Beginningin the Fall of 2022, Task Tracker and Physics Interactives collide to produce Concept Checkers. Task Tracker is our tool for tracking student progress on website activities. A Concept Checker is an interactive questioning module used to access student comprehension. We have generated more than 50 Concept Checkers for use with the Physics Interactives. And we have incorporated our Task Tracker code directly into nearly 20 of the Interactives. Learn more.
Interactive PhysicsTM, the award-winning educational software from Design Simulation Technologies, makes it easy to observe, discover, and explore the physical world through exciting simulation. This easy-to-use program will support the most basic to complex topics in STEM education.
Interactive Physics allows you to model, simulate, and explore a wide variety of physical phenomena, and create nearly any experiment imaginable. If you can use a mouse, you can use Interactive Physics.
Interactive Physics is a powerful tool for discovery learning and helps students visualize and learn abstract concepts. It develops inquiry skills and physics knowledge by allowing the user to vary nearly any physical parameter (e.g., gravity, force, speed, spring constants) and to measure its effect on nearly any measurable quantity (e.g., position, energy, decibel level).
Physion is a powerful free physics simulation software that can be used to support STEM education. With its intuitive interface and advanced physics engine, Physion provides an engaging platform for students to explore physical phenomena and experiment with different scenarios in a virtual environment.
One of the key features of Physion is its ability to create a wide range of interactive physics simulations using simple drawing tools. This means that users can easily create objects by drawing shapes such as rectangles, circles, polygons, regular polygons, and more. These objects can then be linked together using joint constraints such as axles, rods, pulleys, and springs to simulate real-world interactions.
Physion is not just a tool for creating fun physics simulations, it's also a valuable educational software that can help students to learn about the principles of physics and engineering. With its powerful physics engine, Physion provides a realistic environment in which students can explore the behavior of physical objects and experiment with different scenarios.
Whether you are a student, teacher, or hobbyist, Physion is the perfect tool for anyone interested in exploring the fascinating world of physics. With its intuitive interface, advanced physics engine, and support for scripting with JavaScript, the possibilities are endless. So why not give it a try and see what kind of amazing physics simulations you can create!
There are around 50 different simulations in the source code, each of which has anexample filewhich is for development and testing. There are alsodownloadable versionswhich be used to show simulations offline (when not connected to the internet).
The rigid body physics engine is the mostsophisticated simulation shown here. It is capable of replicating all of the other morespecialized simulations. The physics engine handlescollisions and also calculatescontact forces which allow objects to push against eachother.
The myPhysicsLab simulations do not have units of measurements specified such asmeters, kilograms, seconds. The units are dimensionless, they can beinterpreted however you want, but they must be consistent within thesimulation.
Hi, my name is Erik Neumann, I live inSeattle, WA, USA, and I am a self-employed software engineer. I started developing thiswebsite in 2001, both as a personal project to learn scientific computing, and with avision of developing an online science museum. I grew up in Chicago near theMuseum of Science and Industry which I lovedto visit and learn about science and math.
I got a BA in Mathematics at Oberlin College, Ohio, 1978, and an MBA from Univerityof Chicago, 1984. My first software jobs were using the languageAPL which Ienjoyed for its math-like conciseness and power.
I was fortunate to get involved in the Macintosh software industry early on in 1985,joiningMacroMind, which becameMacromedia. I led the softwaredevelopment at MacroMind as VP of Engineering for 5 years. Our most significant productwas VideoWorks, which was renamed Director, and lives on today asAdobe Director. In the1980's, the interactive multimedia concepts that are so common today were new and beingdeveloped. VideoWorks was mainly an animation tool, but also incorporated programmableinteractivity. Our main competitors at that time were HyperCard, SuperCard, andAuthorware. Director was used in many different ways; I am most proud that it becamethe preferred way to prototype software user interfaces for a time during the 90's.Director was also used to develop the introductory "guided tour" tutorial that camewith the Macintosh in the early years. And of course, Director was used for all sortsof art, design, and marketing projects.
