IRL video

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Peter Mosur

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Sep 5, 2013, 6:54:33 PM9/5/13
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Hey everyone!

We've been tasked with the creation of a 3 min video about IRL by the end of September!

This should be something simple, describing what the Internet Response League is, how it would work in games, and possibly some shots of the plugin. Stylistically it should resemble a video infographic, something like this: https://www.youtube.com/watch?v=xtD_O0fBECI

The big thing we need is someone with some sort of skill in creating videos like this. I will begin to put things together in Flash, but some professional help would be greatly appreciated!

Here is are some bullet points that I put together to show how this video will flow:
  1. You may have heard about IRL, what is it? (Summary)
  2. Disaster Statistics
  3. Crisis Mapping - The Big Data Problem
  4. Video Gamer Statistics
  5. How to combine the the Big Data Problem with Video Gamers - Enter the plugin.
  6. How it will work and rewards ideas.
  7. Changing society's perception of video gamers and creating a real change in the world.
  8. Our next steps
Let me know what you guys think, and if you know someone who could help, please have them contact us!

Thanks,
Peter

mad_cat

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Sep 6, 2013, 9:51:52 AM9/6/13
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By the end of September, that is asking a lot since as far as I can see, we have at least 3 - 4 dedicated people on this...unless you are hiding some people in a sweatshop that you haven't told me about.  And if you are, how do I get in on this?  Not impossible, but it will be a challenge.

I think what will help us, given the subject matter, is to have light humor in the mix.  Not to make light of the problems of the world, that is sad to begin with, but to inspire the awe of what we are.  Humor has a way of doing that, but nothing laugh out loud funny, but sort of cute and brings a smile to our face.

To do this, we need to first write up a script of what we ideally want our video to be and what it says word for word, adding in what graphic (picture, graph, animation) to feature in the video.  Then, when we start making it, we adjust it to the limitations of our skillset.  This may sound odd to do, to start off with what we ideally want and gradually as we make the video to adjust it to what we can do.  The best analogy is that we want to get a hair cut, and we want our hair short but not too short, so we shave off someones head.  Unfortunately, there is no way to reattach hair that has been cut, so to accomplish our goal, we gradually cut it shorter and shorter until the desire result is met.

By this gradual planning and production process, will ensure we have a great video, rather than a video that shows that we thought little of our abilities, and it will show.  If we dedicate ourselves to this, we should be able to get a script together and then start getting the video together.  Unfortunately, I am a writer and a programmer, and while I make videos for YT, they are low production.  So the first step is to determine who is working on this.  Then we need to designate a leader, someone who will make the tough decisions, especially when people want to argue over fine points, to move the development along.

From there, we gather the stats and what we want to say in a general way, and then start writing the script.  I believe you accomplished one part of this with your list above, so let us gather the stats once the other steps have been accomplished.  Once we got our script for 3min, then we need to start making this video.  I do like that it is good to do an Animated Infographic, and been wanting to suggest doing that, but didn't know it by name.

The last stage is review and revision.  Now given the time crunch, we might have to do this during the video production itself, feature small clips and critique them.  To accomplish this, we have less than 24 days to do so.  Which means, the few people who will likely be working on this, needs to work extra hard to get this done.

Might not hurt to have a voice artist to read the dialogue.  It shouldn't be too too hard to get a voice artist, and many will do work for free to get the credit for their résumé.

Just so you know, I am willing to give extra time to this project to help it get done.  No offense, but if we had 60 days to do this, it would be much easier to accomplish...less than 30, a real challenge.  Let me know what more I can do and where you need me.

Peter Mosur

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Sep 10, 2013, 9:58:49 PM9/10/13
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Hey, 

The end of the month deadline is a request from an organization who plans to use our video at a technology event. While I know it's breakneck, it would definitely be nice to have something by then. 

The voice actor idea is really good. I was speaking to a classmate and he actually gave me an interesting idea: why not start big? What if we would attract a famous figure, say Felicia Day, to voice act the video? It's a long-shot, but IRL is definitely a concept that a famous gaming celebrity could get behind. What do you think? I plan to shoot her and a few others an email, the only problem I think is whether they will notice it or not.

As for a script, here's one that I wrote. Let me know what you think - it's definitely not perfect!


So… You may be asking yourself: “What the hell is IRL?”

You may have stumbled upon our site one day, read an article about our concept, or maybe even are seeing it for the first time right now.

