I'll start by saying there is Co-op on this game, and not just local co-op, but online co-op with another player. However, the 2nd player won't be able to get any progress. Everything goes to 1st player, including the achievements. But, your stud count is separate. You may get one or two achievements from time to time, but I wouldn't bet on it. There are a few achievements that need either a second controller or another gamer to unlock it, though.
There is one glitch in the game that periodically shows up from time to time. When you open a chest, there's a small chance, (5% chance, I'm guessing) that you'll get an item but you'll see a closed chest overlapping the one you just opened. If that happens, CONTINUE PRESSING and opening chests until it goes away. You can get 5-7 open in one glitched chest, which is awesome.
As stated earlier, finding items and completing quests will be the majority of what you do. You get items by completing quests, tackling troublemakers, raiding the Night Trader's items, and scouring through chests.
Enemies: There are 2 types of quests related to fighting enemies. Most quest givers will not defend themselves and you need to defeat every enemy yourself. If you or the quest giver runs out of health, the quest will be failed. The other type will actually fight the enemies with you. Pretty rare, but it happens. Before you activate the quest, look at the quest giver's forehead to see the enemies you're facing, or look around you at the enemies that start to spawn when you get close to the quest. The ones to kill will have yellow arrows on their heads when the quest begins.
Items: Sometimes the quest giver will simply ask for an item. A crystal, a gem, a broom, any item that you get from chests and quests can be asked for. Please keep in mind the achievements you need. Don't sell your bagpipes you find until you play it next to a brown bull first. I'll specify the items needed to be found for achievements below to make it easier to keep a hold of when found.
Discovery Tool: Sometimes you're asked to decorate the area with items you discover, or animals. Just choose the item and put the required amount in the area. Usually, when you're asked to do this, the discoveries they ask for are in the area. Keep your eyes open!
Paint Tool: You'll be asked to paint a house or structure either a certain color or any color. Equip the certain color and hold down the button until you receive a check mark from the quest giver. You'll know when it pops up when you hear an upbeat signal.
Build Tool: You can be asked to build walls and structures, and finish projects. You'll see a cube outline. Hold when you're ready to put a brick wall. Drag your brick over either or (depending on where you're starting the wall) and use or to make the wall vertical. It only counts if it's in the green cube that the quest will show up as. This way, you can build a wall in seconds.
*Biomes below that say N/A do not mean you can't find anything useful there, from chests to quests that give out good items. You can still find items tied to achievements in quests and chests. Below shows where there are fixed locations in the biomes. Explore a little around the world you're in before you say it can't give you much anymore.
***I didn't discover Submerged Secrets. But some have stated they got the achievement after they found that biome, so when you are able to create worlds (100 bricks) and haven't found all biomes, just play process of elimination with the list below. On the walkthrough tab, I'll show all the biomes you need below after you get 100 gold bricks.
Located in your disposable inventory are your weapons. Below are the different effects of the weapons scattered throughout the game. Keep in mind that red-hearted enemies can get hurt by every weapon including your fists, but any color other than red can only get affected by certain weapons, listed below.
We should probably get the elephant out of the room straight away - LEGO Worlds is unlike any LEGO game you've ever played. The product of a combination of technological advances, and the ever-present influence of Minecraft, this is a LEGO game that's as much about the creation as anything else - a game that ditches traditional levels, red bricks, minikit pieces, and even, for the most part, cutscenes, to create a game that feels completely different, yet comfortably familiar at the same time. And the best part it? It's every bit as good as those that have come before it.
If you're a regular reader, you'll already know how much we love our traditional LEGO games. From LEGO Star Wars to the upcoming LEGO City Undercover, there's nothing we like more than a good brick bashing, co-op adventure to get lost in. But that doesn't mean we're completely opposed to change. Having seemingly become village elders in the games industry overnight, we can still remember the early days of LEGO games, way back before TT were even on the LEGO scene, when variety was the order of the day for the industry as a whole. From real-time strategy mining in LEGO Rock Raiders, to Mario Kart style racing in LEGO Racers, there was a whole bunch of very different LEGO games out there - one of which was LEGO Creator. A game which basically served as a virtual environment to play around with LEGO bricks, and create whatever you could imagine, it was an interesting experiment that was let down by the technology of the time - but now, LEGO Worlds is here to put the record straight.
