Majikoi Game

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Narkis Eatman

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Aug 3, 2024, 4:37:21 PM8/3/24
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It provides a date for each choiice, but I cannot figure out any way in-game of seeing the in-game date e.g. April 21st as per the walkthrough above (not even on the save data). What am I missing? I am in the prologue, Momoyo just beat up some dojo challenger (the day after she played tetris with some "thugs").

2. Protagonist feels a bit week currently, will he become stronger? Think I heard he isnt a great fighter but is very smart or something, but, while I am not very far into the game, I do not see much evidence of him being a fighter, or how being smart will help him.

1. The prologue is a little long. After that the choice structure is that you get the option to spend time with a girl. You pick the girl you like X number of times and you are on her route. That's it. During the selection, choice the date will be shown.

2. No he doesn't get stronger. And while he is shown to be smart, his intelligence is definitely exaggerated. Compared to protagonists such as lelouch or light, his tactics are severely lacking. This VN is probably best enjoyed for it's wonderful cast and their interactions. And wanko.

Ah, A tad dissapointing, so it is a weak ass male lead with the females basically running the show? A tad dissapointing, but the cast are good. Honestly been saving this game for ages and thought it was going to be a bit of a slightly weaker lelouche/light type of male lead tbh

Honestly, you really don't need a walk-through. The vn is really straight forward. You'll see. You're also still really early in the vn. You'll get choices but they won't change or decide who's route you're getting. also, yamato does show he can stand on his own with just his wit in the prologue and in routes. You'll see.

Oh he will, for sure. Won't spoil it but there are a few examples in the prologue how he uses his intelligence to get the better of others and even a sort of big moment of this. Also goes into the routes. He is still a regular high school kid and just wants to take it easy but can get serious when the need arises.

Yea, I guess I will just play throught it, I did just notice a fairly short screen in the game showing the date as the 23rd April so that is evidently where the dates come from, however there doesnt appear to be any way of checking.

You misunderstand, he is definitely smart and makes some decent plans. Just don't go in expecting lelouchisque maneuvers. And people don't have to be strong to be awesome. Take Gakuto or Captain for example.. You will still probably like it, while he is not strong he isn't a pushover.

They keep Yamato more down to earth compared to Lelouch for instance, but he is smart, hard working, above average in intelligence and above all quite cunning, which imho is one of his primary traits and what made him have the nickname of tactician, he knows how to gather information and plans ahead, keeps around a large network of "friends" at his disposal to do his binding, and more then anything how to exploit weaknesses in people, not to mention his a good judge of character. Also i would like to add one thing, while in the first VN he isn't a capble fighter there are a couple of routes in the later novels where he is an accomplished fighter.

Well S's main route its more about getting a taste of his own medicine and meeting someone more cunning, the rest of the routes (except the hidden one) while nice they aren't as deep either, focusing more on his relationship with the girls and opening up the routes further for the A series, then focusing on a complicated plot or story. He does become pretty accomplished on the kuki route though. And finally gets some of his shinning moments back in the A series (where he also has routes where not only his good with tactics but becomes a pretty decent fighter that can hold its own for a while even against Margit).

Yeah in S there are routes which are good, there are routes which are dissapointing because there is no story and mainly consist of H scenes, and there is a route where you forget there was even a heroine XD The first game doesn't have that problem luckily.
As for Yamato yeah he is smart, cunning and down to earth. I would say the network of friends and favors he has is his main strenght. He isn't a bad protag but honestly by the end of A2 I got really bored of him. It's also ridiculous how he can get every girl in the game
Well if you don't want donkan, weak protagonists then Minatosoft isn't the best company for that. The protags in their games aren't bad or oblivious but having physically weak protag and strong heroines who turn completly submissive in bed is kind of their thing (at least in the games I have heard about)

I do always prefer things like this to have a supernatural element, as the sheer ridiculousness of even one man let alone one women (Momoyo) being able to beat so many people so easily (regardless of how big/strong she is) is the kind of thing that bugs me a bit (sorry lol). Then it can be quite easily thrown in that she has a lot of power (or whatever). To stop it from irritating me I am just kinda assuming this anyway lol.

Also, are the fandisks not just alternative routes for some Majikoi S characters? What you say there implies to me that the fandisk kind of acts as a sequel to Majikoi S rather than a fandisk. So when do the fandisks take place? After the events of Majikoi S? or as an alternative version of events during Majikoi S?

"No commitment" means that it follows the timeline where the MC doesn't get into a relationship (bad ending in the original). The A series is more of an expansion to S than a sequel (alternative routes that happen on the same semester + after stories).

1) The 'core' story of Majikoi S assumes you did not get together with any of the heroines from Majikoi. Majikoi S starts with a short common route that introduces new characters and plotpoints. From there, it branches out into a bunch of different routes.

3) By extension, no. A-2 does not follow from A-1. The routes in any given fandisk have no connection to each other. Each route assumes nothing in another route took place. It only assumes Majikoi's S common route to have taken place. Sometimes, it continues off of some path in Majikoi S. Said routes will generally contain a brief introduction contextualising us.

Majikoi S is a sequel, and introduces most of the new characters. Majikoi A (all five of the releases that compose it) may introduce some of them as well. Majikoi A is basically as if somebody stapled more content into Majikoi S (a great deal of it better quality than what S got), so don't imagine the term 'fandisk' makes it lower quality or less enjoyable. Only two of the five Majikoi A releases are currently translated.

Generally speaking, you could take Majikoi A as a sequel. The only real difference between A and S is that S contains a common route, albeit short, that continues from the original Majikoi, and all routes are unlocked via choices you make in this common route and its derivatives.
Majikoi A branches off Majikoi S's common and character routes. Therefore, Majikoi A is an agglomerate of scenarios/routes that branch off other titles in the series. Majikoi S is a full story -- more or less.

Imagine that Majikoi S is a tree that grew out of one of Majikoi's branches, whereas Majikoi A is an agglomerate of random branches added onto Majikoi S.
Majikoi S Routes Spoiler: -content/uploads/2016/06/majikois-big.png
Take this image. Majikoi A would add, for example, an extra branch to the "Future Without a Relationship", or a branch further along to "Future With Monshiro".

In short, Majikoi A complements its prequels, it does not continue where they left off, and it does so in an unconnected fashion, where you have a menu where you select a heroine, and then have a route with her fitted onto the timeline of Majikoi S. No common route or getting into routes based on choices.

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