Whichever is the case, we admit that our idea is a bit hard to grasp, so hopefully this video will shed some light on how video gamers can make a positive change in the world right from their homes.

 

To start: We all know disasters happen. We humans aren’t perfect (yet).

As a species, we’ve been trying to figure out how to lessen the impact of disasters and prevent people from getting hurt. Things like firefighters and safety jackets are examples.

One new method however, which no one expected, involves using social media. How this works is: first you gather tweets, instagram photos, and other social media messages from disaster zones. Then you scour them for relevant information about damage, people in need of help, or anything else disaster related. Then finally you use all of this data to create maps which then help rescuers and aid workers on the scene save lives.

It’s a bit complicated, but is HAS worked. Here are some examples: (Haiti Earthquake, (Ask Patrick about other good examples)).

There’s only one massive problem with the idea: Big Data

The Digital Humanitarian Network, which is the group of people who volunteer to tag pictures, only number around 500. Their challenge is combating mountains of social media data in the limited span of time so that the maps will be as up to date as possible. Just to give you an idea: There was half a million instagram photos and twenty million tweets with the hashtag #sandy during the storm. With the current situation that would take weeks to completely sort out, and in a crisis situation time is everything.

Essentially: we need a lot of help.

 

In our search for a solution, we stumbled upon the world video games. Upon doing so more research, we found that there are over 3.5 billion hours of time spent playing video games every week. We reasoned that even small percentage of that time would be a tremendous help to the effort. Why not ask them to help?

 “But how would we encourage these gamers to help out?” Well obviously they will flock simply due to the kindness in their hearts. But additionally, just for good measure, we also plan to work with game developers to give participants cool in-game rewards for participating in IRL. We feel that although unnecessary, it might push a few people on the wall over to the humanitarian video-gamer side.

Now you must be asking, how will this actually work? How does one tag pictures? Well, here is a brief example:

Picture yourself, playing your favorite game, when all of a sudden a tiny message pops up on your screen. This alert informs you of some sort of disaster or other world event currently happening, and will ask you to help out. If you accept, it will then take you to our plugin where you can begin tagging. This involves looking at a picture of the disaster zone, determining the level of disaster on a 1-5 scale, and identifying any additional relevant objects such as fire or people in need of help. You will also have the opportunity to login or create an account so that the points you earn will be saved. We will identify which game you came from and reward you accordingly.

And that’s about it. You can quit at any time, share it on social media for more points, or try and reach the top level of the Internet Response League. We plan to offer amazing rewards for the most devoted taggers. Things like titles, emblems, mounts, and even armor emblazoned with the IRL logo are all planned. All we need now is the support of your favorite game developers.

Playing video games have always been portrayed by the media as a completely unproductive activity that helps out the real world in no way. Well be believe that all of that is about to change. This is the first step in having video gamers making real and positive impacts on the world, and what better way to start than to actually help save lives and support humanitarian aid to disaster torn areas? But we need your help: game developers are hesitant to try out this idea. We need players to band together and let the big companies know that this is a great idea.

Share this video with friends, families, and any other gamers to help spread the idea. Together, we can make a positive impact on the world and forever change the face of gaming!

Thank you.

mad_cat

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Sep 11, 2013, 1:48:29 PM9/11/13
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Now first understand, when it comes to writing, I try to give positive and negative criticisms.  I try to be truthful and critical to help make this better.  So if it seems I'm being mean or condescending, i apologize, but it is how I critique.

So… You may be asking yourself: “What the hell is IRL?”

I would take the word hell out.  Using profanity in a project that is as serious about natural disasters, can be seen either as offensive or immature.  Again, trying to attract people to this idea, and we should adhere to the lowest common denominator, not just gamers.  Perhaps: So...You may be asking yourself: What is IRL?

If we want, we can add a little humor here.  People may not at first know what IRL stands for and we can toy around like the FPS trailer for MGS4 (https://www.youtube.com/watch?v=ch3hJsNSIl4).  Some common meanings for IRL:
In Real Life
Indy Racing League
Internet Resource Locator
Independent Record Label

This could also be the title of our video "What is IRL"

So a mock script:

So...You may be asking yourself: "What is IRL?"

Does it stand for, "In Real Life?".  No, that's not right.  Oh I know, "Indy Racing League."  No no, definitely not that.  How about Internet Resource Locator.  That sounds close...oh yes, it is Internet Response League.
 

