Good afternoon, dear members of the forum. Who knows: how to get around the limit in Inno Setup on the size of the created file in 2,100,000,000 bytes? That is, the task is to repack the game with an additional patch. The game weighs 12.7 GB when installed. When compiling, Inno Setup creates as many as 6 files (not counting the main exe-file): 5 files of 1.95 GB each and one (apparently residual) for 1.55 GB. The original installer of the game has 5 additional bin files of 3.33 GB, 2.19 GB, 142 MB, 26.7 MB and 5.93 MB. How is it that the original file size is greater than 1.95 GB, but not when compiled in Inno Setup? Maybe there are some hidden settings in Inno Setup that are responsible for removing this restriction? Or should you use some other compiler to create large bin files? If anyone knows this - tell me, please. After all, such an opportunity is definitely there, since there are games in which bin-arnics weigh 20-40 GB each!
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