Ut2004 Soundtrack

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Narkis Eatman

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Aug 5, 2024, 11:18:43 AM8/5/24
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Thisis the track list of the game's full 32-tune soundtrack which, with MOD subtunes included (action, tension and heartbeat), plays for well over two hours. The last three bonus-tracks were used only in Unreal Tech Demo, released in 1995, three years before the actual release of the game.

The original 20-track album, which lasts an hour, and is merely a sample of the game's full 32-tune soundtrack. It was released in May 1998 by Epic MegaGames.[2][3] The music was composed by Alexander Brandon, van den Bos, Andrew Sega, and Dan Gardope.


There's an official 33-track release which comes in two CDs. Additionally, Kevin Riepl also contributed with some tracks to the game, which players could only find in his website until that site's redesign. Each of these tracks have their correspondent game filename associated, in case those are in the game.


The following tracks have been confirmed. Some of them are just placeholders, while others have been created (or remixed) solely for the game. This is not a final list, it will be updated as new tracks are added.[4]


What even are some of these tracks from? Atleast 1/3rd of them is not from the original game

You can find the original track by rooting around in the music folder of a fresh unmodded copy of UT2004

Only Will Nevins, Kevin Riepl and Starsky Partridge really worked on the original soundtrack

Though i won't lie, the other tracks seem pretty great, and would fit in, and i recognize a few of them


I played the game and hardly noticed the soundtrack. But then I listened to some tracks while jogging or working out, and it's awesome! My faves right now are 2v2, Rankin, Absolute zero and Level 5.

Level 5 is the most serene of these tracks, but because it builds up in layers it's one of the best tracks I've heard for jogging.


There are tracks in this album that are either not from the UT2004 game (DM-Tempest is from UT99) or have nothing to do with the UT Series at all (ElBomberoMJB is from Metropolis anime).



KR-A tlantis track is missing the other half.



K-Visi on is track from the very first Unreal game.



There are too many tracks I don't identify with UT2004 to mention them all. I know it because I own the game and know where the music is stored. Besides the tracks beginning with KR_ SDG_ONS or Level there are almost none that have anything to do with the game.


Among significant changes to gameplay mechanics and visual presentation, one of the major additions introduced by Unreal Tournament 2004 is the inclusion of vehicles and the Onslaught game type, allowing for large-scale battles.[2]


In December 2022, the servers for all games in the series were closed. Currently, no games in the series, including UT2004, are available for purchase on any digital platforms and stores. Epic Games has not yet announced the reason for this decision.[4]


The game is set in a universe where humans long before fought a war with the Skaarj, leaving their galactic empire in shambles. To assist in the rebuilding of the colonies by calming down enraged colonists, the Liandri Corporation came up with the idea of staging a gladiatorial tournament for the miners. The interest was so high that it grew into a sport, with sponsored teams battling in specially made arenas.


The game takes place as the Tournament enters its 10th year. Malcolm is back with his old team Thunder Crash and trying to reclaim his title as champion, Brock is back with the Iron Guard and trying for the glory of his own and Gorge and the Juggernauts are there to defend their title. Additionally, the Skaarj Empire has sent a team of their own to the tournament in search of honor and glory and ex-champion Xan Kriegor has had some modifications and is back to return the title where it belongs.


Unreal Tournament 2004 is a first-person shooter representing a fast-paced extreme sport of the future. The game, designed primarily for multiplayer gameplay, offers multiple ways of movement including double-jumping, dodge-jumping, wall-dodging and shield-jumping.[5] UT2004 also features an extensive array of weapons, all of which come with a secondary fire. Some of them were designed specifically for use in vehicle-based game types, and typically appear only in those game types such as the Anti-Vehicle Rocket Launcher (AVRiL) and the Grenade Launcher. More than 100 maps are included in the game for all new and existing game types.[6]


There are many vehicles available in Unreal Tournament 2004. Most of them make an appearance in the Onslaught game type, while a few feature in Assault. The full set consists of aircraft types and vehicles. There are also two spacecraft which only officially feature in one Assault map and different types of gun turrets which players can take control of.


