twice in quick succession and the points sign stays up on screen.
i would like to check the window and if this thing is on the screen already,
get rid of it before the next one pops up. but not sure what built in functionality
already exists for this. any goto functions i could call?