You may have stumbled upon our site one day, read an article about our concept, or maybe even are seeing it for the first time right now.

Let's take out the word 'concept' here, because if this is the first time someone is seeing us, we have yet introduce the concept.  Replace "our concept" to "us".

"even are seeing" is wordy and hard to say and I don't think is grammatically correct.  We can actually take these 3 words out or replace it with perhaps.

"it for the first time" try avoiding the word 'it' when you can.  It tends to be lazy language use.  Try to identify the subject.  Sample rewrite:

You may have stumbled upon our site, read an article about us, or perhaps seeing IRL for the first time today.
 

Whichever is the case, we admit that our idea is a bit hard to grasp, so hopefully this video will shed some light on how video gamers can make a positive change in the world right from their homes.

"a bit hard to grasp" this will sound like we are making an assumption about intelligence of the person watching.  Now with any media, it is not about what you intend for it to mean so much as how it is interpreted.  Lets use more positive sounding words: "our idea is radical and yet revolutionary".

"so hopefully" this makes this sound weaker, like we are not certain our ability to present this information.  Instead, let us rework this.

Mock script

Whichever the case might be, we admit that our idea is radical and yet we believe it is revolutionary.  This video will demonstrate our idea, that Video Gamers can make a positive change in the world; from their own home, right behind their computers.
 

 

To start: We all know disasters happen. We humans aren’t perfect (yet).

What are you accomplishing with this?  This sounds horrible.  Not all disasters are caused by humans, and most of the devastating ones are caused by nature.  Even with the man made disasters, our being perfect is demeaning what a disaster is.

Mock Script:

To start: We all know the devastating affects of a disaster.  Often times, it is not the disaster itself but the fallout from the disaster that does the most damage.
 

As a species, we’ve been trying to figure out how to lessen the impact of disasters and prevent people from getting hurt. Things like firefighters and safety jackets are examples.

"lessen the impact of disasters" this makes it sound like that we are trying to reduce the destructive power of a natural disaster.  It's kind of confusing on what we are trying to do as a species.

"firefighters and safety jackets" How are these examples of preventing people from getting hurt?  This is also a very confusing statement.

Mock script:

As a species, we've been trying to coordinate our efforts to help the most amount of people during and after a disaster.  Treating those who are injured and feeding those who are hungry.  But our biggest challenge is that we are often lacking information on where our efforts are most needed.

One new method however, which no one expected, involves using social media. How this works is: first you gather tweets, instagram photos, and other social media messages from disaster zones. Then you scour them for relevant information about damage, people in need of help, or anything else disaster related. Then finally you use all of this data to create maps which then help rescuers and aid workers on the scene save lives.

Let's give this a little more pizazz, let us shock and surprise our audience. Lets build up a little bit.

So how do improve this?  One solution has shown to very effective at getting people a lot of help.  And according to our research, you use this everyday: social media.  Today, there are over 1 billion Facebook account, and each second of the day there are over 9000 tweets.  But how does this help with disasters?  Whether it is house is on fire, a city is being devastated by a storm, or an explosion somewhere; people will take pictures and post them on social media networks.  For instance:

Hurricane Sandy had close to 800,000 instagrams and 20 million tweets in 2012
Japanese Earthquake had over 11.5 million tweets in 2011

This is useful, because then, we can scour these posts for relevant information about damage, people in danger or in need of aid, or anything else disaster related.  With this, we can create a map for relief workers, Red Cross, fire departments and other volunteer organizations to use, to direct their efforts in saving lives.

It’s a bit complicated, but is HAS worked. Here are some examples: (Haiti Earthquake, (Ask Patrick about other good examples)).

There’s only one massive problem with the idea: Big Data

The Digital Humanitarian Network, which is the group of people who volunteer to tag pictures, only number around 500. Their challenge is combating mountains of social media data in the limited span of time so that the maps will be as up to date as possible. Just to give you an idea: There was half a million instagram photos and twenty million tweets with the hashtag #sandy during the storm. With the current situation that would take weeks to completely sort out, and in a crisis situation time is everything.

Essentially: we need a lot of help.

For the most part, this is well written, but given how I changed it up above, I am going to change this here.

This sounds fantastic in its use and has been proven to be very effective in disaster relief.

However, there is one major flaw with this: Big Data

Big data is defined as: a massive amount of data that is so large that it's difficult to process.

