thisgame is ridiculous its the same pattern, ive been playiiing 2 days now and havent won 1 game yet. its always the same first brock will always go all in and lose meanwhile claptrap continuously folds as ash and the dog battle it out. eventually ash goes all in after losing, then theres a 50 50 chance of beating the dog. then its always claptrap and he is impossible to beat. sometimes they let you win to have just enough chips to go in another hand or 2 just to be completely destroyed by claptraps royal flushes. anytime claptrap raises or goes all in i know he has a ridiculous hand i cant beat, but my money is already almost gone anyways so i cant do anything except just go all in and hope the next cards i get are a miracle. unfortunately they never are for me but always are for him.
I hope the creator of the game or the people programming it see this comment because I would like what I'm about to say to be heard by them. This is game is SOOOOOO cheap. I have won hundreds of dollars in online poker for real money. Won tournaments, cash games, sit and go's. You name it. I can't win a single tournament in this game every since the bounty tourney's began. Its complete sh*t. Also, the betting patterns suck. AI are betting more then 3 times the big blind constantly. Raising at terrible times. It just sucks.
I created an account just so I could say a huge THANK YOU to puzzlebox for his post - I was beyond frustrated with the game because the rules for Omaha aren't explained in-game, so I was assuming normal poker rules. Now that I know how it really works I've managed to go from $220,000 in the hole to $180,000 on the positive side. Thanks!
I thought I would just come here to say that I just saw the AI characters pull 2 straights and a flush in the showdown....and that it did not surprise me that much after having played this game for a while and having seen AI do some amazing stuff. I'll believe that the cards are random when I see a monkey getting launched with a catapult by blindfolded men and landing safely on the moon.
I'm playing Poker Nights 2 for the last few days and, after losing many times in the showdown, I found this discussion while searching the web for any possible bug in this game. Like many others here, I play poker as a hobby and I've never seen such lucky players in my whole poker experience. Even playing against AI.
My guess is that the game logics isn't based on pure statistic, but on stack sizes, pot sizes and player behavior. There is no odds or probability, but an algorithm based on the whole situation, where it clearly tends to favor AI players.
Every single time that I'm heads-to-heads agains't Brock he starts to aggressively bet when I'm the big blind and just check. He calls any bet I make and very often bet using the '3 times the bing blind' tactic, out of nowhere. I see my stack saying goodbye every time I try to confront him. My cards just seem useless, because he always do this and always win. Sometimes he loses around 1/3 of his pot, but it feels like its just to "cheer me up". He easily get it back in the next 2 ou 3 hands.
I've turned off the autoupdate feature and I'm planning to record my gameplay and put on YouTube. Maybe I'll try to use reverse engineering to identify how the algorithm behave in certain situations, like going all in with A-K suited and loses every time to a flush or a miracle card on the river.
BTW, if someone here, after playing PN2, started to think that is kinda trivial to lose to a flush in the showdown, the probability of being dealt a flush is 0.196%. A straight flush? 0.0015%. Do the math...
Very next hand. I pull pocket 9s, and bet big again to get Sam on the run. He goes all in and has trash; 6 and 4. The flop is Q, K, K. Very interesting, but I still win...right? The turn is a 6, but that shouldn't matter. Once again the river comes and ruins my day again with another Q.
Here's the thing: I don't think Poker Night cheats, I just think that the poker algorithm is just badly coded, so that it can't properly evaluate hands. Sometimes it awards split pots to one player, or simply doesn't know what it has - in PN1, it once gave the Heavy an ace-high flush when he really had the steel wheel (a five-high straight flush).
I know it's been out a while, but you need to use a different method of ranking poker hands for PN3 - there are some open source libraries you could use, perhaps? And there should be a way to keep track of what dialogue was most recently played and weigh that dialogue to appear less often. If Apple can do it with playlists, you guys can do it with Claptrap stuttering every three minutes.
Old game but I just wanted to add my frustration. I'll often go all-in with top pair, and more times than not, they insta-call with absolutely nothing (no pair, draw, and sometimes not even a single over card to the board), yet one of them seem to always suck out. I expect that shit from real life players on the internet, but not from friggin' NPCs! This game is somehow rigged!
