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Chris McCormick

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Mar 8, 2011, 10:02:02 AM3/8/11
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Hi Infiniteplatformerers,

After a big run of bugfixing over the last few nights, there is one feature
left to code (splash screen), and some work on the website which can run in
parallel with the release.

Before I ask for help with doing builds, I would like to do some multi-user
testing. Please email me, privately if you like, to be part of a multi-user
test session. You must have a working copy of the source code to be able to
participate. We will arrange a time that is convenient for everyone to
participate and I will draw up a script of different tests to try.

Once that is done and I have fixed all of the bugs we find, it will be time to
make builds for everyone else and release the beta. Woohoo!

Cheers,

Chris.

PS One exciting thing I found recently is the Pygame Subset for Android, which
would allow an Android port of the game. First things first though.

-------------------
http://mccormick.cx

lucas falcao

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Mar 8, 2011, 11:07:07 AM3/8/11
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OMG exiting news :D
i'd like to be part of the test but i'm kinda busy with college this days, so im afraind
i dont have time to :/
anyway keep up the awesome work :D :D :D

ps: i SWEAR that the first thing i thougth when i saw Pygame for android
last month was "omg 8bit platformer would be perfect on android"

JohnR

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Mar 8, 2011, 11:56:48 PM3/8/11
to InfinitePlatformer
Sounds good!!

One bug I sometimes see is this:
If the player falls a great distance, the player sometimes passes
through a platform that it should have landed on. Ever seen that?

I was also seeing some weird bug with positions of placed platforms
and items moving slightly if I would leave a level and come back
later, but I can't reproduce that right now.

I'd like to help with the multi-user testing if possible.

Thanks,

-John

Chris McCormick

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Mar 9, 2011, 6:25:59 AM3/9/11
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Hi John,

On Tue, Mar 08, 2011 at 08:56:48PM -0800, JohnR wrote:
> If the player falls a great distance, the player sometimes passes
> through a platform that it should have landed on. Ever seen that?

This is because the collision detection is a bit shonky. It should really take
into account the velocity of players as well as the position. I think this was
on the TODO list to fix once but I can't find it now. I've put it on there now.
Also on there is to use pixel collisions too.

> I was also seeing some weird bug with positions of placed platforms
> and items moving slightly if I would leave a level and come back
> later, but I can't reproduce that right now.

If you manage to reproduce it let me know how.

Thanks for your testing efforts!

Cheers,

Chris.

-------------------
http://mccormick.cx

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