The Digital Humanitarian Network, which is the group of people who volunteer to tag pictures, only number around 500. Their challenge is combating mountains of social media data in the limited span of time so that the maps will be as up to date as possible. Just to give you an idea: There was over half a million instagram photos and twenty million tweets with the hashtag #sandy during the storm. With the current situation that would take weeks to completely sort out, and in a crisis situation time is a luxury in high demand.

To put simply: we need a LOT of help.

 

In our search for a solution, we stumbled upon the world video games. Upon doing so more research, we found that there are over 3.5 billion hours of time spent playing video games every week. We reasoned that even small percentage of that time would be a tremendous help to the effort. Why not ask them to help?
 
"Upon doing so more research" - I'm assuming you meant some more research.  This is a logical fallacy, as we haven't identified ourselves as doing research and now stating we are doing more.

In our search for a solution, we stumbled upon the world of Video Games. Upon further investigation, we found that there are over 3.5 billion hours of time is spent playing video games every week. We reasoned that even  a small percentage of that time would be a tremendous help to relief efforts. Why not ask Gamers to help out?

 “But how would we encourage these gamers to help out?” Well obviously they will flock simply due to the kindness in their hearts. But additionally, just for good measure, we also plan to work with game developers to give participants cool in-game rewards for participating in IRL. We feel that although unnecessary, it might push a few people on the wall over to the humanitarian video-gamer side.

Let us rework this...it is giving the wrong message.  It is not obvious they would do this out of the kindness of their own hearts, we only hope they would.

But how might we encourage Gamers to help out?  It is our hope that many will help out because it is the right thing to do.  However, in encouraging players to sacrifice their game time to help out, we will use elements of gaming, better known as Gamification, to engage users in helping out.  While very serious, this can be seen as a mini-game that will allow users to earn points, to gain achievements or levels, and be rewarded with in-game currency or special items.

Now you must be asking, how will this actually work? How does one tag pictures? Well, here is a brief example:

Picture yourself, playing your favorite game, when all of a sudden a tiny message pops up on your screen. This alert informs you of some sort of disaster or other world event currently happening, and will ask you to help out. If you accept, it will then take you to our plugin where you can begin tagging. This involves looking at a picture of the disaster zone, determining the level of disaster on a 1-5 scale, and identifying any additional relevant objects such as fire or people in need of help. You will also have the opportunity to login or create an account so that the points you earn will be saved. We will identify which game you came from and reward you accordingly.

Minor touch-ups:

How will this actually work?  How do we combine social media like Instagram and Twitter for disasters with Video Games and Gamers?

Picture yourself on your computer, playing an online video game with your friends.  Now while playing, a message pops up on the screen.  This message alerts you that there is a disaster happening, and that you can help, and not only help, but make a difference.  If you accept, it will take you to our plugin that will access our servers and load pictures or tweets, and your mission is to tag this information.  You will identify disaster zones, determining the level of disaster, and additionally identifying key objects such as fires, broken power lines, or people in need of help.  In connecting to our servers, you will need to create an account so we can track your points and report to the Developers of the game you are playing to reward you accordingly.
 

And that’s about it. You can quit at any time, share it on social media for more points, or try and reach the top level of the Internet Response League. We plan to offer amazing rewards for the most devoted taggers. Things like titles, emblems, mounts, and even armor emblazoned with the IRL logo are all planned. All we need now is the support of your favorite game developers.

Mounts?  Someone is getting ahead of themselves.  We can't offer something we don't have.  it's one thing to do armor, it's another thing to offer mounts, unless we are offering mounts that already exist in game.  You do need to make that distinction.

Mock Script:

And that's about it.  You can do as little or as much as you want to do, though we would encourage Gamers to do the latter, using a ranking system on our website to keep track of our more dedicated volunteers.  For those top level taggers, we plan to have special prizes and contests to reward their hard work and the time they spent helping the world be a safer and better place.  Some ideas we have to reward players in game is titles, mounts, and special armour with our logo.  The next step from here is getting the support of the major online Game Development Studios.

Playing video games have always been portrayed by the media as a completely unproductive activity that helps out the real world in no way. Well be believe that all of that is about to change. This is the first step in having video gamers making real and positive impacts on the world, and what better way to start than to actually help save lives and support humanitarian aid to disaster torn areas? But we need your help: game developers are hesitant to try out this idea. We need players to band together and let the big companies know that this is a great idea.

This is a really good message, but it needs to be made more concise.

