Ocean ruins are considerably smaller than their monumental counterparts, made up of small stone brick and sandstone structures. You may find some drowned mobs here, as well as some chests with treasure.
Pillager outposts are smaller than the mansions found in the deep forest, but they are also quite dangerous! They are made up of smaller structures, with the most notable being a tall watchtower with a chest of loot at the very top.
If you are looking to locate these structures a little faster than the in-game cartographers, luckily there is a command for that! The /locate command is perfect for finding the closest instance of whichever structure, biome, or person of interest you are looking for.
From there, type in the specific name for the thing you are looking for! For example, if you wanted to find the nearest ocean monument, you would type in /locate structure monument, and after a few moments, you will be given the coordinates of the nearest ocean monument!
Alternatively, if you are looking for the nearest dark forest biome, you would just type in /locate biome dark_forest, and then be given the coordinates! You can use this table to check what the right keyword is for the structure you are searching for.
Those are all of the structures that you can find in Minecraft! If you want to read more about Minecraft, explore the best custom Minecraft worlds. If you want to learn more about coding in Minecraft, check out our live online Minecraft Redstone Class designed for kids by professionals from Google, Stanford, and MIT, and led by an expert!
This page lists structures (also known as generated structures or structure features) in Minecraft. A structure is defined as what is disabled when the "Generate structures" world creation option is turned off. Features, such as monster room and desert wells, do still generate with this option turned off; however, they are listed on this page in Structure-like features due to them having the appearance of an artificial structure as opposed to a natural formation.
These worldgen features have similarities to structures but they are not true structures. Instead, they are coded and generated the same way as trees or ores. This is why they generate even when the "Generate structures" world option is disabled, and also cannot be located with the /locate command.
Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated that indicates whether structures whose point of origin is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated.
Change the X, Y and Z values to define how much of the structure will be included. You can see how much of your structure is going to be exported in the preview window. You can also select the Detect button to have the system autodetect the boundaries of your structure.
When the preview window shows you the correct boundaries for your structure, select Save to save your structure in your world. You can select Export to save your structure as a separate .mcstructure file.
After you've exported a structure, you can load it anywhere in the world where you saved it. Place a structure block on the ground, and then right-click to open the menu. Select the Load mode and type the name of a saved structure from your world. Click Load and then exit the Structure menu.
In the Structure Block menu, scroll down to the 3D Export mode. Follow the previous steps to define your structure boundaries, and then click Export. This will save the structure as a .glb file that you can import into other programs, such as 3D printing software.
So, I plan on building a spaceship and placing it in different worlds, and "landing" there, by placing it via structure block. Though, when you copy/paste structures, it causes a white line to appear around it seemingly permanently. I'm wondering if there's any way to remove this line, so I can fly among the stars in peace. Thanks
I think I know how. In the "load" part of a structure block, If you look around, there should be a button that say's: "Show Bounding Box." It should say on. Turn it off and there would be no lines. I don't know about saving though.
Generated Structures are randomly-generated features found throughout a Minecraft world. Generated structures can be found in many biomes, alternate dimensions, and can be either natural or manmade features. Some of these structures can be found by doing the /locate command using cheats on Java Edition.
The terrain varies throughout the overworld, depending on the biome and world generator. Players can find hills, mountains, caves, ravines, and many other natural structures. Tree species and other natural structures like huge mushrooms also vary (or may not generate at all), depending on the biome. There is always a chance that a world seed will generate an Overworld containing extreme or unusual terrain.
Ocean monuments are underwater, pyramid-like structures, which randomly generate in ocean biomes. They consist of several types of rooms and hallways and are populated with guardians and Elder guardians. This is the only place in Minecraft where one can obtain a sponge.
The pillager outpost is a large structure that spawns with the pillager, a trapped iron golem, and an Illager captain. The pillager outpost spawns in every biome a village spawns in and they are mainly found near villages. The pillager outpost is mainly made up of dark oak planks and birch planks, torches, cobblestone, and mossy cobblestone, illager banners, dark oak Fences, cobblestone, and mossy cobblestone stairs, dark oak logs, vines, chests, crafting tables, and stone slabs.
The Ruined Portal is a naturally generated structure with Obsidian, Crying Obsidian, etc. This structure was built long ago by an unknown person but it seems like something destroyed the Nether Portal. These Ruined Nether Portals generate in the Overworld, and in the Nether.
The shipwreck is a structure that was added in 1.13 and can be found most everywhere in the ocean and, sometimes, even on land. They are sunken ships with chests containing loot such as suspicious stews and gold ingots. Shipwrecks are mainly made out of wooden logs and wooden planks.
Strongholds are large structures that rarely generate underground. They contain an End portal, a player's only means of reaching the End. A player can also find chests and iron bars here. They contain a seemingly complex system of 3-block high by 3-block wide tunnels leading to sometimes abandoned libraries; most of the time to an intersection where many other tunnels meet.
Formerly known as ocean ruins, they were added in the 1.13 Update and can be found almost anywhere in the ocean biomes. They can be found with stone, chiseled stone bricks, sea lanterns, sandstone, etc. These structures can spawn on sometimes land or in the ocean most likely. They spawn with chests containing some loot, the chest is hidden and you will need to dig to find it.
Woodland mansions generate in the roofed forest biome. These structures contain hostile vindicator and evoker mobs, as well as multiple loot chests. They resemble a figure that contains 52 rooms, and several floors. This is NOT the only structure totems can be harvested at, rather the only place with pre-generated evokers.
An End city is a tall, tower-like structure that can vary slightly in both size and shape. There are two ways to get to the area where End cities spawn. One way to reach an End city is by defeating the Ender Dragon in the End and then using an Ender pearl to activate the portal. This will take players to the "outer End", where End cities can be located fairly easily. The other, more difficult way to reach an End city, is to build a bridge blocks long at the edge of the main island. This method takes a long time and requires many blocks. Also if unlucky, a player could be knocked off the edge of their bridge by an Enderman. End cities are hard to miss, with their bright-colored purpur blocks, and interesting spire designs. If a player is able to climb past the difficult shulker mobs and reach the top, they may find valuable treasure.
There is a chance an End ship will generate above an End city. These structures contain a single elytra, other loot, a brewing stand with 2 potions of healing located in the rear entrance, and a dragon head located at the bow (front) part of the ship. Shulkers may spawn in or on the ship.
Bastion Remnants are structures that are the bases of Piglins and Hoglins that live here similar to the pillager outpost. Bastion Remnants can be found in any place in the Nether. As of update 1.16 (Nether Update), you can find four different types of bastion remnants: the Bridge Bastion, Treasure Bastion, Housing Units, and Hoglin Stables. The Bridge Bastion has a formation that looks like a pig snout to tell you which Bastion you are at. Inside you can find gold like every other Bastion and walkways riddled with lava. The Treasure Bastion contains as the name implies, treasure. This Bastion consists of two parts and multiple floors, in between the two sides is a bridge with gold blocks. The tall side has the most treasure with multiple double chests and a couple of single chests. In the main area, you can find a pile of gold in the center with lava surrounding it, along with a magma cube spawner. The Housing Units is a Bastion that contains lots of piglins but not as much loot, the Bastion is again split into two parts. The Hoglin Stables bastion is composed of three floors and contains a small amount of loot alongside some hoglins.
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