1) Can you use characters made with iclone character creator in a commercial game and if so how much would that cost as this is important for smaller/independent developers like myself.
2) Can you use assets from your store that people have created in a commercial game and if so how much would that cost.
3) If I just used Iclone for posing/animating characters that were made in say blender would this require any money if used in a commercial game. This could include poses that are already in your software for instance.
Animation questions.
My game would be in the fighting genre so I have some questions related to that.
1) I have seen via online tutorials that iclone uses editing poses to do animating but can I assume that you can also create your own poses/animations eg if the pose I want is not in your library can I create my own. Examples would be specific stances for combat/ moves / reactions to being hit.
2) Can you animate more than one character at the same time eg if one character say has a hold of the other and wants to perform a judo type throw or a wrestling throw.
Using your characters.
1) I am looking to develop an arcade/download type game for xbox one + playstation 4. Would your models be OK to use on these systems from a hardware POV. I want my game to run well and not have lots of slow down/frame rate issues. I also am considering having a two player split screen mode in my game so that means running two versions of the game at once and I would prefer that I don't lose the quality of the models or animation.
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