"Game Developers are hesitant to try out this idea" - this is not good to say here, because it makes it sound like there is something wrong with our product.  That being said, to make this work, we would need to explain this further, and we likely don't have the time.

The last sentence needs to be stronger, needs to be inspiring.

Mock Script:

Playing Video Games has the unfair stigma of being completely unproductive, taking away from peoples sense of community and socialization.  But through videos games, people come together to solve complex problems with a variety of variables to do truly extraordinary feats.  But more than that, these problem solving skills developed in video games, can be applied to real world problems that today is unrealized by the world.  Who knew that all those years of saving the princess or fighting the biggest monster in all the land could enable you to save lives, real people somewhere in the world in desperate need, and you are their hero.  Much can be accomplished by Gamers, and the Internet Response League is one of the many first steps to show what power they truly have.  For this to happen, what we need is for you to go to your favorite video game, to talk to the developers by email and by forum and let them know that you want this as a part of your gaming experience, and you want them to enable you to change the world.  And with your help, we can make history, we can make a difference, we can make the name Gamer synonymous with Hero.

Share this video with friends, families, and any other gamers to help spread the idea. Together, we can make a positive impact on the world and forever change the face of gaming!

Please rate this video, comment, share with friends and families, post on forums of game websites, and on social media networks.  Working together, getting our message out there, we can make a positive impact on the world and change the way we think about gaming.

Thank you.

mad_cat

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Sep 11, 2013, 1:50:11 PM9/11/13
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So...You may be asking yourself: "What is IRL?"

Does it stand for, "In Real Life?".  No, that's not right.  Oh I know, "Indy Racing League."  No no, definitely not that.  How about Internet Resource Locator.  That sounds close...oh yes, it is Internet Response League.

You may have stumbled upon our website, read an article about us, or perhaps seeing IRL for the first time today.

Whichever the case might be, we admit that our idea is radical and yet we believe it is revolutionary.  This video will demonstrate our idea, that Video Gamers can make a positive change in the world; from their own home, right behind their computers.

To start: We all know the devastating affects of a disaster.  Often times, it is not the disaster itself but the fallout from the disaster that does the most damage.

As a species, we've been trying to coordinate our efforts to help the most amount of people during and after a disaster.  Treating those who are injured and feeding those who are hungry.  But our biggest challenge is that we are often lacking information on where our efforts are most needed.

So how do improve this?  One solution has shown to very effective at getting people a lot of help.  And according to our research, you use this everyday: social media.  Today, there are over 1 billion Facebook account, and each second of the day there are over 9000 tweets.  But how does this help with disasters?  Whether it is house is on fire, a city is being devastated by a storm, or an explosion somewhere in the world; people will take pictures and post them on social media networks.  For instance:

Hurricane Sandy had close to 800,000 instagrams and 20 million tweets in 2012
Japanese Earthquake had over 11.5 million tweets in 2011

This is useful, because then, we can scour these posts for relevant information about damage, people in danger or in need of aid, or anything else disaster related.  With this, we can create a map for relief workers, Red Cross, fire departments and other volunteer organizations to use, to direct their efforts in saving lives.

This sounds fantastic in its use and has been proven to be very effective in disaster relief.

However, there is one major flaw with this: Big Data

Big data is defined as: a massive amount of data that is so large that it's difficult to process.

The Digital Humanitarian Network, which is the group of people who volunteer to tag pictures, only number around 500. Their challenge is combating mountains of social media data in the limited span of time so that the maps will be as up to date as possible. Just to give you an idea: There was over half a million instagram photos and twenty million tweets with the hashtag #sandy during the storm. With the current situation that would take weeks to completely sort out, and in a crisis situation time is a luxury that's in high demand.
To put simply: we need a LOT of help.

In our search for a solution, we stumbled upon the world of Video Games. Upon further investigation, we found that there are over 3.5 billion hours of time is spent playing video games every week. We reasoned that even  a small percentage of that time would be a tremendous help to relief efforts. Why not ask Gamers to help out?

But how might we encourage Gamers to help out?  It is our hope that many will help out because it is the right thing to do.  However, in encouraging players to sacrifice their game time to help out, we will use elements of gaming, better known as Gamification, to engage users in helping out.  While very serious, this can be seen as a mini-game that will allow users to earn points, to gain achievements or levels, and be rewarded with in-game currency or special items.

How will this actually work?  How do we combine social media like Instagram and Twitter for disasters with Video Games and Gamers?

