Re: Span Play Video Across Multiple Monitors On Windows Using PotPlayer

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Mina Spartin

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Jul 16, 2024, 1:05:54 AM7/16/24
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Basically I am putting video on 4 30" monitors to do this I use VLC and put the video into wallpaper mode which extends the monitor at 5:2 custom crop and custom aspect ratio on all of my monitors. It makes videos look amazing. However, now that I am using SVP I do not know how to do something similar in Media Player classic. Does anyone have a solution?

Span Play video across multiple monitors on Windows using PotPlayer


DOWNLOAD https://lpoms.com/2yJW2K



I run Nvidia Surround + 1 = 4 monitors and the resolution is 4800 x 2560 or with 4 monitors 6400 x 2560. I want to run Full screen on all 4 monitors. The only problem so far that works is VLC by setting it to wallpaper mode. Mainly because windows sees the 3 monitors as 1 and the 4th as an accessory.

KM Player only will allow full screen on 3, if you "stretch" it to the 4th it gets distorted.
Which puts me in a position A. Do I watch with VLC on 4 monitors or B. Do I watch MPC + SVP/reclock on 3?

Thanks I added the setup but when I go to profiles it does not have it listed anywhere. Any recommendatiosn for other video players other than MPC that work with SVP? This is a great add and I will pay for it if I can get it working on 4 monitors full screen. I got it to finally work with VLC in Wall Paper mode but obviously that does not work with SVP.

EDIT: 3 problems I reset it up and I got POTPLAYER + SPV to work on your max settings but I have a black on the bottom with POTPLAYER, I can view everything by adjusting the video with pan but was wondering if I had set something up wrong:

See the black bar on the bottom? With Pan/scan offset I can centerize it then make it full screen but images still of course take it with the black bar. I figure there is a setting I have wrong. Still wish I could get this on all 4 screens.

2 When I utilize PotPlayer Playback only it for some reason does not work with SPV with your settings, have you ever encountered that?

3 I am still not having any luck putting the image on all 4 screens. It seems to utilize the 3 screens in surround correctly but I cannot figure out how to set it up on the 4th. When it moves to the 4th it becomes blurred. This by far is the best player I have used with your settings I am just trying to get it to work on the 4th like VLC any ideas?

This is how it looks with Potplayer or MPC when I move passed the 3 screens
If you notice there is the black bar on the bottom (seems to only show up in Potplayer.exe not mini version) + the distortion on the right screen where I try to extend it

However MPC & Pot Player distort the image once it goes past 3 monitors. There has to be a fix for this. Pot Player looks so much better with SVP but I have a really expensive 4th screen and really want to it on all 4 8-)

so I am trying modes now where I can stretch the window to the full screen. SVP seems to skip a few frames I am using titans in the system at 6gb a card so the GPU is not an issue coupled with a xeon. Any idea for optimal settings?

As you can see when you click the image the movie spreads to all 4 monitors
KM player below distorts like MPC used to do. I cant seem to figure out what I did in MPC to make this work, would really appreciate help.

* Download any 3D movie video which may be SBS or HSBS or Half O-U.
Tip: Video should be a high quality encode. i.e > 5mbps to 10 mbps bitrate. Low bitrate and low size encodes will be missing out on many 3D details and also 3D depth, it will look like 2D video.

To be honest I have tons of issues with HDR on my green team card too. Frankly when it comes to HDR issues it is a DRM issue in conjunction with Microsofts implementation. You have to have HDR enabled to be able to, enable it in a game. However that adds color issues on the desktop and then every media playback software, browser and streaming app seems to behave differently.

Same thing with DXR which also is a new DX12 feature in Windows 10. It also is also not widely in use yet but once the new consoles are released and a new crop of games is released I can see support growing.

that is due to content that may be in a non 16:9 aspect ratio. Old shows were shot for 4:4 aspect ratio while some moves are as wide as 21:9 so there is a lot of problems with television vs films and the film industry never did like television much at all

That does not explain it because I can watch U-verse HD 1080P, movie files (SD 16:9 via thumb drive) on my 4K tv with NO black bars on the left/right. However I can watch the same movie files or download the same TV show and have black bars when watching it on the very same TV from my pc.

Then go to your TV., I'm not sure what it is one your Manufacturer; I've only ever used Samsung but on those if you open Settings go into Picture > Picture Size Settings > then just ensure that it's set itself to 16:9 Standard.

Netflix have assured me several times "We support PlayReady 3.0, so HDR should work"., but they're still using specific Driver Based Solutions. Why they refuse to support AMD Graphics Services (AGS) remains a mystery to me.

