Plugins For Music

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Frida Kosofsky

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Aug 4, 2024, 8:35:57 PM8/4/24
to inisexkraf
Pluginboutiqueis the place where the best music software companies come to sell their VST Plugins, Virtual Instruments, Synth Presets and Music Plugins to Producers, Musicians and DJs worldwide. Customers can browse Best Selling and Top Rated plugins and can download Free VST Plugins, Demos and Trial Versions before purchasing.

I appreciate your quick response to this problem. I have been enjoying Volumio on three devices - two PCs and one Rpi4 - for only a few weeks now, but it has become a fixture in my house and life. Since I both have a YouTube Premium account through my Google Fi cell phone plan, and have been using it exclusively for music for many years, this plug-in has been a key element in my life.


I hope my comment was clear enough that the situation about not updating the author and title on next song if the playback of current song was manually pointed back in the current song - is occuiring with Youtube Music 1.0.1 plugin, not the YT Cast Receiver plugin.


For example, I have several boarding songs from airlines that I fly with. I'm looking for a plugin where I can setup mp3 or wave files per each button and click it inside x-plane to have it played.

I think this would be a very cool experience.


For example, I have several boarding songs from airlines that I fly with. I'm looking for a plugin where I can setup mp3 or wave files per each button and click it inside x-plane to have it played.

I think this would be a very cool experience.


first of all, thanks a lot to all of you for helping me with this request.

I'm in the process of installing the 3JCabin Sounds, so here's what I did.



1. I downloaded flywithlua and put it in plugins folder

2. I downloaded 3jCabin Sounds engine 1.17 and put the .lua file inside the scripts folder from flywithlua.

3. I put the 3jLib1 file in the flywithlua modules folder

4. I copied the 3jcabin sounds set folder inside flywithlua\script and created the folder 03.Etihad Sounds

5. Finally I created a wav file extracted from youtube and named it 01.BUT Etihad Boarding Music.wav



flywithlua plugins works, however I get a message saying LUA stopped!



I checked the log file and it says


[001191] FlyWithLua Error: Can't read out the subfolder given to function directory_to_table().

[001192] FlyWithLua Info: Finished loading script file Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds.lua

[001193] FlyWithLua Error: The error seems to be inside of script file Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds.lua



What am I missing here?



thanks


when I get from New York I'll try to install it myself tomorrow. you might want to try and post something in the comments section of the plugin download post. possibly the author or one of active users may have an idea what is going on.


I am having the exact same problem that THA 118 had, with the directory_to_table(path) entry in the .3jcabin-sounds.lua file. Which causes me to get the lua stopped message come up in XPlane 11 when the aircraft loads in.


To deliver an electronic music production plugin guide, we'll first have to start with an analogy. Jack Canfield, one of the best-selling authors of all time (he wrote the 'Chicken Soup for the Soul' books) said that he's read over 10,000 books in his lifetime. And yes - that's a pretty impressive amount of books. But here's the kicker:


And the same is true with plugins in electronic music. It is far better to know a few tools really well, than to collect and stockpile plugins like an episode of TLC's Hoarders. And so, let's unpack this conversation: what plugins do we really need?


When is it worth investing in 3rd party stuff? Can you make professional music with JUST your stock DAW's plugins? When, if at all, should you invest in more expensive or advanced gear like the Universal Audio stuff?


No one can actually answer this question - after all, what plugins you need largely depends on what kind of music you are creating. And because of this ambiguity, anytime a new producer asks the question "What plugins do I need" they are usually met with some simpleton answers that sound something like:


After all, what plugins do you really need? How many synths do you really need to produce commercially viable music? So, I did my best to answer the question based on not only my personal experience in music production, but in working with hundreds and hundreds of students and addressing their needs as well.


If you've ever read any forum about music production, there is always these dismissive assholes who assume they are god's gift to music production. They've taken a few classes, watched a ton of YouTube tutorials, and can't imagine how anyone could ever possibly break the rules of audio production.


