Re: Alien Breed Collection Trilogy Full - The Best Free Software For Your

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Kathryn Garivay

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Jul 11, 2024, 5:37:40 PM7/11/24
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When contact was lost with the ISRC-4 Space Research Centre, the big cheeses at the interplanetary Corps got a little bit jumpy. After all, they'd all seen Aliens at least twenty times and were starting to get an acute feeling of dj vu. So, better safe than sorry they rerouted two of their toughest marines from their earth-bound course to investigate.
Having their voyage home interrupted to check out some stupid Research Centre did nothing for Johnson and Stone's already violent temperament, and they docked with the station in a pretty grumpy mood.

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Disembarking from the shuttle they were greeted not by a gaggle of bemused scientists but by an eerie silence. They started to move into the tomb-like Research Centre, guns at the ready. Circuitry hung, torn from th walls, like entrails. An acrid acidic strench hung in the air. The motion tracker started it's haunting beep.

"Blimey, this is just like Aliens isn't it?" commented Stone.
"Yes, our current situation is rather reminiscent of that cult sci-fi thriller, directed by James Cameron of Terminator 2 fame, in which a handful of space marines investigate an abandoned colony and get eaten by slavering, biomechanical creatures" replied Johnson.
"Like those slavering, biomechanical creatures over there?" asked Stone, noticing the swarm of razor-toothed armoured killing machines scuttling towards them.
"Yes, those are the ones," Johnson called over his shoulder as he legged it back to the shuttle, a strange smell emanating from his trouser regions.
"Thought so Urk." Sais Stone as the slavering, biomechanical creatures tucked into their dinner.

Yes, boys and girls, Alien Breed is possibly, only possibly mind you, inspired by that top movie, Aliens. It's just the vibes I'm getting from the game. It's not just that the plot's the same, or that the alien graphics look identical to H.R. Giger's Alien design, or that the front cover o the game features a drooling likeness of said Alien.

No, it's just that I'm getting these little voice in my head whispering "Aliens, Aliens" over and over again while I'm playing it. In fact, I'm going to stick my neck out and declare that Alien Breed is blatantly Alienesque. Probably.
Not that it's a bad thing to nick the idea behind the Aliens for a game, 'cos all that skulking around and blowing smeggy aliens to pieces is bloody good fun. In fact, seeing as Activision made such a pig's ear of the official Aliens game, this could be just the ticket for all you gore-starved Aliens fans.

First of all, the presentation is excellent. You get the obligatory story disk featuring some nice cartoon stills and some pulsating ray traced space ships, but this is a standalone disk and needn't be sat through every time you play the game. The story disk is good fun, but ultimately cosmetic as it tells you nothing that you couldn't read in the instructions. Nice touch though.

Once in the game proper, the emphasis is on atmosphere. The graphics are nicely detailed and recreate the claustrophobia that's needed to keep the suspense going, but without restricting your movement. The alien sprites are, believe t or not, rather Alien-ish in appearance, as are the tiny face hugger things that zip around and bite your ankles.

Keep your eyes open for the aliens who punch through some lower levels and climb up through the floor. They may look great but they're a tad on the deadly side.
The graphics of the two marines are good as well, especially the way the blasts from their guns flickers over their faces. Rather than see the bullets fly across the screen, you just see the muzzle flash and the little explosions as the bullets hit their target. This, while only a little touch, adds a great deal to the realism and the beefy gun FX make it hard to resist bellowing lines from Aliens at the top of your voice as you rip into a corridor full of monsters.
Also included is some soft, sultry speech that calmly tells you that you're about to die or that you've run out of ammo. Add a stonking tune, and you've got a package that's more attractive than a gift wrapped Winona Ryder.

There are plenty of features to keep you busy while you try and stay alive. Each level has an objective which must be completed before you can move down to the next.
Level one is simply a case of making a dash for the lift from the shuttle, with the aliens at your heels, while level two requires you to destroy the reactor and escape before it blows.

Erm, that's as far as I can get actually, but I'm sure the other levels are just as buttock tightening. To help you in your missions you can find keys, ammo, first aid and credits lying around the corridors and every now and then you'll discover an Intex Terminal where you can log on for some info on the current level, buy new weapons and tools and even enjoy a quick game of bat and ball!

All is not roses though, as there are many hazards to avoid, as well as the aliens. One way energy doors, uneven floors that slow you down and pools of acid are just a few of them. There are also emergency doors that slam shut if their control panels are destroyed, which can be used to your advantage but can often leave you trapped.

Despite all the wonderful cosmetic bits, it's the gameplay that really shines through. Two-player mode is by far the best as it becomes a race to get to all the collectable goodies before your mate, and the race to the exit can become really frantic as you dive into the elevators with hordes of hungry aliens behind you.

If you're a thoroughly 'nice' person then you can opt to share all the collected credits, so it needn't be the one who grabs all the cash who gets the best power-ups. Strictly for wimps of course, but it does make it easier to save up for the really bitchin' weapons.

