onCouturier, Foerster and on a high, heavy slapper and resulting rebound but his mates largely kept the attackers to the outside. Little chance on the 2-1 with seemingly a comedy of errors in front of him. Managed a dangerous Lawton re-direct early in the 2
. Stuffed Hathaway on the backhand a couple shifts later. A tough save on Atkinson followed by a double stop on Brinks. And on the 2-2 but the Flyer player was allowed to float in all alone. Terrific breakaway stop with a quick pad on Farabee in the 3
. 10. Spectacular performance. Plucked a short pass from Nugent-Hopkins deep in his own zone. Then darted through the neutral zone before an inside-outside deke on Sanhiem, producing a 5-alarm look which 97 buried 5-hole for the 1-0. That was his 14
Period PP with some excellent work on the wall. Excellent finish on the equally fantastic McDavid pass with a nifty back-hand deke that beat Carter Hart for the 2-0. Contributed to the turnover on the 2-1. Secondary assist on the 3-2 with a neat pass from behind the net. A spinning back-hander in the 3
. Got good wood on a 1-timer off a pass by Nugent-Hopkins a few shifts later but Carter Hart made a terrific save, maybe his best of the evening. Pressure along the wall helped create the 2-0. Good defensive stick in the 2
. Powered into the Flyers zone and then went around the world protecting the puck before feeding Foegele for a hard 1-timer that Hart found. Both he and McLeod lagged behind the play on the 2-2. Excellent zone keep on the 3-2. Absolutely hammered a McDavid pass from the top of the circle for the 4-2. That was a wicked blast. 50% on draws. His line is clicking.
, beating 3 Flyers on his way to the net. Subsequently drew a soft-as-butter tripping call that had no business being a penalty. Hard 1-timer off a terrific Draisaitl sortie that Carter Hart grabbed. A hit and 4 shots. The best hockey I have seen Foegele play.
Period turnover on the PP. Indecisive on a sloppy play in the Flyers zone and then beaten back to his own net on the 2-1. A shift later he is beaten back to his own goal line to erase an icing call. His night was a hot mess until the Flyers took a lazy tripping call on him. Then, Bouchard engineered a lovely keep at the blueline which led to the 3-2. But a 3
The one thing I can put my finger on when comparing those two teams was hustle and desire. Both squads were not star-studded by any means. They instead relied on the fact they simply did not want to lose, and they had fun. Tony Gwynn was truly at the heart of both teams. Gwynn was one of the best players in the game of baseball, and an even better man. However he was not one to call out a player for lack of hustle. Instead, players like Steve Garvey and Graig Nettles would do that in 1984, and the intimidating Ken Caminiti had no problem calling out a player on any team he played on. He was intense and his emotions were worn on his sleeve.
There is a fine line between creating a successful team, and not. No matter what baseball analytical people think, chemistry is definitely needed to win games consistently. These two teams enjoyed the company of each other and played together like a family. Of course winning creates this feeling, but you can argue these two teams had it before Opening Day even hit. My attempt in this piece is to find out what made these two teams successful. What was it about these two squads that made them tick? Hopefully this spirit can be re-created in the future to bring a long-awaited championship to San Diego.
Creating this chemistry is no easy thing. The old saying that it takes one bad apple to ruin the whole bunch is very apparent in the locker room. You do not have to like every player on your team, but you do need to respect them. You must have the feeling that no matter what, you would go to war with anyone on your 25-man roster.
The coaching staff was discussed next as we tried to determine what made the team so good. Mark mentioned each one of his coaches and indicated each brought something different to the table. He mentioned Dave Stewart and his attitude, and Tim Flannery for his fearlessness. Flannery in particular was a very emotional person and the team fed off of him. Being a former undersized ballplayer in the league gave him instant credibility. He was revered among the players and loved by the fan base. Bruce Bochy was the leader of the coaching staff and he had an outstanding knowledge of how to talk to his players and utilize them correctly. Not just in a correct manner, but in a manner that they would be productive.
In speaking about the modern-day Padres, both men agree that the team is headed in the right direction. The youth movement with the draft, international market, and with trades, has created a fantastic farm system that should be extremely exciting in the near future. Sweeney indicated that Wil Myers is certainly someone to build around and his style of play is perfect for what the club wishes to teach. Myers is constantly hustling around the field and he plays any and every position he is asked. There is not one word of negativity from him, no matter the situation. He understands how precious his time in the major leagues is and Wil Myers will never be a player that takes it for granted. He is a ball player in every sense of the word.