Picture yourself on your computer, playing an online video game with your friends.  Now while playing, a message pops up on the screen.  This message alerts you that there is a disaster happening, and that you can help, and not only help, but make a difference.  If you accept, it will take you to our plugin that will access our servers and load pictures or tweets, and your mission is to tag this information.  You will identify disaster zones, determining the level of disaster, and additionally identifying key objects such as fires, broken power lines, or people in need of help.  In connecting to our servers, you will need to create an account so we can track your points and report to the Developers of the game you are playing to reward you accordingly.

And that's about it.  You can do as little or as much as you want to do, though we would encourage Gamers to do the latter, using a ranking system on our website to keep track of our more dedicated volunteers.  For those top level taggers, we plan to have special prizes and contests to reward their hard work and the time they spent helping the world be a safer and better place.  Some ideas we have to reward players in game is titles, mounts, and special armour with our logo.  The next step from here is getting the support of the major online Game Development Studios.

Playing Video Games has the unfair stigma of being completely unproductive, taking away from peoples sense of community and socialization.  But through videos games, people come together to solve complex problems with a variety of variables to do truly extraordinary feats.  But more than that, these problem solving skills developed in video games, can be applied to real world problems that today is unrealized by the world.  Who knew that all those years of saving the princess or fighting the biggest monster in all the land could enable you to save lives, real people somewhere in the world in desperate need, and you are their hero.  Much can be accomplished by Gamers, and the Internet Response League is one of the many first steps to show what power they truly have.  For this to happen, what we need is for you to go to your favorite video game, to talk to the developers by email and by forum and let them know that you want this as a part of your gaming experience, and you want them to enable you to change the world.  And with your help, we can make history, we can make a difference, we can make the name Gamer synonymous with Hero.

mad_cat

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Sep 11, 2013, 1:56:25 PM9/11/13
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I think it would be a fantastic idea if you can get Felicia Day, it would be a miracle if you could get her within a months time and she would have the time to do it.

This is what I meant in an earlier post about starting off big.  Trying to go for the top right away is only going to ensure that we fall apart before this project can do any good.  Let us focus on the resources we have available to us now to make the deadline.  Perhaps once we meet this deadline, we can later redo the video to have a voice over of a celebrity such as Felicia Day or any one else we can get.  Go ahead and try, but honestly, that is time that can be spent working on this video.  Realistically, counting today we have less than 19 days to get this done.  We still need to work on the script and figure out how we are going to do the video.

Peter Mosur

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Sep 12, 2013, 1:00:24 PM9/12/13
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mad_cat, I've gotta tell you - it's great to have you here!

I agree with making a quick video as fast as possible by the end of the month. It does not need to be perfect; it just needs to convey our ideas in a professional manner. We can even leave out all of the social aspects for now (e.g. like the video, share it with friends). Hell, even one of us could voice it (or a friend if its too bad).

Then in the long run we could definitely focus on reaching out to celebrities and making it a perfect viral campaign. 

Great feedback by the way! I made another iteration and pasted it below. Keep in mind that this will be a technical conference, so we probably should remove the ending bits as I mentioned above.

Also, I will be creating draft slides of scenes, possibly in Flash as I have some time to play around with it today!

So...You may be asking yourself: "What is IRL?"

 

Does it stand for, "In Real Life?".  No, that's not right.  Oh I know, "Indy Racing League."  No no, definitely not that.  How about Internet Resource Locator.  That sounds close...oh yes, it is Internet Response League.

No, this isn't a deep philosophical question about the meaning of life. What we’re actually referring to is the Internet Response League. (You think people will understand this? We could just leave this line out all together ultimately).

 

You may have stumbled upon our website, read an article about us, or perhaps are seeing IRL for the first time today.

(I think the “are” needs to be in there - we should check with an English major lol)

 

Whichever the case might be, we admit that our idea is a bit radical, yet we also believe it to be revolutionary.  This video will demonstrate our idea, that Video Gamers can make a positive change in the world; from their own home, right behind their computers.

 

To start: We all know the devastating affects of a disaster.  Often times, it is not the disaster itself but the fallout from the disaster that does the most damage.

 

As a species, we've been trying to coordinate our efforts to help the largest amount of people during and after disastersThings like treating those who are injured and feeding those who are hungry.  But our biggest challenge is that we are often lacking information on where our efforts are most needed.

