New round of testing

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Chris McCormick

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Apr 2, 2011, 10:41:53 AM4/2/11
to infinitep...@googlegroups.com, infiniteplatf...@infiniteplatformer.com
Hey all,

I have fixed the couple of really nasty network bugs that I wanted to get out
of the way and I would like to do one more test before doing beta builds. If
anyone is free for testing Monday night let me know. Andy, since you helped me
catch the simultaneous line-drawing bug I would appreciate it if you could help
me see if I have cracked it finally.

Cheers,

Chris.

-------------------
http://mccormick.cx

John Ratke

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Apr 3, 2011, 2:59:16 PM4/3/11
to Andy Hawkins, Chris McCormick, infinitep...@googlegroups.com, infiniteplatf...@infiniteplatformer.com
I could probably show up between 8:00 and 9:30 your time, Chris.

Thanks,

-John

On Sun, Apr 3, 2011 at 2:47 AM, Andy Hawkins <andyh...@ozemail.com.au> wrote:
> Yep I can be there.  I still have it all, so I'll update Monday arvo I
> guess.  What time is the test?
>
> Andy H.

Chris McCormick

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Apr 3, 2011, 8:42:30 PM4/3/11
to infinitep...@googlegroups.com, infiniteplatf...@infiniteplatformer.com
Hi all,

Ok, testing starts at 8pm this evening (= Midday GMT). The server has been
updated to only accept the latest version of the code in the repository right
now, so please update your sources. You should also revert any locally cached
versions of levels. You can do this with "bzr revert resources/levels".

If possible I would like the following specific things tested:

* multiple people editing the same level
* multiple people using the line tool at the same time
* teleporting to the very large level that Crispin created called "biscuit"

Note that I still haven't made the chat better (still no usernames or custom
avatars) so if you want to tell me about a detailed issue you encounter, please
email, or use the built-in crashdump posting facility.

I will be making chat improvements after the first binary/beta release, after
merging John's changes.

Cheers,

Chris.

-------------------
http://mccormick.cx

Chris McCormick

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Apr 4, 2011, 2:53:09 AM4/4/11
to Shanon Loughton, infinitep...@googlegroups.com, infiniteplatf...@infiniteplatformer.com
Hi Shanon,

I aim to have a Windows binary built before 8pm. I will post here when I have a
link to download it.

Cheers,

Chris.

On Mon, Apr 04, 2011 at 09:14:41AM +0800, Shanon Loughton wrote:
> Thanks Chris
>
> I havent updated my linux system to get the pygame bits n pieces i
> needed - is there a windows build?
>
> Shanon


>
>
> On Mon, Apr 4, 2011 at 8:42 AM, Chris McCormick <ch...@mccormick.cx> wrote:
> > Hi all,
> >
> > Ok, testing starts at 8pm this evening (= Midday GMT). The server has been
> > updated to only accept the latest version of the code in the repository right
> > now, so please update your sources. You should also revert any locally cached
> > versions of levels. You can do this with "bzr revert resources/levels".
> >
> > If possible I would like the following specific things tested:
> >

> > ᅵ* multiple people editing the same level
> > ᅵ* multiple people using the line tool at the same time
> > ᅵ* teleporting to the very large level that Crispin created called "biscuit"


> >
> > Note that I still haven't made the chat better (still no usernames or custom
> > avatars) so if you want to tell me about a detailed issue you encounter, please
> > email, or use the built-in crashdump posting facility.
> >
> > I will be making chat improvements after the first binary/beta release, after
> > merging John's changes.
> >
> > Cheers,
> >
> > Chris.
> >
> > On Sat, Apr 02, 2011 at 10:41:53PM +0800, Chris McCormick wrote:
> >> Hey all,
> >>
> >> I have fixed the couple of really nasty network bugs that I wanted to get out
> >> of the way and I would like to do one more test before doing beta builds. If
> >> anyone is free for testing Monday night let me know. Andy, since you helped me
> >> catch the simultaneous line-drawing bug I would appreciate it if you could help
> >> me see if I have cracked it finally.
> >>
> >> Cheers,
> >>
> >> Chris.
> >>
> >> -------------------
> >> http://mccormick.cx
> > -------------------
> > http://mccormick.cx
> >

-------------------
http://mccormick.cx

Chris McCormick

unread,
Apr 4, 2011, 5:15:17 AM4/4/11
to Shanon Loughton, infinitep...@googlegroups.com, infiniteplatf...@infiniteplatformer.com
Hi all,

Windows binary is here:
<http://infiniteplatformer.com/media/downloads/Infinite8BitPlatformer-307-windows.zip>

Would be great if someone could give it a test run before this evening.

Cheers!

Chris.

On Mon, Apr 04, 2011 at 09:14:41AM +0800, Shanon Loughton wrote:
> Thanks Chris
>
> I havent updated my linux system to get the pygame bits n pieces i
> needed - is there a windows build?
>
> Shanon
>
>
> On Mon, Apr 4, 2011 at 8:42 AM, Chris McCormick <ch...@mccormick.cx> wrote:

> > Hi all,
> >
> > Ok, testing starts at 8pm this evening (= Midday GMT). The server has been
> > updated to only accept the latest version of the code in the repository right
> > now, so please update your sources. You should also revert any locally cached
> > versions of levels. You can do this with "bzr revert resources/levels".
> >
> > If possible I would like the following specific things tested:
> >

> > ᅵ* multiple people editing the same level
> > ᅵ* multiple people using the line tool at the same time
> > ᅵ* teleporting to the very large level that Crispin created called "biscuit"


> >
> > Note that I still haven't made the chat better (still no usernames or custom
> > avatars) so if you want to tell me about a detailed issue you encounter, please
> > email, or use the built-in crashdump posting facility.
> >
> > I will be making chat improvements after the first binary/beta release, after
> > merging John's changes.
> >
> > Cheers,
> >
> > Chris.
> >
> > On Sat, Apr 02, 2011 at 10:41:53PM +0800, Chris McCormick wrote:
> >> Hey all,
> >>
> >> I have fixed the couple of really nasty network bugs that I wanted to get out
> >> of the way and I would like to do one more test before doing beta builds. If
> >> anyone is free for testing Monday night let me know. Andy, since you helped me
> >> catch the simultaneous line-drawing bug I would appreciate it if you could help
> >> me see if I have cracked it finally.
> >>
> >> Cheers,
> >>
> >> Chris.
> >>
> >> -------------------
> >> http://mccormick.cx
> > -------------------
> > http://mccormick.cx
> >

-------------------
http://mccormick.cx

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