:)
please let me know how far are we to have a networked platformer.
tx!
/a
On Thu, Mar 3, 2011 at 6:09 PM,
<infiniteplatf...@googlegroups.com> wrote:
> Today's Topic Summary
>
> Group: http://groups.google.com/group/infiniteplatformer/topics
>
> ideas [4 Updates]
>
> Topic: ideas
>
> JohnR <john....@gmail.com> Mar 02 07:35PM -0800 ^
>
> Well, I'll work on the sign/message if you don't mind, because it
> shouldn't be too difficult and it will help me learn the code layout.
>
>
>
>
> Chris McCormick <ch...@mccormick.cx> Mar 03 11:58AM +0800 ^
>
> Hi John,
>
> Wonderful, your patches are very welcome. I will accept a patch for a
> sign/message object for sure. If you are up for implementing the
> 'foreground'
> object after that, let me know. This is basically exactly like the
> Platform()
> class but it should get drawn after everything else.
>
> Cheers,
>
> Chris.
>
> On Wed, Mar 02, 2011 at 07:35:36PM -0800, JohnR wrote:
> -------------------
> http://mccormick.cx
>
>
>
> JohnR <john....@gmail.com> Mar 03 12:23AM -0800 ^
>
> Chris,
>
> Sure, I'll try to do a foreground as well after the sign.
>
> The issue with the sign right now is that I'm using the text entry box
> at the bottom and it is limited to about 80 characters. And with the
> font for the message display, it only shows about 75 characters, all
> on one line.
>
> So how do you think it should work? Allow longer text entry in the
> entry box that will just scroll left as you type? Allowing a message
> up to, say, 256 characters?
>
> And for the chat and sign/message display on the screen when the
> player presses enter, can we increase the word wrap column to about 30
> characters instead of what it is now(17?) ?
>
>
> More ideas for the future:
> *Auto character repeat in the chat box.
> *A chat/command history, so you could arrow up and repeat the same
> things
>
>
> Thanks,
>
> -John
>
>
>
>
> Chris McCormick <ch...@mccormick.cx> Mar 03 08:25PM +0800 ^
>
> Hi John,
>
> On Thu, Mar 03, 2011 at 12:23:56AM -0800, JohnR wrote:
>
>> So how do you think it should work? Allow longer text entry in the
>> entry box that will just scroll left as you type? Allowing a message
>> up to, say, 256 characters?
>
> Hm, I kind of like the idea of a twitter-style economy of words. I guess if
> they want longer messages they can make multiple message objects. I'm not
> sure
> how you feel about this, but to me it fits with the game design and
> aesthetic
> of this game to encourage less words. Hm, but I don't want to be a dictator
> about this.
>
>> And for the chat and sign/message display on the screen when the
>> player presses enter, can we increase the word wrap column to about 30
>> characters instead of what it is now(17?) ?
>
> Yeah, maybe it's too small here. I was thinking anyway about switching to a
> font with more utf8 character sets supported anyway, instead of the pixelly
> one
> (just for speech bubbles). I really would like non-english speakers to be
> able
> to write their characters in chat messages, and that should allow more text
> in
> the speech bubbles too. I've already written that code, I just need to
> enable
> it.
>
> So I guess you are using the same code for the sign as that to display
> SpeechBubble()s?
>
>> More ideas for the future:
>> *Auto character repeat in the chat box.
>
> This one is in the TODO list already.
>
>> *A chat/command history, so you could arrow up and repeat the same
>> things
>
> Good idea! Julian already added arrow-key navigation, so that is a big plus.
> I
> will add this to the TODO list.
>
> Cheers,
>
> Chris.
>
> -------------------
> http://mccormick.cx
>
>
We have a completely networked platformer. :)
The number of TODO-list-items-until-beta-release grew as I found some bugs and
added a couple of features, but it's back to 3 again now, so I am pretty
optimistic about getting this thing out within weeks.
The last feature I implemented was the ability to lock your level so other
people can't modify it (levels are unlocked by default).
Cheers,
Chris.
On Sun, Mar 06, 2011 at 02:54:35AM +0100, kdag wrote:
> hi chris and everyone, im exited to see this list active :)
> i wanted to get in touch regarding the network side of the i8bp i've
> managed to install and play with it locally but it will really be fun
> to share it with others, im actually back un MUD land and have though
> on adding some OSC port to tinyMux but im guessing that will be easier
> to implement on the infiniteplatformer.. for what you might ask, well
> to have some pd patch generating some more sound layers or controlling
> some arduino board. yea, for fun.
>
> :)
>
> please let me know how far are we to have a networked platformer.
>
> tx!
>
> /a
-------------------
http://mccormick.cx