In a nutshell, LEGO Worlds is a LEGO take on Minecraft - but, as a game, it's also much more than that. For starters, it actually has a kind of story, with quests to complete, gold bricks to collect, and characters to talk to. And while Minecraft's building tools may be fairly popular, if limited, LEGO Worlds gives you the ability to create almost anything, from a huge variety of bricks.
Your game here begins when you crash land on a randomly generated world - and almost from the get go, it's clear this is going to be a very different type of game. Fully playable in either split-screen, or online co-op (the first time in a while that a LEGO game's done online play), LEGO Worlds is a game about solving quests, exploring the randomly generated worlds, and collecting new bricks - whether gold or otherwise.
On the first planet you land on, you'll find a handful of characters that need your help, and will give you quests. In return for helping them out with something, they'll chuck you a gold brick, whether you're finding a pirate throne, bringing them an item (which may even be on another planet), or even doing something more complex, like rebuilding their house. It's these quests that form the backbone of LEGO Worlds' progression, as with no traditional levels, you'll instead work your way towards earning 100 gold bricks, and attaining the rank of master builder.
While you may not really notice it, as it's been so cleverly done, every quest you complete here will slowly be teaching you how to use the game's incredibly powerful creation tools. With procedurally generated worlds, every single thing you can see, from the highest mountain to the floor underneath your feet is made of LEGO - and everything and anything you can see can be tweaked, changed, or removed as you see fit.
As you'd probably expect for a game like this, if there's one thing you're really not short of in LEGO Worlds, it's options. If you want to change the floor, you can either go in and delete/add new bricks one by one, or you can use the game's Landscape Tool to work on a much more macro scale, raising and lowering entire chunks of the world, creating mountains, valleys, and almost anything else you could want. If you want to change the colour of things, there's a handy Paint Tool, which not only lets you change the colour of bricks, but also lets you change their properties. Painting a brick with lava paint will actually turn it into lava - ditto for water, stone, wood, or any of the other elementally themed paints. By messing around with paints and the Landscape Tool, you can create some hugely varied worlds.
But of course, there's no point having a gorgeous landscape if you've got nothing to fill it with, and LEGO Worlds has you covered here too. As it wouldn't be a LEGO game without a gigantic amount of collectibles, LEGO Worlds lets you use your Discovery Tool to "discover" pre-built LEGO objects in game, created by the team at TT, before letting you place them in your worlds as you see fit. Pointing your discovery tool at almost everything, from animals like cows, pigs and horses, to vehicles, trees, buildings, furniture, fences, will let you discover them at the touch of a button - and then place as many as you want, wherever you want!
By far the most powerful creative tool here, though, is the Ronseal titled Build Tool. Rather than letting you simply place pre-built objects, the Build Tool lets you create your own LEGO model from the ground up, designing literally anything you can think of. With a humongous selection of brick types on offer, you can place, rotate, tweak, edit, and paint individual bricks to create the model of your dreams - and playing in co-op, you can even create it with a friend. It's hard to describe just how powerful this is, and perhaps the most telling test will be when the community's found their way around it, and started to really put it to the test. Already, some incredible creations are already popping up online - and when you consider how spectacular some of the worlds people made in Minecraft were (and those were made just using a load of poorly textured blocks) the sky really is the limit for LEGO Worlds, and its immensely powerful creation tools.
Even if you're not the most creatively minded of folk, though, LEGO Worlds still has plenty for you to sink your teeth into. Even if you never touch the creative tools outside of the main quests, you'll still have a 20+ hour game to play your way through. Working your way through the main quests on the way to becoming a master builder, the game really comes into its own when it asks you to create something for a character. From rebuilding someone's house (roof included), to patching up a barn, it's the creation tasks that are by far the most exciting - although they are also a little bit buggy. With characters having very specific requirements, it can sometimes be hard to second guess exactly what the game wants you to make, and what it'll count as fulfilling the quest - although that doesn't make it any less fun when it all comes together.
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