The difficulty is set just right with the first level acting as a perfect introduction to the game. The second level is a lot harder, but unlike most other games of this genre you won't care. Just playing the game is fun enough.

A simultaneous two-player Ikari Warriors' style blast, Alien Breed takes a clean-up crew into a bug-infested space station. It all gets pretty messy from here on with digitised screaming, swish graphics and lots of alien-busting-through-floors type action.

The game focuses on two overhead heroes who are working their way around an Alien-infested space station. Their aim is to clean up the whole place but this requires them finding keys, cash and ammunition.

This is certainly by far the best looking of any shoot-out in this styule, but some control problems ruin the glossy finish. In two-player mode the players can get jammed between doorways and forced into a combat corner when continual computer access is unavoidable. These faults are annoying but avoidable once you know them.

Team 17 have made a major move on the full-price scene and put many of the games currently on the market to shame. It does disappoint but only in terms of design, not ingenuity. It's the Team's first full-price project, though, and a solid debut into the gaming big league.

Auf der ersten von insgesamt drei Disks wartet allerdings noch keine Brut, sondern ein ellenlanges Intro mit Werbung fhr's nchste Game und einer nichtssagenden Vorgeschichte: Zwei Piloten einer Spezialeinheit bemerken bei einem Routineflug, da mit der Raumstation, die sie gerade passiert haben, irgendetwas nicht stimmt. Nach der Landung erhartet sich ihr Verdacht - die Station wurde von Aliens bernommen! Tja, und damit waren wir auch schon bei Disk Nr. 2 und dem Spiel selbst gelandet.

Man sieht die verschiedenen Etagen der Raumstation und die ein bzw. zwei heldenhaften Piloten (Zwei-Spieler Modus) stets aus der Vogel- perspektive. Gleiches gilt natrlich auch fr die ausserirdische Brut, die hier in rauhen Mengen herumwuselt, dazu kommen noch etliche Fundsachen zum Einsammeln und ein paar Computerterminals.

Die Aliens knallt man einfach ab (was sonst?), mit dem brigen Zeug verhalt es sich jedoch etwas komplizierter. Da wre einmal zusatzliche Munition (kein Problem: aufsammeln und glcklich sein), dann gibt's Erste-Hilfe-Kasten, Schlssel fr besonders gesicherte Tren und Geld.

Hllisch originell ist Alien Breed also nicht gerade, sieht man mal davon ab, da in jedem Stockwerk eine Aufgabe gelst werden mu, ehe man den Aufzug in die nchste Etage bentzen kann (einen bestimmten Gegenstand finden und so was). Alles brige kennt man bereits auf die eine oder andere Art von Spielen wie "Leavin' Teramis", "Crackdown" oder eben dem Genre-Ahnherren "Gauntlet". Dennoch vermag hier die technische Umsetzung zu begeistern: Sauberes Scrolling, perfekte Joysticksteuerung, eine atmosphrische Geruschkulisse plus Sprachausgabe, dazu die umfangreichen und gut designten Level - recht viel mehr kann man von einem Actiongame dieser Sorte kaum verlangen! Doch, die Gegner htten ehen fantasievoller ausfallen knnen, aber wir wollen jetzt nicht kleinlich werden - besonders, da Alien Breed laune macht. Ganz besonders im Zwei-Spieler-Modus! (C. Borgmeier)

Ok. The instructions have been conscientiously surveyed, the story disk ahs been politely sat through and Alien Breed is loading up for the first time. From your newly acquired understanding of the scenario all that can be deduced is that you, as player one, are stepping into the ominous shoes of a character called Johnson, your player-two type chum from across the road is taking the role of a bloke called Stone, and you are fictitiously winging your heroic way to Intex Space Research Centre Number 4 (ISRC-4) not quite knowing, both in and out of the plot, what to expect.

What will you find there? What do you have to do once you have got there? And indeed, exactly what type of game are you playing? The story disk and instruction booklet set the scene nicely but are more than a little cagey about actually revealing anything of any use, such as ooooh, what you actually have to do. For all you know, you could be just about to dive innocently into a two-player Gauntlet-style overhead shoot-em-up where you have to shoot lots of aliens and accomplish a particular task per level. And what do you know...?Flying somewhat rebelliously in the face of convention, I am now going to (shock horror) start talking about the graphics this early in the review. You never know, I might even score some points (or get a pay rise) for originality. You see, graphics-wise Alien Breed ranks far above 'quite good'. Miles above in fact. As opposed to walking around on a large void (as in Gauntlet), here a smoothly scrolling floor actually exists with, if you look carefully, seemingly helpful messages scrawled on it pointing you in what one hopes is the right direction. And there is relief too (of the bumps to walk over and - on later levels - ducts to traipse along kind); just one of the nice touches liberally sprinkled throughout the game. The sprites are excellently drawn too; both your own characters who waddle along convincingly and the aliens (who bear an uncanny resemblance to the monsters from Aliens the film) who give a sadistically orange glow when shot.

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