Results of Saturday testing

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Chris McCormick

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Mar 11, 2011, 9:46:05 PM3/11/11
to infiniteplatf...@mccormick.cx, infinitep...@googlegroups.com
Hi,

John Ratke and I did some multiplayer testing this morning and found a bunch of
nice bugs that I have added to the TODO list to fix. :)

Hopefully I will get these fixed by the Monday testing session.

Overall I was quite happy with the experience. We created some levels, ran
around in them, chatted, and edited. I think the basic multiplayer
creativity/exploration thing is working well.

If anyone wants to participate in Monday evening testing and does not have the
source, there is a chance I will have a Windows binary working by then. Let me
know if you'd like me to send you a link to that beta release-candidate.

Would be nice if someone could have a crack at building on OSX too. If someone
is up for trying that, please contact me.

Cheers,

Chris.

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John Ratke

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Mar 12, 2011, 11:46:46 PM3/12/11
to Chris McCormick, infiniteplatf...@mccormick.cx, infinitep...@googlegroups.com
Chris,

I won't be able to make it to the Monday testing.

It should be possible for me to do something later in the week though,
if you want to have another testing session.

Thanks,

-John

Chris McCormick

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Mar 13, 2011, 3:17:53 AM3/13/11
to John Ratke, infiniteplatf...@mccormick.cx, infinitep...@googlegroups.com
Hi John,

No problem at all. Thanks so much for your preliminary testing on Saturday. It
uncovered some very nice bugs for me to fix. :)

For everyone else, I will hopefully see you in the game Monday 9pm local time
(+8GMT).

Cheers,

Chris.

-------------------
http://mccormick.cx

Chris McCormick

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Mar 13, 2011, 7:31:05 AM3/13/11
to Andy Hawkins, John Ratke, infiniteplatf...@mccormick.cx, infinitep...@googlegroups.com
Hi Andy,

There probably will be by tomorrow, so everyone should make sure they have the
latest code just before the test - `bzr up`.

Cheers,

Chris.

On Sun, Mar 13, 2011 at 05:43:24PM +0800, Andy Hawkins wrote:
> Any updates to download since Friday night?

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