This category denotes animals, objects, and scenarios that are bonus downloads for Zoo Tycoon. This should not be confused with content from the special Endangered Species Theme Pack, which is found in its own categories.
Upkeep is determined as a fluctuating (random) cost that is dependent on a percentage of the cost of each building. The upkeep fluctuates with a simple noise function centered around 2-5% the buy cost of a building (depending on the type of building). Buildings that house animals have a higher upkeep as the cost of the animals ('asset cost') is added to the total net 'worth' of a building.
Because of this mechanic, it is not always cost effective to add animals without regard to attractiveness and/or skittishness, as sometimes additional animals can become a money sink rather than a way to generate revenue.
The strength skill (example 4/5) relates to how much the worker can do and for how long on a maximum scale of 5. And one of our readers also found this to be very important to avoid problems like your animals are low on food. You need at least workers that are 4/5 or 5/5 to be able to depend on them feeding your animals in time. Of course, make sure there is enough food in storage for your cows, chickens etc.
...other animals had something more on the lines of 17/20 like the horses or ostrach's... and you can put oodles into the same bin & they'll get along just fine as well as their health will significantly benefit up to nearly 100%.Basically: The lower the number, the less tolerant they are of other animals in their bin & the less happy they are in their environment.
The higher number, the more animals [of its species] it needs in order for the animal to thrive.That's my assumption based upon playing the senarios. *** Edited 11/26/2005 6:56:50 PM UTC by DawgByte II*** Thanks because that Rocky Coasters Scenario with the rhinos was frustrating me. That's the one whereI was stuck on... although I had a nice sized area for them to roam in, they weren't happy.
It wasn't until I seperated & moved them into single pens that they thrived to almost 100% in just few minutes time. When they were healthy, I set 'em free & then moved the next one and did that until I got all 11 free into the wild.
the game itself is absolutely great but is totally ruined by the fact you can only have about 7 enclosures and a few food stalls before your building limit is reached, meaning no more animals or nothing!
I totally agree. It became a waiting game if you didn't want to give up animals or exhibits or restrooms. But I will say at one point I didn't care too much about the guest happiness and just tried to get my animals to breed. Which did seem to take forever. Did I miss a spot that kept count for me? Cause that would have been nice..
Zoo Tycoon 2 DS is a fairly simple game, once you settle on a few techniques. This section will give general pointers that should help you to go far within the game.
Build cages quickly and efficiently.
Immediately after starting, you should determine where to set up a cage or two, and then you should put in some animals. This is the fastest way to boost your zoo ranking so that you can take advantage of other options, something you'll want to do whether playing in freeform mode or completing campaigns.
Use your maintenance staff well.
The most important staff person is the general zookeeper. You should place one within a cage whenever you have animals there, since this wonderful individual will help take care of animals. If you don't have one positioned, that task falls to you (something you can't possibly keep up with alongside your numerous other duties).
Don't waste money on too many of a given breed.
Unless you're in campaign mode and it specifically says to do so, don't place more than one or two males and one or two females within a given exhibit. The additional animals don't have any serious benefits, and you can get more animals in each exhibit just by letting a male and female breed and produce offspring.
Keep your animals happy in their biomes from day one.
The tricks here are to instantly place the animal's favored soil, such as Sahara or tundra turf. Then add in a dwelling place (if that animal likes one) and a play toy (if appropriate). Next, add a patch or two of water and then possibly some shrubbery. Some animals like less of this than others, but in general the above works about right. Finally, make sure that you go in zookeeper mode immediately after placing animals and play the game that will improve their mood. It's the number-tapping one. If you do this with each new animal you place, you'll improve their attitude and people will be happier with the exhibits.
Research often.
As soon as your zoo hits three stars, make sure that you're investigating new breeds of animal. It's also immediately worth investing in more buildings. Investigating structures allows you to build a compost area (for some extra revenue) and a better eatery, both worthwhile. As far as your maintenance people go, it's usually worth researching three times, so that they become better at animal husbandry. Once you have numerous breeds established with well-educated workers, you can sell young animals born in captivity to earn a little extra money (or free them into the wild to boost your zoo's rating).
