On Sat, Sep 3, 2011 at 16:47, Kinshuk Sunil <kinshu...@gmail.com> wrote:
> We just published the State of Indie interview by Pyrodactyl Games. The
> interview can be read at http://ingd.in/state-of-indie/pyrodactyl-games
I played the demo for 10 minutes and then gave up. Some things which I
think need to be improved are :-
a. Make it more obvious to the player what is to be done. Now its been
few weeks/months since I played it but I do remember not really
understanding what is to be done in the football field. There are/were
no helpful indicators what I need to do.
b. There was something similar to rock,paper,shotgun (actually it
should read rock,paper, scissors I do read that website number of
times hence the analogy) but for new gamers who do not know the rules
they don't know https://en.wikipedia.org/wiki/Rock-paper-scissors so
at least in the indian context that becomes a bit alien.
c.Now if its a rogue-like then basically it's all about levelling. I
found it hard to know what the score should be to level up and no
indicator if its about levelling.
I played it for 10 minutes and then gave up. Hopefully the guys get
better as they understand gamers better perhaps.
> Use this thread to discuss the post.
>
> --
> Kinshuk Sunil
> +919910024895
>
> --
> --
> Indie GameDev India Community
> http://indiegamedev.in
--
Regards,
Shirish Agarwal शिरीष अग्रवाल
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