Server connection problems

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Rob (Gypsy Dave)

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Oct 12, 2015, 4:40:20 PM10/12/15
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Is the server down? Can't seem to connect.

Cheers,
Rob

Jesse Cobra

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Oct 12, 2015, 4:52:26 PM10/12/15
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Forget asking if it's down, is it ever up?!

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Tom Frye

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Oct 12, 2015, 4:57:29 PM10/12/15
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Been down for the past month or so.


From: Jesse Cobra <jesse...@gmail.com>
To: innre...@googlegroups.com
Sent: Monday, October 12, 2015 1:52 PM
Subject: Re: [INN Revival] Server connection problems

Shooter Jennings

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Nov 5, 2015, 4:54:42 AM11/5/15
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I'm trying to have an ImagiNation night on my BBS on Nov 21, any way of reaching thse folks helping get the server up?


On Monday, October 12, 2015 at 1:57:29 PM UTC-7, Tom Frye wrote:
Been down for the past month or so.


From: Jesse Cobra <jesse...@gmail.com>
To: innre...@googlegroups.com
Sent: Monday, October 12, 2015 1:52 PM
Subject: Re: [INN Revival] Server connection problems
Forget asking if it's down, is it ever up?!


On Oct 12, 2015 1:40 PM, "Rob (Gypsy Dave)" <rcr...@gmail.com> wrote:
Is the server down? Can't seem to connect.

Cheers,
Rob
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William Howard

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Nov 10, 2015, 9:03:42 AM11/10/15
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Dang it.  You would think a bunch of old nerds and programmers, like us, could devise some method to get the game server working on our LANs.  I know the guy won't give out his ultra-valuable super-secret-squirrel source code, but a project should be started to build an open source server that (at least) runs the mountain on a lan.  No, I don't have any idea of where to start, but I can program in C if a more experienced programmer would like to orchestrate.

Will

Mackan Götgård

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Nov 10, 2015, 9:42:45 AM11/10/15
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that would be nice i have seek a lot info but not all just litle scratch but i dont know what i realy loking for
if any info i shell look at ??

Mackan Götgård

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Nov 10, 2015, 9:43:19 AM11/10/15
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by the way server have ben down for 7 month

Mackan Götgård

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Nov 10, 2015, 4:43:18 PM11/10/15
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Andrew Oberste

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Nov 10, 2015, 4:48:21 PM11/10/15
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we have tried and tried to get the server side code to run to host our own and also provide failsafes.


The general consesus is that the guy who has it can't give it up because att still owns iNN and he doesn't want it coming back to it.  

I wish he would just "leak" it onto a torrent site and be done with it.

On Tue, Nov 10, 2015 at 3:43 PM, Mackan Götgård <mackan...@gmail.com> wrote:
http://www.uvlist.net/groups/info/imaginationnetwork

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Åndrew Oberste

Mackan Götgård

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Nov 10, 2015, 6:34:49 PM11/10/15
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what i know about it AT&T dose not own 

who dose August 6, 1996, when America Online purchased the rights from then-owner AT&T Corporation for an undisclosed price (rumored to be $40 million). AOL shut down ImagiNation Network Servers in two Phases, AOL's first Phase was to Terminate access from Non-Preferred Access Numbers on August 16, 1996. AOL's Second Phase was to completely Terminate INN on September 1, 1996. This ended seven years of operation. Although The Shadow of Yserbius, along with its successors (The Fates of Twinion & The Ruins of Cawdor) remained online until Late 1996, AOL soon pulled the plug on them, 


https://en.wikipedia.org/wiki/ImagiNation_Network


and also what i have come to are that some one have go in and read hex and program a own reverse-engineered server

if u haven't look there up then u should check this up https://groups.google.com/forum/#!forum/imagination-network-server-project

William Howard

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Nov 11, 2015, 8:42:53 AM11/11/15
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Great, it's good news that we have started something.  I hope I can help.  I have applied to the group

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Andrew Oberste

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Nov 11, 2015, 8:58:12 AM11/11/15
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I'm in as well, I have some programming knowledge
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Åndrew Oberste

Rob (Gypsy Dave)

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Nov 11, 2015, 10:48:14 AM11/11/15
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What's happened? Has the guy who runs the project in that can't be arsed stage or has he received a cease and desease notice from AT&T?

