RSMBlooks at the frames either side of each frame to determine the amount of blur to apply. It analyses the actual motion in your clip and only applies blur to pixels that move, and parts of the image that move more - get more blur. This is a very computationally heavy processing. There is also a setting within RSMB to determine how many frames it looks forward and back. The higher this number the (much) greater the render time.
However what should be easy in Premiere and Resolve never is. The tutorials I've seen all deal with adding motion blur in the Transform panel to moving layers. Not what we want. There is an echo tool, but that doesn't look any good at all - tons of ghosting and takes ages to render, won't play in real-time.
Yep we posted in another thread about adding motion back using Resolve..... I did experiment more so it depends a lot on the scene and background as just a tad of blur does not add too many artifacts in case of complex bg like a metallic fence can cause bad artifacts.
My test was a show jumping horse in a parkour the goal is to pull picture at 1/250 or 1/500 and have a usable video.
So to an untrained eye you can fool them but for real pro work not sure I would use it. But in case where photo has priority I will definitely use it.
This is a frame pulled from the video at 1/200 (for a photo a bit on the limit as you can see on the horse legs that are a bit too blurry), I have the video with added mention blur if I have the time I can pull the frame with the blur to compare.
Forget the horrible location etc. as here most of the things are still closed.
The one in resolve is close enough that I'm not going to use ND's for shots on my Z6 anymore.
Also for VFX work results are far better when you pull a key off a high shutter speed and then add the motion blur in post. Makes cleaning up hair work far easier.
It is GPU accelerated, I get Realtime playback in 4K on my GTX 2080. Just did this quick test to show how effective it is.
It's not perfect, but it's so close that 99.9% of people wouldn't be able to tell the difference. Titles go faster than I expected but you get the gist.
I'd be interested to see some stress-testing of it, like Lok did on digital rev when he did star-jumps and it really emphasised the effect. Ultimately it will come down to the motion detection and estimation so it knows what to blur.
In Resolve it would be pretty easy to bake the effect in while converting - just drag all clips to the timeline and then do an export and set it so that all the clips are individually exported. This workflow would also work if converting from RAW, and would handily be a place to apply LUTs any other things that always get added to your grades.
I am excited to see what you find Andrew. I have always wished there was a good (and fairly quick) way of doing it in either Premiere or FCPX, but the ones I have seen are not great and/or take too long to be worth it when I could just throw an ND on. But it would be great if there was.....
Of course, this depends on the order of operations - if the motion blur is applied after the speed change then the input to the effect might only be the frames that survived the speed change, so extra frame rate wouldn't help the accuracy of the effect.
I think the point that @Deadcode was making was that the extra frames can help the motion estimation better, which makes sense, although I'm not sure that it would actually work that way in how they would have likely implemented the video processing pipeline.
The current Chronos AI model already produces higher quality intermediate frames than anything Adobe can do. Currently the best way to add artificial motion blur is with After Effects with the Pixel Motion Blur effect. I think it would be great to see what VEAI could do on this front. High shutter speed 24/25 fps smartphone video would look much more professional.
Edit: Technically you can already do this with some extra work. For example if you would interpolate a clip with the Chronos model at 2000% you would have 19 extra sample frames. If you import and interpret that clip in a program like Premiere Pro at its intended framerate and then speed it up by 2000% with Frame Blending you could get a similar result.
I totally agree, there are some tools on the marked but often they lack from distinguishing static background from moving objects and the object as well as the background is blurred (e.g. RSMB). Chronos does a great job in separating differently moving object layers. Hence, the AI approach should work perfectly here.
I would like to see a feature that adds realistic motion blur to footage recorded at a high shutter speed. I strongly dislike having to increase the shutter speed on my camera to compensate for overexposure. However, it is the most convenient way to shoot with a wide aperture without having to purchase expensive ND filters for each lens. The downside of this approach, though, is that it eliminates natural motion blur, which is what I would like to preserve. Hopefully, someday this feature can make its way to the app.
