It's that time of year again, and Gray's getting stripped down in preparation for some upgrades.
Here's what I'm doing to him next, with urls for the stuff I can link to.
- Bob Houston's 3 axis articulated neck mod
- Gael's Stomach
- Gael's V2 eye mechanism
- My Torso mod for the XBoxOne Kinect
- Monnerby's InMoov hand dual track servo pulleys mod
Hey revwarguy7,Gael's original design is for the XBox360 Kinect.I've been plugging away at the changes need to mount the XBoxOne Kinect instead.
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Whether you're using the 90 degree rotation or rockin' the 180 degree rotation mod, because of the way the wrist is set up, the max and min values for each servo will be different.
If you get it wrong you'll burn out the servo. I have an open/close function for each finger based on a set of experimentally mapped values for different wrist rotations, and it mostly works.
There's alot of voodoo in play when I set up the finger servos, just to make sure that they don't bind the wrist and have enough slack in the 50% position to allow wrist movement, while also having enough room to fully open and close in all wrist postiions.
I think it got a bit worse with the new wrist design with the grid of line holes. It was a bit better with the larger single hole, but at the expense of the lines binding as they approach maximum tension
As long as the servos are in the wrist, I think there's no way around this.
Here's where I was hoping Matt's servo horn design would really help, and it did for any single wrist position.
Today's designs allow for quite a bit of slack for the non-tensioned side of each finger line. It's only by luck and line "memory" that they stay in the horn grooves, and I've seen them slip out occasionally. It seems that after a couple of actuations they kinda remember their shape, and more or less stay where they're supposed to go. Maybe it's a bit worse for the 180 degree wrist mod.
One option might be to reshape the horns into a variable displacement cam, which could maybe maintain enough line tension throughout the range of movement. That may be a future enhancement for Matt's dual track servo horns.
The one that I've been leaning towards would be to only actuate the close action, and have springs provide the tension to return the finger to the fully option position as the close servo is released. That way there's always tension, there's never any slack in the mechanism. I supposed if you added a spring to the grip actuation line you wouldn't have to worry as much about wrist rotation, although you wouldn't know exactly the position of the finger without it.
This is probably my biggest worry. I've lost 3 shoulder servos to inadvertently setting an end position beyond limits, and poof.
The max and min end points for each finger are tied to the rotation of the wrist, and of course anything you're trying to hold.
Any time you set an end point beyond the max range, the servo will run full power until it melts.
I did see someone attempt force feedback, and I also have a few ideas on how to use FSRs in line with the servo.
Modify Servo sled to allow slight (1-2mm) movement in direction of line tension
Integrate an FSR (force sensitive resistor) into each slot in servo bed, to measure force up to 20 newtons (4 pounds) http://www.tridprinting.com/Electronics/#3D-Printer-FSR
Modify bracket to anchor 1 or 2 stage spring for each finger extension line (anchor joint 1 differently from 2&3 for nice, repeatable finger close movement)
Write code to back off finger grip tension when pressure approaches 20 newtons. (With that, you may not even need to modify end positions based on wrist position, but probably would still need it if you wanted to know actual finger positions)
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Hey Robert,Both the Strong Shoulder remix and the Articulated Neck remix are complete, I've printed out all the parts and co. nfirmed that they're good.
Hi Alan,
It's that time of year again, and Gray's getting stripped down in preparation for some upgrades.
Here's what I'm doing to him next, with urls for the stuff I can link to.
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