Mackan Götgård

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Nov 11, 2015, 2:11:49 PM11/11/15
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no, no memory of it, because AOL closed down the project "Most parts of Imagination Network were completely scrapped " and moved to " Cyber ​​Park " and yserbius , Twinion & Cawdor destroyed

AT & T has nothing to do anymore with "imagination revival project"

if there is anyone who can / has knowledge of hex programming , maybe you can read what " sierra country " which files it wants to read.

Richard Aronson

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Nov 11, 2015, 10:14:08 PM11/11/15
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AT&T does not own INN, AOL bought us.  I don't think they care about it at all, but....

 

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No virus found in this message.
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Mackan Götgård

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Nov 12, 2015, 10:59:19 PM11/12/15
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so u have/work on aol ?
what depart did/you work on ?
any chans about somthing on innmagination ?

Valkhorm

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Nov 12, 2015, 11:25:00 PM11/12/15
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I'm a software engineer so I can also help. I can also set up a server if we want. 

Sent from my iPhone

Valkhorm

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Nov 12, 2015, 11:44:58 PM11/12/15
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We may never be able to get the source code. However I believe with modern tools like Unity we could easily build a clone for ourselves and remove some of the bugs that the original game had. I'm down for this if anyone else wants to contribute. 

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Mackan Götgård

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Nov 13, 2015, 1:34:52 AM11/13/15
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if i can i should do it to... but i cant program :( i have I.D. so i don't remember so well.
i wonder, we have client just that we do need server program function and how do u prefer to go ? from scratch or use that we have ?

Andrew Oberste

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Nov 13, 2015, 10:50:11 AM11/13/15
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I meant AOL in my orignal email.  I misspoke when I said ATT., regardless I wish I knew where to start.  I will read the hex and go from there.
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Åndrew Oberste

co...@cytranic.com

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Nov 13, 2015, 10:52:36 AM11/13/15
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Silly he wont give up the source code. It has ZERO value.

 

From: innre...@googlegroups.com [mailto:innre...@googlegroups.com] On Behalf Of William Howard
Sent: Tuesday, November 10, 2015 9:04 AM
To: ImagiNation Network Revival Project <innre...@googlegroups.com>
Subject: [INN Revival] Re: Server connection problems

 

Dang it.  You would think a bunch of old nerds and programmers, like us, could devise some method to get the game server working on our LANs.  I know the guy won't give out his ultra-valuable super-secret-squirrel source code, but a project should be started to build an open source server that (at least) runs the mountain on a lan.  No, I don't have any idea of where to start, but I can program in C if a more experienced programmer would like to orchestrate.

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aro...@sti.net

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Nov 13, 2015, 11:00:27 AM11/13/15
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I only have the source code to Cawdor. And I'm not sure my zip drive
still works ;-)

On Fri, 13 Nov 2015 10:52:21 -0500, "co...@cytranic.com"
<co...@cytranic.com> wrote:
> Silly he wont give up the source code. It has ZERO value.
>
> FROM: innre...@googlegroups.com [mailto:innre...@googlegroups.com]
ON
> BEHALF OF William Howard
> SENT: Tuesday, November 10, 2015 9:04 AM
> TO: ImagiNation Network Revival Project
> SUBJECT: [INN Revival] Re: Server connection problems
>
> Dang it. You would think a bunch of old nerds and programmers, like us,
> could devise some method to get the game server working on our LANs. I
> know the guy won't give out his ultra-valuable super-secret-squirrel
> source code, but a project should be started to build an open source
> server that (at least) runs the mountain on a lan. No, I don't have any
> idea of where to start, but I can program in C if a more experienced
> programmer would like to orchestrate.
>
> Will
>
> On Monday, October 12, 2015 at 3:40:20 PM UTC-5, Rob (Gypsy Dave) wrote:
>
> Is the server down? Can't seem to connect.
>
> Cheers,
>
> Rob
>
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Paul Lavelle

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Nov 13, 2015, 11:16:21 AM11/13/15
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It annoys the hell out of me that some person ( thats a loose term) has
to feel some kind of power trip over a few folks that want to enjoy
themselves.

