Renderman Osl

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Consuela Ellett

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Aug 3, 2024, 6:11:52 PM8/3/24
to inparawea

Choose between floating and node locked licensing. Floating RenderMan licenses can be distributed across a network as needed, allowing the full utilization of all licenses on the renderfarm to achieve top performance. On the other hand, node locked licenses offer ease of installation and are an efficient solution for a single workstation.

RenderMan costs $595 per license and includes one free license of Tractor. A RenderMan license provides access to the batch renderer and all of the interfaces to all supported authoring applications.
Please contact renderm...@pixar.com or your local reseller where we can configure compelling packages tailored for your specific requirements.

No. Non-Commercial RenderMan only supports the latest version of RenderMan. If you'd like to install a previous version, you may purchase a license which will give you access to previous versions of RenderMan. Since Non-Commercial RenderMan is free, we only have the resources to support one version at a time.

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I will be getting Renderman as a gift/promotion for free. This will be the full commercial version, I cannot use it to make money. Does anyone think that Renderman will ever be compatible with Rhino3D, in the sense that it could be used from within Rhino?

You are wrong. The idea is working WITHOUT having Maya, I cannot stand people with you kind of your attitude, I will not engage in anymore conversation with you and continue without telling anyone anything. I do not owe you or anyone else here anything.

To make things easier, there has been a Plugin for Rhino called RhinoMan developed by Brian Perry years ago. It worked in Rhino version 2, 3 and 4. When this has been available, there where options in its plugin dialog to export rhino geometry, material colors etc. into *.rib files suitable for various other different renderers using the renderman standart eg. PrMan, Aqsis, Render DotC and AIR.

While the development of the RhinoMan plugin stopped, Scott Iverson, the developer of AIR included a new Plugin to be used with his renderer called AIR. The AIR renderer is very close to prman, but not identical. Thus the plugins rib output cannot be used directly, it has to be changed (in file) so renderman specific options and attributes are properly accessed. This has to be done by a user who wants to use PrMan together with the *.rib files RhinoAIR exports out of Rhino.

This plugin RhinoAIR is free and still in active development for Rhino 5 and the upcoming version 6. The RhinoAIR plugin works best with AIR so in order to use its *.rib output for PrMan you would need to have a large understanding of options, attributes and shaders which are different between AIR and PrMan. At any case, learning PrMan is not a quick process as you won`t find much tutorials for it online. I tend to say, there are more free user friendly packages available for new Rhino users, eg. Neon and soon Cycles (!) . Both use the GPU which makes tweaking things and faster renders much easier.

I will check out your information, I already have installed AIR. You guys should have snatched up the rights to Rhinoman. Just think how much more you could have offered, how many more people you would attract. I was looking for a FREE method. My lord, if Pixar gave me Renderman, why would I pay someone for some script to interface the two? You guys are lowering you usually high standard.

O.K., got it. I am 57 years old, just for the record. My forum is www.zealot.com Everyone can learn at. any stage of their life. Maybe if you check out my forum, you will see where you potential sales are going to. I push Rhino a lot there, but why bother with Rhino when people are doing fantastic things with Blender?

Sorry, that was not meant as an insult. It is just a sad experience i got from teaching for the last 15 years. Many people do expect magic things from very complex software without the time, willingness and patience to discover.

Great. You can try to start with that and maybe later open the rib files RhinoAIR generated with PrMan. Note that not all shaders, variables, Attributes and Options will directly pass. So expect errors in your rendering console. The searchpaths can go into the rib file. Alternatively, you can put them into Air.rib which resides in your AIR homedirectory. This should be similar using PrMan.

I don`t know why we should have done that. Brian Perry targeted RhinoMan mostly to AIR as this was the fastest and most affordable renderman based renderer with (still) great support. When his plugin was available, PrMan was pretty expensive. Therefore Larry Gritz made BMRT (a raytracer wow!) which a few rhino users tried to interface with as well using RhinoMan.

Rendermen have multiple forms.
There is specualted to be more than 1 Renderman.
The creation of Rendermen is unknown.
Rendermen seem to be hostile on some occasions.
Mostly neutral, attacks when provoked or if by itself.
Rendermen like to hide, usually dark areas.
It is rare to find a group of Rendermen.
Most commonly found in screenshots, more likely to appear in DOF ones.
Rendermen can teleport.
Rendermen love to observe from a distance.
Normal screenshots will make Rendermen appear far away.
DOF screenshots will make Rendermen appear up close.

So I saw Reinforcements' videos and they kind of inspired me. (Can't find them anymore) I have spent the last 3 weeks programming a mod that will potray those videos as accurately as possible. This is that mod, and after 2 weeks of extensive testing on my server, it's ready to play.

Instructions for set up: Enable this mod, and change the environment settings so the map is dark. Set the RTB mod prefs how you like them, then load up a big build with lots of coridoors (MOTE Mansion or Pyramid will do nicely) and start hunting for some rendermen.

What it does:Well when i first played blockhead with it and it automaticly turned on,You can turn it off in server prefences (Rtb only),so if you dont have RTB your screwed.you can turn it on to kick people,the only lie is renderman appears if its light or dark.

Fun factum: A programmer I worked with 18 years ago made a program that generated a .RIB stream on the fly and piped to the then available realtime pixar rib renderer.
Together (mostly him) we made a simple realtime renderman powered baseball batting pong game.

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