Will Denuvo Be Cracked

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Edward

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Aug 3, 2024, 5:11:22 PM8/3/24
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As far as I have been told, one of the big problems we had with Denuvo in Humankind was that it was integrated too late, so we would not have had the time to fine-tune it to minimize any performance impact. So with Endless Dungeon, we want to start testing it much sooner.

Back then, countless people expressed their concerns about Denuvo and that they didn't want it in the game. A lot of people (including me) said that they will NOT buy the game if it comes with Denuvo. After many, many threads in this forum and on the Steam Cummintyhub we finally got the statement from Amplitude that they will drop Denuvo. And the reaction both from players and from the international media was overwhelmingly positive!

New Kotaku article about Resident Evil Village: Denuvo causes stuttering when the player kills a zombie and slows down performance. A cracked version of the game without DRM fixed the issues.

The reality is that people who want to pirate a game WILL pirate the game. The difference with Denuvo is just that they have to wait a week longer. In other words, you don't generate more sales with Denuvo! Pirates are more than willing to wait a bit longer for a pirated version.

This is missing the point entirely. Yes, performance issues caused by Denuvo are a problem, but my biggest concern is that neither Amplitude or Sega can guarantee that Denuvo's servers will remain operational 24/7 forever and normally corporations do not care enough to remove outdated DRM. (And unfortunately, there are no consumer protection laws in place to hold DRM companies liable if their outdated DRM breaks a consumer product.) You could have Denuvo running 100% perfectly performance-wise, but I would still be disappointed because you're still not addressing my main concern. Good performance is irrelevant in a game with defunct DRM.

Because a lot of this has already been discussed ad nauseam before Humankind's release, I'll forego the detailed discussion on how (1) DRM is 100% ineffective in preventing so-called "lost sales" due to piracy, (2) how DRM developers are just selling "digital snake oil" by preying on developers using a "think of the piracy" scare tactic, and (3) how there is already a precedent for DRM'd games becoming unplayable due to DRM which is leading to a spike in piracy for these games and delisting of them from digital storefronts (see: SecuROM, SafeDisc, Games For Windows Live, etc.) But I will reiterate what I would consider the "golden rule" of game development when it comes to piracy - "do not let pirates provide a better experience to your paying customers than the experience that you provide yourself." If your game's DRM can lock people out of playing it because of DRM issues, then it's a worse experience than the pirates are providing. Please don't promote piracy by making life worse for those who are paying for your product.

But I will reiterate what I would consider the "golden rule" of game development when it comes to piracy - "do not let pirates provide a better experience to your paying customers than the experience that you provide yourself." If your game's DRM can lock people out of playing it because of DRM issues, then it's a worse experience than the pirates are providing. Please don't promote piracy by making life worse for those who are paying for your product.

Thank you for taking the time to create the thread. That'll make it much more likely others who want to chime in on the topic will join the existing discussion than if it lived in the comments of the announcements.

And to make things worse, Denuvo actually went down 7-8 months ago, breaking a crapton of games, and whiles its back up, there is no guarantee that Denuvo wil not go down again. It is also worth mentioning that Denuvo is seen by many as potential malware, as its a Kernel level program and is a huge privacy concern to players. These are issues that you cant simply fine-tune away.

You're talking about the Denuvo anti-cheat. Every anti-cheats on the market operate like this. They're basically just like antiviruses, scanning your computer. TED doesn't require this anti-cheat system, or any other one.

What we're using in the game is the Denuvo "DRM" solution. It's not a software, it's not something installed on your computer. It's just some checks made within the game code. These are basically the same (but more protected) checks that games makes when installed with Steam/Epic/Your favorite store to ensure you did buy the game.

I appreciate your technical explanation and concern here, but the truth is that these issues aren't going to be a problem for people running a cracked copy - only for those who paid you for a legit copy. So at that point, why hassle us just because we gave you our money? Also, you are technically correct that you don't have be online all the time, but the fact is that you'll need to connect to a Denuvo server at some point. If you need to refresh your authorization, but the Denuvo servers are offline temporarily (or forever) or you are without an internet connection, then you're out of luck. Is Amplitude/Sega prepared to guarantee 100% uptime for Denuvo servers and provide refunds when the game becomes unplayable because Denuvo goes defunct? (Of course, the answer is most likely "no" since I have other games that are unplayable without a crack thanks to defunct DRM, and it is very, very rare for a developer to care when this happens for an older game and publish a DRM-free patch.) So to be honest, the mere inclusion of Denuvo is a downside that cannot be mitigated.

I was not aware of the fact that Denuvo was already included in the OpenDev beta. Shoutout to you guys here on the forums. I will be staying away from the Beta until this obviously detrimental decision has been walked back as was the case with Humankind.

The concern about losing access to the game in the long-term future if Denuvo goes down is legitimate, but a lot of these other concerns seem like overreactions. You guys are kinda making bigger deal out of this than it needs to be.

Thanks for the thread. I don't understand developers punishing their customers with this buggy software. There is no point in it, only the buyers suffer. Devs, please, remove Denuvo from the game. I will wait for that before buying the game.

No offense, but i don't beleive you. Denuvo has a radioactive reputation, and any dev who who is trying to minimize that is immediately suspect. Are you willing to release the source code of what it is doing to your customers computers?

"Denuvo Anti-Tamper, or Denuvo, is an anti-tamper technology and digital rights management (DRM) scheme developed by the Austrian company Denuvo Software Solutions GmbH, a company formed through the management buyout (MBO) of Sony DADC DigitalWorks." - Wikipedia

Denuvo Anti-Tamper is a DRM solution that protects games from being placed in the hands of pirates (people who obtain video games illegitimately from cracking, reverse engineering, i.e.) This way, only people who bought it can play the game.

No one truly understands Denuvo besides the people who made it. The latest discovery on it (2016, you can read more about it here) does not provide enough information to crack the program completely.

Denuvo simply put is a form if Digital Rights Management (DRM). Its intended purpose is to prevent piracy. It was developed by Denuvo Software Solutions. It also prevents tampering (debugging, reverse engineering) and cheating. It's proprietary software and the actual specifics of how it works have not been released.

It can be cracked in the sense that the protections are bypassed and not removed. Resident Evil 7 was cracked within five days of release, Tekken 7 was cracked 4 days after release, while some games such as Star Wars Battlefront have not been cracked.

We can't tell exactly what Denuvo does.Some rumors said that Denuvo is read/writing, crypting/decrypting continually on the drive, causing a loss of performance or even shortened SSD's life.But Denuvo keep saying it's a wrong rumor.

Recently, some games have been cracked the day of their release. And sometime Denuvo is just removed from the game by publisher.Hackers was saying that they'll won't be able to crack games anymore a few years ago because of Denuvo. Now it seems Denuvo lost the war :)

The most commonly used argument is that the games using Denuvo will cease functioning if the Denuvo activation servers are shut down (there appears to be no fixed authentication span, but Denuvo verifies ownership at least on the first launch and after hardware upgrades). There are two major DRM schemes, SafeDisc and StarForce (some versions of), which aren't compatible with modern Windows operating systems.

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