Edge Classic supports HDR10, HLG and Dolby Vision; this will enable automatically... Edge Chromium and Chrome however have HDR on sRGB by default (meaning it's 8bit with Dithering, so not really HDR; it just works in the SDR Colourspace)., what you'll have to do is change the flag to HDR10 and restart the Browser., then you'll get HDR10.

Still keep in mind unlike via the Smart TV Apps that will output Native HDR10/HDR10+/HLG/Dolby Vision at whatever Native HDR Range you have on your display (HDR1000 in my case)., Windows 10 itself will typically reduce your Display to HDR 400-600.

There is a way around this via Driver SDKs (again such-as AGS Support) but as noted few Developers actually bloody support it, and the ones that do... frankly do such a bad job you wish they hadn't bothered.

HDR is unfortunately (at present) best supported via either HDMI 2.1 (which most TVs don't bloody have, but the kicker being it COULD be enabled via Software; as most do have HDMI Chipsets that support it) or via DisplayPort; which are only found on Monitor Displays.

Mind even then Monitor Display HDR is generally much lower Quality (typically topping out at HDR600., hence why Windows 10 default HDR support essentially limits your display to that) ... so I'd argue at the moment it's a bit of a no win situation.

Then go to your TV., I'm not sure what it is one your Manufacturer; I've only ever used Samsung but on those if you open Settings go into Picture > Picture Size Settings > then just ensure that it's set itself to 16:9 Standard.

then you want to set the VIDEO RENDERER to "D3D11 renderer". then enable the H/W - S/W toggle to ensure its set to hardware GPU decoding. If its not playing back try going into properties and "filters > video tab then scroll down to HEVC/265 and click the "settings or Decoder settings" or whatever the hell that button was called you can maybe find it right at the bottom of the list.. Try checking whether if toggling FFdshow decoder helps or not and toggling d3d11 decoder from full black box to semi checked to empty helps in any way.. each time hitting apply then "OK" and closing the app and opening again to try and play it back to ensure the changes have applied to test it.

some nvidia sponsored n00bs and people who got free hardware from nvidia try to type junk into emulated 16bit dos prompt to "use AMD hardware decoding/encoding of HEVC" those people are criminally negligent.. you MUST use DX12 software and not janky old 1940's 1950's C or C++ its insecure unprotected undying patchwork zombie of C to extend its life span..

Basically theres assembly code which is closest to machine code which is TRUE so C is simple barebones C is for chinese as it was made to run on garbage hardware.. stuff like DOS and windows 95 are the sorts of things you associate with 16bit single CPU and single GPU thats good old C that was tried to be banned many times but people handed out code for it free and bought all the game studios and app developers.. anyway the code people are running on C nowadays is 50's and 60's code honest truth.. your RTX stuff thats 70's and 80's stuff.. deep learning neural networks (DLSS) thats 50's and 60's.. anyways AMD did it decades ago.. well since assembly is "closest to the metal" and C is as barebones rubbish as it gets .. its a bit like an engineer saying how the push bike from the early 1900's was the pinnacle of power transfer systems and delivery of force to the wheels coz its "closest to the metal" but modern companies spent millions and millions developing cool new sci fi stuff on AMD hardware like SIMD and all this negative latency predictive branching stuff.. theres all this cool scifi hardware things built into our hardware like out of order code execution.. and microsoft and google and mozilla everyone wants to use this cool new hardware and its features or at least multi CPU cores and multi GPU's.. so they make DX12 and VULKAN API's and they use microsofts C# (Csharp) language or googles DHART language or mozillas RUST language.. seriously look up why rust is called rust.. but all these 1940's idiots with 1950's code all believe that their modern motorbikes will never be as "close to the metal" as a pushbike and complain about how heavy and hard to pedal their motorbikes are because they're running this new AMD motorbike hardware with pedal push bike powered C++ so they get a state of the art high speed electric motorbike and they're not even knowing how to start the engine cant even find the key coz they're trying to pedal the darned thing! its ridiculous. So you see everyone will say that the new modern programming languages and API's are all derived from C++ the same way a motorbike is derived from a push bike.. they might crap on about how ones so much closer to the metal than the heavy motorbike and how much harder it is for people to steal a motorbike than to just jump on a push bike and ride off with it is the main reason every man and his dog is fighting to never ever use anything but C from the 1950's. So reviewers know that all their garbage C stuff emulated in DOS.. doesnt run on AMD hardware and barely breaks even with intel and nvidia's fake hardware.. intels CPU's are literally 15 years old it says 10th gen in a huge banner on their website.. from back when win 98 and xp was common and everything was DOS or fake DOS like win xp's stacked DOS on top of each other for dual 16bit for false 32bit.. anyway reviewers know this and run software apps and games with 90's software on a modern high spec gaming PC without using any of its hardware features and functionality..

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