 

So how do improve this?  One solution has shown to be very effective at getting people timely help.  And according to our research, you use it every day: social media.  Today, there are over 1 billion Facebook accounts, and each second of the day there are over 9000 tweets.  But how does this help with disasters?  Whether it is a house on fire, a city is being devastated by a storm, or an explosion somewhere in the world; people will take pictures and post them on social media networks.  For instance, take these two examples:

 

Hurricane Sandy generated close to 800,000 instagrams and 20 million tweets labelled as #sandy in 2012

The Japanese Earthquake had over 11.5 million tweets in 2011, with an average of 100,000 per minute during the disaster.


This is useful, because then, we can scour these posts for relevant information about damage, people in danger or in need of aid, or anything else disaster related.  With this, we can create a map for relief workers, Red Cross, fire departments and other volunteer organizations to use, to direct their efforts in saving lives.

 

This sounds fantastic in its use and has been proven to be very effective in disaster relief.

 

However, there is one major flaw with this: Big Data

 

Big data is defined as: a massive amount of data that is so large that it's difficult to process.

 

The Digital Humanitarian Network, which is the group of people who volunteer to tag pictures, only number around 500. Their challenge is combating mountains of social media data in the limited span of time so that the maps will be as up to date as possible. With the numbers that we've been seeing in past disasters, it would take weeks to completely sort out all of the social media data, and unfortunately in that time, the information won’t be relevant anymore. In any crisis situation, time is a luxury that's in high demand.

 

To put simply: we need a LOT of help.

 

In our search for a solution, we stumbled upon the world of Video Games. Upon further investigation, we found that there are over 3.5 billion hours of time is spent playing video games every week. We reasoned that even a small percentage of that time would be a tremendous help to relief efforts. So… why not ask Gamers to help out?

 

But how might we encourage Gamers to help out?  It is our hope that many will help out because it is the right thing to do.  However, in encouraging players to sacrifice their game time to help out, we will use elements of gaming, better known as Gamification, to engage users in helping out.  While very serious, this can be seen as a mini-game that will allow users to earn points, to gain achievements or levels, and be rewarded with in-game currency or special items.

 

How will this actually work?  How do we combine social media like Instagram and Twitter for disasters with Video Games and Gamers?

 

Picture yourself on your computer, playing an online video game with your friends.  Now while playing, a message pops up on the screen.  This message alerts you that there is a disaster happening, and that you can help, and not only help, but make a difference.  If you accept, it will take you to our plugin that will access our servers and load pictures or tweets, and your mission is to tag this information.  You will identify disaster zones, determining the level of disaster, and additionally identifying key objects such as fires, broken power lines, or people in need of help.  In connecting to our servers, you will be able to create an account so we can track your points and report to the Developers of the game you are playing to reward you accordingly.

 

And that's about it.  You can do as little or as much as you want to do, though we would encourage Gamers to do the latter, using a ranking system on our website to keep track of our more dedicated volunteers.  For those top level taggers, we plan to have special prizes and contests to reward their hard work and the time they spent helping the world be a safer and better place.  Some ideas we have to reward players in game is titles, mounts, and special armour with our logo.  The next step from here is getting the support of the major online Game Development Studios.

 

Playing Video Games has the unfair stigma of being completely unproductive, taking away from peoples sense of community and socialization.  But through videos games, people come together to solve complex problems with a variety of variables to do truly extraordinary feats.  But more than that, these problem solving skills developed in video games, can be applied to real world problems that today is unrealized by the world.  Who knew that all those years of saving the princess or fighting the biggest monster in all the land could enable you to save lives, real people somewhere in the world in desperate need, with you as their hero. 

(Big block here - broke it up)

Much can be accomplished by Gamers, and the Internet Response League is one of the many first steps to show what power they truly have.  For this to happen, what we need is for you to go to your favorite video game, to talk to the developers by email and by forum and let them know that you want this as a part of your gaming experience, and you want them to enable you to change the world.  And with your help, we can make history, we can make a difference, we can make the name Gamer synonymous with Hero.

 

Please rate this video, comment, share with friends and families, post on forums of game websites, and on social media networks.  Working together, getting our message out there, we can make a positive impact on the world and change the way we think about gaming.

Thank you!

Peter Mosur

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Sep 19, 2013, 9:04:08 PM9/19/13
to internet-res...@googlegroups.com
So I did some more thinking, and watched some videos that the organization sent me as examples:



I came to the conclusion that we where trying to make it too "marketable". I think that a very stripped down and simple version with just the facts will be the most appropriate for this technology show. Also the video should just contain relevant images, like pictures of tweets, and most importantly video of our plugin in action as it is now.