*it does help to know poker. in any poker game there a chance for a "bad beat" or a "suckout" draw by opposing players. i've had hands
iike you describe turn in my favor sometimes and against me sometimes. for me both the fun and the skill are in "reading" the other players..ash is especially predictable if you watch him and carry over info from earlier hands. Brock can be predicable though less so than ash. i seldom bet against sam unless i'm packing a big hand, but he can be scared off by a big bet. and claptrap is harder to read but can be very easy to beat. i stand at a million bucks ahead (for which you get a trophy!) and have all the bounties. for my money poker night 2 is a helluva lot of fun. *
If you have three designs of the same kind, the Inventory will become themed around that franchise (for instance, having a Portal deck, table, and chip design will theme the Inventory to look like the Aperture Science lab). Doing so will also unlock new conversations that aren't discussed otherwise (this is one of the best parts of the game, as some of the longest and funniest conversations come from when you theme The Inventory to look like the franchises from each of the characters).
Hi heard player use "brightnes" cheat" to overcome the dark of the nights.
The one i heard was about changing the "brightness" and "contrast" in the "nVidia control panel". It is something called "Rgler les paramtres de couleur du bureau" in French, we should translate into something like "Set desktop color parameters".
I know you had a specific "anti-brightness cheat" in DayZ. Is it in action in Reforger ? Does it take into account these kind of color settings ?
Would appreciate anything that could render the night worse when someone try to alter the brightness on the client side.
Hello RED.Misfit.
The anti brightness cheat is already in the game, however we are aware that there could be optimalisations done as there have been changes to the night brightness since the implementation
Apparently its easier for XBox users because they can use their TV settings so those players can see reasonably well in the dark. What would REALLY be great is if we had illumination flares and base building floodlights. Both of these would add great atmosphere and maybe players wouldn't feel the need to resort to cheating. Another solution for Reforger game modes is always make night time some level of moon lit visibility by default
The sky begins to lighten at that point, and daytime proper runs from 6am to 6pm. The sun and moon can be seen under a clear sky, and the direction of shadows will follow their position. The color of ambient lighting, and the density and color of fog, also change.
The night starts when the 'You feel cold' announcement pops up when standing outside (this will not appear if the player is wearing cold-resistant armor or is under the effect of a frost resistance mead). There is also a musical cue that can be heard. The 24-hour equivalent is 20:24.
Each biome's hostile mobs spawn more frequently at night. Additionally, certain mobs, such as Wraiths and Fenrings, or higher-star variants of some mobs, such as Wolfs or Gjalls, only spawn at night. They despawn once they unload during daytime.
When the day starts, the player will have to wait 10 minutes and 30 seconds before they are able to go to bed (until the afternoon). Sleeping causes time to progress, meaning e.g. smelters will process metal within until they run out of resources.
A decent way to keep time in Valheim is by sleeping with comfort 14. This will give you 21 minutes of the rested bonus, though spending time in a comfortable area will prevent the timer from going down.
The direction and force of the wind changes periodically. The direction is shown as an arrow in the lower-left corner of the minimap. The intensity is not shown in the interface, but can be heard, and stronger winds will produce gust lines and leaves blowing through the world. The strongest possible wind is 20 times stronger than the weakest.
If the wind is blowing against the player's intended direction of travel, it becomes impossible to move a boat forward with the sail unfurled, and it can only crawl forward at the lowest speed. Moder's power changes the wind direction while sailing (while steering the ship), but not wind intensity.
Built structures and objects exposed to rain (or still water) will be damaged for 1/20 of their health per minute, but cannot be reduced below half of their health by weathering. They may appear increasingly worn as their damage increases.
Fog can be experienced in the ocean, or in the plains. It severely limits visibility, with objects over 100m away being nearly impossible to see. Fog will significantly decrease the efficiency of windmills.
Each weather effect can be set by using the 'env' (enviroment) debug console command if, followed by a space and then their tag. (The tag will be listed with each weather condition in parentheses). Cheats must be enabled to do this.
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