Unreal Tournament 2004 was built with Unreal Engine 2.5 and the content of its predecessor, Unreal Tournament 2003. The game was developed by multiple studios, with Epic Games leading the project. Lead programmer Steve Polge described the role of each company involved:[8]


A playable demo was released for multiple platforms in February 2004, including Microsoft Windows, OS X, Linux on x86-32, and Linux on x86-64. An updated demo version, including all the bug fixes from official patches and some original content, was released on September 23 of the same year.


After being delayed from a late 2003 release,[9] Unreal Tournament 2004 was released in March 2004 in North America and Europe, for the PC (Linux x86-32/x86-64 and Windows). At release, the game could be purchased as a standard six-disc CD-ROM release or a special edition DVD-ROM release that included a Logitech microphone headset and a second DVD filled with video-tutorials on how to use the included UnrealEd. The European DVD release did not include the bonus extras. A DVD-ROM release without the microphone followed suit in the United States on April 13. All original PC versions of the game included a $10 mail-in rebate requiring that a short form be completed and sent to the publisher along with a copy of the manual cover for Unreal Tournament 2003, although in Europe the rebate required sending in the play CD for Unreal Tournament 2003 instead. Mac OS X version (DVD only) followed on March 31.


In summer 2004, Epic and Atari, in collaboration, released an XP Levels downloadable map pack, which included two Onslaught maps, ONS-Ascendancy and ONS-Aridoom.[10] The pack is free for download and use on any system capable of running the game.


In September 2004, Atari released in stores the "Editor's Choice Edition" of Unreal Tournament 2004 which adds three vehicles, four Onslaught maps, and six character skins to the original game, and contains several mods developed by the community as selected by Epic Games. This extension (excluding mods) was released as a Bonus Pack by Atari on September 23, and is available for free download.


On March 17, 2008, Epic Games released the game on Valve's digital distribution service Steam, and was also included as part of the Unreal Deal Pack, followed later in the year by the "Editor's Choice Edition"[12] on GOG.com.


The soundtrack for Unreal Tournament 2004 was composed by Kevin Riepl, Starsky Partridge, and Will Nevins.[13] It contains grand orchestral scores, hard rock, and minimalistic electronic songs. The game also includes almost all tracks from Unreal Tournament 2003.


Unreal Tournament 2004 includes extensive modification support which allows users to easily create maps, models, game modes as well as various other additions to the game. The game features a flexible modification system which seamlessly blends custom content with the original, as well as allowing for easy tweaking of the game with the "mutator" system.


In 2004, Epic Games held the "Make Something Unreal Contest", which rewarded the creators of the best-submitted modifications with prizes in cash, computer hardware, and, ultimately, a license for commercial use of Unreal Engine 2 and 3.[14] Red Orchestra, a total conversion modification based on the Eastern Front of World War II and focused on realism-oriented gameplay, was the winner of the contest and is currently available as a retail title on Steam.[15][16]


Alien Swarm was the winner of Phase 4 of the Make Something Unreal Contest for best non-first-person shooter modification. In 2010, the game was released as a standalone game for free, based on the Source engine instead of the Unreal Engine.


Upon release, Unreal Tournament 2004 was met with universal acclaim. Several critics praised the unique, fast-paced, fun and challenging nature of the game as its main selling points, while fans touted the post-release support and extensive modding capabilities. The game holds a score of 94% on GameRankings and a score of 93/100 on Metacritic.[23]


GameSpot named Unreal Tournament 2004 the best computer game of March 2004.[36] It received runner-up placements in GameSpot's 2004 "Best Shooter" and "Best Multiplayer Game" award categories across all platforms, losing to Half-Life 2 and Halo 2, respectively.[37] It was a runner-up for Computer Games Magazine's list of 2004's top 10 computer games, but it won the magazine's "Best Multiplayer" award.[38]


During the 8th Annual Interactive Achievement Awards, Unreal Tournament 2004 received nominations for "Computer First-Person Action Game of the Year" and "Outstanding Achievement in Online Gameplay".[39]


As per usual during summer I lose interest on games I can't easily pick up, play for a moment and put aside again, so I got in my head to install a selection of "summer" games on my i5-3570 / GTX 960 WinXP/7 system which has very low heat output, which is nice when you live in an apartment that has no air conditioning. Literally the first games I installed were Unreal Tournament 99/2003/2004 and as I moved from UT99 to UT2003 I realized something I had noticed before but had just shrugged off during my previous quick testing:

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