Keep the above strategies in mind at all times and you'll have little trouble meeting any of the challenges the game throws your direction.
When we initially brought the popular Zoo Tycoon franchise to Xbox 360 and Xbox One in 2013, our goal was to create the most beautiful animals in all of gaming and that is something we believe we absolutely achieved. We are quite proud of that accomplishment.
Players can attract guests by having exotic and diverse animals in their zoos. How happy these animals are matters greatly to the guests, and players can also affect the number of guests who come to the zoo by setting things like the entrance prices, the concession costs, and numerous other factors to ensure that their zoo visitors are happy.
We worked closely with experts at National Geographic to ensure that our animals were well researched and that the game was a scientifically accurate depiction of the real world. When players interact with the animals, they will see that they have likes and dislikes when it comes to food, habitat and social settings based on real animals. All of these behaviors were modelled after the research and information provided by countless animal experts across the world.
My favorite animals to do this with are animals I relate to, like the wolves. But, as I mentioned, I am a reformed horse girl. What I want more than anything is to create wide-open grassy plain filled to the brim with wild horses. I want to watch them mingle, give them names, watch them have little baby horses together. I want to construct family lines of wild, free horses, and I want to watch every moment of it, like my own personal Spirit: Stallion of the Cimarron.
The goal of Zoo Tycoon is to create a thriving zoo by building exhibits to accommodate animals and keeping the guests and animals happy. Exhibit-building is one of the primary goals of Zoo Tycoon. To keep the guests and animals happy, exhibits should be suitable to the animal; for example, a lion is best suited to a savannah environment.[1] Choices in terrain, foliage, rocks, shelters, fences, toys and the presence of zookeepers all contribute to the suitability of an exhibit and the happiness of the animal. Guest happiness is dependent on animal choice, animal happiness, buildings, and scenery. Buildings include bathrooms, restaurants and food stands, shops, reptile houses, aviaries, and entertainment buildings such as movie theaters. Scenery involves aesthetics that raise guest happiness slightly, such as topiary art, light posts, and benches. Keeping both animal and guest happiness high allows the player to gain monetary awards and maintain a steady income. To help manage the expanding zoo, players can employ maintenance workers, zookeepers and tour guides. If the animals escape from their enclosures, they can attack and possibly kill guests and employees.
There are three modes in Zoo Tycoon: Tutorial, Scenario, and Freeform. Tutorial teaches the player how to build exhibits and keep guests happy. Scenario mode has the player complete a series of objectives under restrictions. These objectives may include achieving a certain guest and animal happiness, achieving a certain exhibit suitability, displaying a certain number of animals, or breeding a certain animal. Freeform allows the player to choose the amount of money and the map with which they start. They are presented with an open lot and a limited selection of animals, buildings, and scenery available for purchase. As the game progresses, more animals and items become playable. Additional animals and items may be researched, where money is invested to make them playable.
Zoo Tycoon was created in the wake of the success of the 1999 Hasbro Interactive game RollerCoaster Tycoon, which sold well for many years.[6] Zoo Tycoon did well enough for Microsoft and Blue Fang Games to release two expansion packs: Dinosaur Digs, which added prehistoric-themed items and animals including mythical creatures, and Marine Mania, which added aquatic-themed items and animals.
Released on May 19, 2002, Dinosaur Digs includes 20 new prehistoric animals to choose from including mammoths, saber-toothed cats, and varied dinosaurs as well as prehistoric-themed items and buildings. In addition, new types of electrical fences to accommodate the animals and prehistoric foliage have been introduced. As in the previous game, more extinct animals, foliage and better care for dinosaurs can be researched. Each dinosaur is adopted as an egg. The game introduces a new staff member, the scientist, to care for the egg and, once it hatches, the dinosaur itself.
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