In my game there is a high level wizard conjurer. He wants to cast a force wall around himself and the party, then use minor conjuration to create 10 pounds of the center of the sun, which he scried earlier,1 outside of his wall of force.
I'm wondering if this is even possible or if there's some rule limitation. If it is possible, can I have an idea of the amount of TNT this is? Would the explosion pass through the wall of force? What about the sound waves? Would the party go blind due to the explosion? What about the warforged?
They also had this idea to conjure a milligram of the centre of the sun right in front of a guy's face. How destructive would that be? Right now I've said no to conjuring it, but not because I don't want him to do it just because I want to know, will this blow up the country, a city, a small house, the surrounding area or what? And what about the milligram -- would that blow up the guy's head or the entire party, or do effectively nothing.
1 In my setting, there is a gateway to the plane of the gods in the centre of every star (the star itself isn't the gate, the star just has empty spherical area about 10m3 at its centre, large enough for the gate). During a plane war between the Nine Hells and the Deietic forces, the wizard scried on a Solar (the creature, MM p. 18) while it was transiting the gate inside the local star. And I just rolled poorly on its save against scrying. (The wizard was blinded by seeing the core of the sun while scrying, but enjoyed a Lesser Restoration afterwards.)
[...]you can use your action to conjure up an inanimate object [...] no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen.
In many realms, the sun is magical in nature. It's not a ball of fusing hydrogen...it's either a deity, or a hole in the fabric of the sky, or a massive portal to the Elemental Plane of Fire, or something else entirely. If the sun is magical, then he can't summon parts of it.
He can conjure a maximum of just over 30 cubic centimeters of solar core (a block about 3.1 cm to a side). This is because the Solar Core has a density of 150 grams per cubic centimeter, and Minor Conjuration can only create 10 lbs of matter (appx 4536g). This block of matter is held at a pressure of 26.5 Petapascals and a temperature of 15 million degrees C.
This seems absurd...but remember that this is a tiny piece of matter that is going to hurl itself apart the moment it is conjured (again, further evidence for it NOT being an Object). The amount of time it takes for that tiny wad of plasma to disperse would be extremely short. But, let's see what this does anyway.
From here, it's time to break out the math. For simplicity's sake, we're going to assume the plasma behaves like an Ideal Gas. Because otherwise this gets completely insane. So, to determine the total available energy of 3ccs of solar matter, we can use this equation:
Where E is energy, n is the number of moles of gas, R is the Gas Constant, and T is the temperature in Kelvin. At this scale, the difference between Celsius and Kelvin (273.15 degrees) is basically negligible.
If every drop of fuel in a Boeing 747 went up at once, it would unleash 6.4 Terajoules. 12 Terajoules is what would be imparted to you if the International Space Station rammed you. 63 Terajoules (15x our drop of solar matter) was the Little Boy Atomic Bomb.
Per request of a comment, I will now attempt to render this blast in terms of dice of damage. Disclaimer: I am now applying physics to D&D rules. This segment is for entertainment purposes only (because anything caught in such a blast is dead anyway).
Tests conducted on medieval melee weapons show that a typical 1-handed swing of a Mace imparts about 130 Joules to a target. In D&D 5e, a mace deals 1d6 damage. So, to compute the dice of damage of direct exposure to the heart of a star, let's just assume damage scales linearly.
Regardless of whether or not the player would be able to conjure bits of the sun, let's take a look at what would happen if he could.
After all, one of the joys of tabletop games is letting the players get away with things.
Most of what I'm about to walk through is based off Randall Munroe's research, specifically, information gleaned from XKCD's "What If?" series. The one I'm referencing in particular is #115, specifically note 5.
In note 5, he poses the question:
So, through a pretty simple calculation, we've got something like 16,000kg of solar material being roughly between 'a large bomb' and 'a small nuclear weapon'.
I'm going to interpret that as something between the GBU-43's yield of 11 tons of TNT, and the W-25 nuclear warhead's 1.5 kilotons of TNT.
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