That is exactly what TSN was NOT. I guess that is the point.

Anyway, Im still out here. I have no programming anything -- but I will
support if I can --



CroixDad, BarbaryCoach, LordFoul,Sparhawk and PaulinSF

Valkhorm

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Nov 13, 2015, 2:14:13 PM11/13/15
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I don't see why the source for Cawdor couldn't be modified and used as a base for a new Twinion and Yserbius. Or why not take the opportunity to make a better version of the game that is faster and less buggy?

Sent from my iPhone

aro...@sti.net

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Nov 13, 2015, 2:16:55 PM11/13/15
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Most of the Yserbius and many of the Twinion bugs would be fixed by using
Cawdor's code. I found and killed the most universal fatals in Cawdor
(particularly a PVP hang), don't recall if I did a retrofit onto the other
code bases, but IIRC I did not. But Twinion had a lot of room specific
fatals as well.

On Fri, 13 Nov 2015 11:14:09 -0800, Valkhorm <valkho...@gmail.com>
wrote:
> I don't see why the source for Cawdor couldn't be modified and used as a
> base for a new Twinion and Yserbius. Or why not take the opportunity to
> make a better version of the game that is faster and less buggy?
>
> Sent from my iPhone
> On Nov 13, 2015, at 7:50 AM, Andrew Oberste wrote:
>
> I meant AOL in my orignal email. I misspoke when I said ATT., regardless
> I wish I knew where to start. I will read the hex and go from there.
> On Wed, Nov 11, 2015 at 9:14 PM, Richard Aronson wrote:
>
> ATfont-family:"Calibri","sans-serif";color:#1f497d">
>
> FROM: innre...@googlegroups.com [3]
[mailto:innre...@googlegroups.com
> [4]] ON BEHALF OF Rob (Gypsy Dave)
> SENT: Wednesday, November 11, 2015 9:48 AM
> TO: ImagiNation Network Revival Project
> SUBJECT: [INN Revival] Re: Server connection problems
>
> What's happened? Has the guy who runs the project in that can't be arsed
> stage or has he received a cease and desease notice from AT&T?
>
> On Monday, October 12, 2015 at 10:40:20 PM UTC+2, Rob (Gypsy Dave)
wrote:
>
> Is the server down? Can't seem to connect.
>
> Cheers,
>
> Rob
>
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Valkhorm

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Nov 13, 2015, 2:59:05 PM11/13/15
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There are other things that can be fixed too. The battles aren't that random and you can't speed the game up on an emulator very much which tells me a lot of delays were hard coded. This makes the game much slower. Plus the interface is very dated and it used a low resolution. Plus it's damned near impossible to finish by yourself without cheating.

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Andrew Oberste

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Nov 13, 2015, 3:08:54 PM11/13/15
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It was pretty awesome years ago when I stumbled across the project.  I even organized 10-12 people to get on a few times and we played in sierraland and it was amazing.  Really wish we could get some kind of connectiviity

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Åndrew Oberste

aro...@sti.net

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Nov 13, 2015, 3:12:11 PM11/13/15
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There are no hard-coded delays. There is a highly obsolete animation
system which was obsolete before Yserbius shipped (IMO) and was never
upgraded, so that's probably your problem. And yes, neither Yserbius nor
Cawdor is supposed to be finishable without at least one other player some
of the time. That was a design goal, to bring people together; you could
play better graphics in stand alone if you wanted to play solo RPGs.

On Fri, 13 Nov 2015 11:58:59 -0800, Valkhorm <valkho...@gmail.com>
wrote:

Andrew Oberste

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Nov 13, 2015, 3:29:32 PM11/13/15
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we need someone skilled in netcode.  It shouldnt be that hard at all honestly because it's just handling interactions between the already provided clients we have..
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Valkhorm

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Nov 13, 2015, 4:06:38 PM11/13/15
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I was using DosBox and increased the frames as high as I could and saw no improvement in a lot of the animations, warps, transitions etc.

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Rob Wiltbank

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Nov 13, 2015, 5:38:46 PM11/13/15