I feel confident that this is something achievable by the time frame, and we can hold the video-infographic / viral youtube video until a later date!

I've pasted a stripped down version of the script below:

The Internet Response League is an initiative that enables Video Gamers to make a positive change in the world; right from their own computers at home.

As a species, we've been trying to coordinate our efforts to help the largest amount of people during and after disasters.  Things like treating those who are injured and feeding those who are hungry.  But our biggest challenge is that we are often lacking information on where our efforts are most needed.

So how do improve this?  One solution has shown to be very effective at getting people a lot of help.  And according to our research, you use it every day: social media.  Today, there are over 1 billion Facebook accounts, and each second of the day there are over 9000 tweets. 

But how can this help with disasters? 

Whether it is something as local as a house fire, or as broad as a hurricane; people will take pictures and post them on social media networks.  For instance:

 

Hurricane Sandy generated close to 800,000 instagrams and 20 million tweets labelled as #sandy in 2012

The Japanese Earthquake had over 11.5 million tweets in 2011, with an average of 100,000 per minute during the disaster.

 

We can scour these posts for relevant information about damage, people in danger, or anything else disaster related.  Then, we can create a map for relief workers, Red Cross, fire departments and other volunteer organizations to use, to direct their efforts in saving lives.

 

This has been proven to be a very effective tool in disaster relief during events such as the Haiti Earthquake and Typhoon Pablo.

 

However, there is one major flaw with this idea: Big Data

 

Big data is defined as: a massive amount of data that is so large that it's difficult to process.

 

The Digital Humanitarian Network, which is the group of people who volunteer to tag pictures, only number around 500. Their challenge is combating massive amounts of social media data in the limited span of time so that the maps will be as up to date as possible. However, with the numbers that we’ve been seeing in past disasters, it would take weeks to completely sort out all of the social media data. Unfortunately in that time, the information won’t be relevant anymore. In any crisis situation, time is a luxury that's in high demand.

 

To put simply: we need much help.

 

We decided to take a look into the world of video games, and we found that there are over 3.5 billion hours of time spent playing video games every week. We reasoned that even a small percentage of that time would be a tremendous help to relief efforts.

 

But how might we encourage Gamers to help out?

 It is our hope that many will help out because it is the right thing to do.  However, to better encourage players to sacrifice their game time to help out, we will use elements of gaming, better known as Gamification. While very serious, this can be seen as a mini-game that will allow users to earn points, to gain achievements or levels, and be to rewarded with in-game currency or special items.

 

Now, how do we combine social media, like Instagram and Twitter, with Video Gamers to help disaster aid?

 

Picture yourself on your computer, playing an online video game.  Now while playing, a message pops up on the screen.  This message alerts you that there is a disaster happening, and that you can help, and not only help, but make a difference.  If you accept, it will take you to our plugin that will access our servers and load pictures or tweets, and your mission is to tag this information.  You will identify disaster zones, determining the level of disaster, and additionally identifying key objects such as fires, broken power lines, or people in need of help.  In connecting to our servers, you will be able to create an account so we can track your points and report them back to your game so you could be rewarded accordingly.

 

You can do as little or as much as you want to do, though we would encourage Gamers to do the latter, using a ranking system on our website to keep track of our more dedicated volunteers.  For those top level taggers, we plan to have special prizes and contests to reward their hard work.  Some ideas we have to reward players in game are titles, mounts, and special armor with our logo.  The next step from here is getting the support of the major online Game Development Studios.

 

Playing Video Games has the unfair stigma of being completely unproductive to society. But through videos games, people come together to solve complex problems with a variety of variables to do truly extraordinary feats.  But more than that, these problem solving skills developed in video games, can be applied to real world problems, something which today is unrealized by the world.  Much can be accomplished by Gamers, and the Internet Response League is one of the many first steps to show what power they truly have. 

Peter Mosur

unread,
Oct 3, 2013, 7:53:30 PM10/3/13
to internet-res...@googlegroups.com
Just to give an update, here are the videos which submitted to the organization. We made a long and a short version, the short version omitting much of the background info. Here they are:

mad_cat

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Oct 7, 2013, 12:46:05 PM10/7/13
to internet-res...@googlegroups.com
Simple, and I think exactly what we need.

My only complaint is your voice is low, I would increase it, probably 50%.
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