I went on to work at Apple Computer on new multimedia and user interface conceptsinvolving digital agents, animated user interfaces, speech recognition and distributedinformation access. In 1991, there was a sudden flurry of activity when Apple and IBMwere trying to set up a strategic partnership. I became involved in the super-secretnegotiations, and made the suggestion that what the world needed was a standard formultimedia that multimedia content creators could rely on to publish to (ultimatelythis is what HTML became). Based on these suggestions,Kaleida Labs was founded. Ourwork there developed a product calledScriptX,which turned out to be very similar to Sun's Java which was being developed at the sametime. ScriptX had goals of supporting all forms of multimedia: text, images, audio,video, animation; being cross-platform (Mac and Windows), interpreted, object oriented,with a garbage collector to manage memory.
I then moved to Seattle and turned my attention back to mathematics and science. Irelearned calculus by doing all the problems in my old college text book and tookfurther math classes at the University of Washington. I started developing this websiteas a way to practice what I was learning. I am now happy to use excellent tools such asHTML and JavaScript, and leave their development to others. I continue to work onphysics simulations, with several new ones in development.
Interactive Examples (IE's) are quantitative homework problems whose "help" comes in the form of more questions. Eventually, enough information is given in the helps to work the problems, but we hope that as students work their way through these examples, they acquire some better understanding of how to approach these kinds of problems. In particular, we hope that these examples help students learn to develop problem-solving strategies that are based on conceptual understanding rather than equation manipulation. In fact, once the student correctly answers the initial problem, we present a recap of the solution in terms of sequential conceptual, strategic and quantitative analyses. Following the recap, we ask the student some conceptual follow-up questions to test understanding.
Physics Education Research (PER) is research into the learning, understanding and teaching of physics and the application of physics knowledge. Our group has a broad range of research interests that include the role of mathematics and reflection in physics learning, the organization and deployment of physics knowledge by experts and novices, differences in perception of physical diagrams and motion between experts and novices, transfer studies, the design and implementation of web-based instruction, curriculum reform, and the evaluation of educational assessments. Experimental techniques and analyses we use in our research include eye-tracking, video analysis, student interviews, web-based log data analysis, and exam question analysis. As a piece of our department's curriculum reform of the introductory sequence, we are in on-going development of web-based instructional materials that include interactive examples, prelectures, and smartPhysics.
Hallway Physics contains 42 free-standing fun physics experiments you can try with your class. Compiled from Deck the Halls columns in The Physics Teacher, the demonstrations, suitable for a school hallway or corner of your classroom, will help students understand physics through the active exploration of specific physics concepts, from mechanics and heat, vibrations and waves, electrostatics, to optics and chaos. So be prepared to deck those halls and get your students motivated and moving!
Get details about course requirements, prerequisites, concentrations, and electives offered within the program. All applied physics courses are taught by subject-matter experts who are executing the technologies and techniques they teach. For exact dates, times, locations, fees, and instructors, please refer to the course schedule published each term.
David Porter, an instructor with Johns Hopkins Engineering for Professionals (EP) Applied Physics program, was selected as a 2020 Blackboard Catalyst Award winner in the Teaching and Learning category for his graduate-level online course, Introduction to Oceanography, offered through EP.
Snowflake MultiTeach is a powerful tool for teaching and learning, ideal for harnessing rich multimedia content, standards-aligned informational resources such as e-books, and online resources such as educational subscriptions, videos, simulations, games, and websites. Teachers can collaborate with their colleagues to plan multi-session thematic instructional units that incorporate lessons created with the Lessons App and Lessons Online, as well as projects created with Tools apps such as Media and Nodes.
The above example shows how a group of teachers can put together resources for use across many different lesson plans and group activities. Since many topics related to high school Physics are introduced at the middle school level, resources can be modified to align with different curriculum objectives. Teachers can plan to use various Snowflake MultiTeach apps, as well as any of the 15 lesson types available in MultiTeach and Lessons Online, to support differentiated instruction.
3a8082e126