RE:Vision Effects proudly introduces Twixtor v7 and ReelSmart Motion Blur (RSMB) v6. Twixtor Intelligently slows down or speeds up your image sequences with visually stunning results. RSMB applies natural-looking motion blur by automatically tracking every pixel, and also blurs using motion vectors supplied by your 3D system.
The new versions now support 360 video (in equirectangular format). We introduce, for the first time, optical flow tracking on 360 footage taking into account the connectedness of the left and right sides of the 360 video, as well as the geometry of the top and bottom edge pixels. What this means is that when retiming or blurring 360 video, you won't see artifacts along the edges of the video that you might see with previous versions of our products, and with other optical flow-based techniques.
Still time to save on Effections - 50% off extended through May 1, 2018
Just a few days left! Effections bundles are already a great deal as they're priced much lower than if you were to purchase the plug-ins individually, and this offer will save you even more.
Available for After Effects/Premiere Pro, Final Cut Pro, Fusion Studio, OFX (Nuke, SCRATCH and Silhouette) and Vegas Pro/Catalyst Edit. Click here to see which products are included for each host application.
To purchase, select the Effections bundle for the host application of your choice and add it to your shopping cart. When checking out, enter coupon code Effections_50_2018 in the "Coupon Code/Promotional Code" field on the second checkout page. If you need a quote, or have any questions, please contact Laurie at
sa...@revisionfx.com.
Compatibility with Mac OS High Sierra
When installing our plug-ins on High Sierra you may get a message that the product is "not optimized for High Sierra." Please disregard this message as we can confirm that it is just our installers that are causing the message, and that the plug-ins themselves work on High Sierra just fine and are optimized.
Render Garden
We are compatible with Render Garden, the queueing tool that implements distributed and hyperthreaded rendering for After Effects. In our internal testing, renders with our tools can easily go 2 times faster with Render Garden. See the website for pricing and availability.
Premiere Pro is an exceptional tool for editing videos flawlessly by using various advanced features. For instance, you can use Adobe Premiere Pro to add extraordinary effects to your videos, such as motion blur. However, if you want a more smooth and flawless effect, you can use a plugin known as ReelSmart Motion Blur. By reading this article, you can learn about the ReelSmart Motion Blur Plugin Premiere Pro and its related instructions for usage.
As we have discussed the regular version of ReelSmart Motion Blur, now we will also shed light on its Pro version. To help you in choosing the best version, we will draw a comparison between the regular and pro versions of RSMB in this section.
The new features in the pro version of RSMB are really compelling and beneficial. However, there are various restrictions when it comes to the supported hosts of the pro version. So, if you are using any common software for video editing that is not recognized by the pro version, we will recommend you use the regular version of RSMB. The regular version of RSMB is cost-effective and works proficiently.
Open Adobe Premiere Pro in your system and start with a new project. On the newly displayed window, import the video clip by browsing through your computer. After importing the desired video file, make sure to drag and drop it into the timeline to begin editing.
Now head to the settings on the left side and enable the GPU settings. Moreover, you can increase the blur amount to 1 or 1.5. By doing so, you can create a smoother look in your video. Once done with the settings, make sure to render your video to produce a smooth finish. Once done with rendering, you can preview and save the video easily.
Motion blur effect can drastically transform your video clip. If you are using Premiere Pro to add motion blur, we will recommend you use the plugin called ReVisionFX ReelSmart Motion Blur. If you are unaware of the motion blur plugin Premiere Pro, this article has fetched all the related details. This article has provided all the significance and instructions to use the RSMB plugin.
RE:Vision Effects announces ReelSmart Motion Blur version 5, a new version of the software which allows users to add natural-looking motion blur to a sequence and which now features GPU support for Adobe After Effects, Apple, Final Cut Pro, and more.
RE:Vision Effects announced the release of ReelSmart Motion Blur version 5 with GPU support for: Adobe After Effects; Apple; Final Cut Pro; Avid Media Composer, Symphony and Newscutter; The Foundry Nuke; Adobe Premiere Pro; Assimilate Scratch; and Sony Vegas Pro.
3a8082e126