Different music, different skill levels...all sorts of differences make this a particularly difficult question, which is why we have to segment this into groups. For this I've used 4 of the 5 tiers> from Sam Matla's 5 Stages of an Electronic Music Producer article on EDMProd.


These synths on the surface level are very affective at plug-and-play. There are enough quality presets to sift through and copious amounts of free online tutorials to get you some pretty decent sounds at the beginning.


There really is only one all-encompassing sampler you have to worry about - Native Instruments Kontakt is one hell of a beast. It essentially allows anyone with recorded content libraries to create a sample based synth. Again, there are thousands of libraries to choose from and all the sounds are so dramatically different.


What you could do here is pick 1-2 new synths and treat them like you would a synth in tier 2. Learn it really well and use it all the time. At this point in your production journey you start to realize that your only real limitation to getting the sound you want is how well you know your synth.


With the exception of having to understand a new interface, most synths generally work in a similar fashion. Sure, there are, of course, some subtle differences, but any great sound designer will tell you that synthesis is more limited by a lack of understanding in how the sound is made versus the synth itself.


It can be overwhelming with how many alternatives there are (even just within Kontakt), but I promise that some time spent fine tuning your taste will help you develop your own unique sound and improve your productions caliber overall.


Saturation and distortion become crucial tools in your arsenal. You find out that simple sounds can be mangled with distortion to create some heavy, thick and rich tones. You also have started to saturate almost everything, because you know this will help make your track more full in the long run, without having to rely too heavily on limiting in the mastering stage.


Not only have you mastered using saturation to achieve the tonal sounds you want, but you also now incorporate more unique distortion and saturation to provide special characteristics to your tracks. This is where you really dive into tape emulation and excitement. You also start to use EQ and compression as a way of saturating and distorting sounds. There are plenty of great option out there to add to your catalog, but these two are my favorite.


everytime i watch an "in the studio" kinda video of people making a living at music, when they open up their DAW, there would be hundreds of 3rd party plugins, hosts of sample/loop libraries, and a ton of preset banks, from people making DAW tutorials to stars like armin van buuren.


Why is that relevant ? While confining yourself to anything *might* spark your creativity (after all, we're good at problem solving, and having only a monophonic synth with only one oscillator and no pitch bend might trigger that instinct), in the real world it is more about getting the job done with excellent results in usually less than luxurious time. So why punish yourself in following a dogma when you know you can get what you need easily and fast with synth X from another company ? After all, Logic itself is a conglomerate of in-house developed and externally bought plugins, with design concepts spanning 20+ years, as this screenshot will easily illustrate:


And, if they're making commercial music "for" a particular market, they've got every incentive to "do it like their colleagues do." As the corny old song goes, "They've got a long way to go, and a short time to get there."


Still, the cornucopia of musical sounds, effects and filters that is available in today's Logic Pro X is "--uge!!" You can certainly produce excellent music using nothing more than this [vast ...] musical toy-box. It still astounds me just how much you get, and how little Apple charges you to get it. (Plus, there are lots of other great programs that you can use. For instance, I also like to use Audacity, which is both very powerful and absolutely free.)


For decades and centuries, composers, arrangers and musicians were also making "excellent music," with infinitely less options at their disposal. "Use what you have, as creatively as you know how, and get busy."


I fundamentally disagree with the comment about calling using less (or stock) plug-ins a 'dogma'. Doing this can be a radical time-saver in itself. I am a big fan of the saying "Just because you can, doesn't mean you must". Everyone of us falls into the trap of needlesly over-complicating things at one time or other. Recently I have radically simplified recording guitars by going back 25 years in my life to recording with Boss and DigiTech effects pedals through a baby Marshall again. Does it sound any 'worse' than with plug-ins for days? Honestly? No. Is it any quicker? Hell, yes!


i personally use very few logic plugins; i use what i like, and appreciate having so many great synths, effects to choose from. but when i first got into logic, i did some projects with just the stock plugins, and that was a great challenge. then i looked for things that more-suited my needs, and now live on those plugins; i prefer the fabfilter plugins (for example), and the synths i choose to work with.

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