Sam N
unread,Aug 27, 2021, 2:44:08 PM8/27/21Sign in to reply to author
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In Inspyred's implementation of Evolution Strategy (ES object), I find that many of the population members (100 population size) over many generations tend to resemble each other, perhaps too much. The average population fitness tends to rise towards the best, with the worst fitness following too. Eventually, the worst fitness catches up close to the average, but then worse/average fitness stay flat for many generations. Is there a way to increase diversity to allow similar levels of exploration even at higher generations? Increasing mutation rate might help but does the mutation rate decay with increasing generations in Inspyred's ES? Thanks for any suggestions. Sam