Rpg Mv Save Editor

294 views
Skip to first unread message

Joao Charlesbois

unread,
May 20, 2024, 4:04:43 PM5/20/24
to ineptenfold

I have already posted ( _of_stars_assistant_editor_savefiles/) about my idea to write a save editor for this great game. Unfortunately, I was only able to finish what I started on vacation. I apologize to everyone I kept waiting.

rpg mv save editor


DOWNLOAD https://t.co/TEjNcqJGKr



If you haven't played Sea of Start yet, start the game, complete the prologue of the game (required!) and create at least one save. We recommend making several saves so as not to accidentally lose your game progress.

Im new to editing saves but not to modding, any help would be apreciated. I already know how to find a save and edit standard vanilla pilot stats but not how to edit things incorporated in 330's pilot overhaul.

Do you face a problem with broken docking ports or need just a little fuel-cheating? Do you got tired of editing save games in a text editor with long loading time and so much scrolling to compare different parts and vessels? So did I and decided to make a more helpful external editor to display the XML-like structure (the "KML" - Kerbal Markup Language) in a tree view and pick out vessels, kerbals and parts to be displayed in more eye-candy way.

Thanks for your feedback. Yes, KAS (or any other add-on) connections are a thing KML can't recognize yet. There are some KAS constellations in my own savegame and in my special-cases-scenario, so KAS will be a topic later. I still think its better to warn about missing connections, even if everything is fine because its a add-on connection. If there is a warning about an add-on part, you should read it like "KML doesn't know what's going on" and ignore it. There still is no problem using KML for tweaking anything else.

@Mythos I wonder if you'll be able to add a flag switcher option. Since it's a savegame editor the flag switching option might come handy for many users. Stock game does not have an option to switch the mission flag once you launched the vessel. Simple "Open Flag" dialog window with constraints to GameData directory will be enough, smart users will find their flag themselves.

Sounds like a nice idea I might consider adding such a thing after more urgent things are done. You said this to be a per vessel option. I agree and don't think a savegame-wide exchange would be useful.

You should think about docked or grappled vessels with other flags, like rescued pods. A quick look into my savegame reveals the flag to be saved in any part. So I think it could be changed per part. Maybe it would be useful to exchange any part's flag only if it has the same flag as the root part? This would keep flag of rescued pods etc. There is more such thinking to do if I start adding such a feature. The actual search and replace would be pretty easy to do.

@Enceos I can make it crash on my side, if I have the save outside of KSP directory. If it is where it belongs, it does work. To be more exact: The problem only occurs if the outside directory does not have three directories above, like if it's in your root. Can you confirm?

Looks like the save file needs to be one folder deeper. The preview build crashed when I tried to open it from the " saves/SaveName/persistent.sfs " but opened when I moved the file one step deeper into " saves/SaveName/Ships/persistent.sfs "

I may still be out of luck, because I think it just backs up the slot you had, and I may still be missing files necessary, but I thought I would ask if anyone else had any type of procedure that I could do to try and use those backup save files and put them back in to give myself a slot (I only really ever had one) and try opening it to see if I'd be back where I was to start with or at least shortly behind at that point instead of having to start all over.

First of all, I am under the impression that editing your offline save files is allowed in the game. Please correct me if I am wrong.
Can someone who has done this before point me in the right direction on how to do this, in particular how to edit items in? I know how to access the config files, but not particularly sure how to add items to inv, add affixes etc. The only link I can find online is a cheat engine tool, and I cant acces the download link.

Okay, I have beat the game multiple times. I'm now looking to screw around and see what I can do with it. I do not care if it crashes because I went out of bounds or something. Just want to see all the little secrets and do crazy things. As such, I was looking for a save editor. I see one for older versions of the game, but not for anything recent. Is there a save editor out there that I can use to muck around with? How about enabling a console like most games have and doing stuff there? I am apprehensive about trainers, but would have no problem with a Cheat Engine table.

I figured out how to alter the values of the Terminus Fleet in the save editor by changing the 150 to any number I wanted. It seems to have worked, but has anyone else done something similar and made it to their desired ending without any issues? I have not been able to find any posts about the TSE and war asset modification.

Fire Emblem Awakening has had a couple of save editors over the years. I recently made a new save editor for this game, with many more features and quality of life changes than the original Fire Editor. This new save editor supports:

There is no need to use FEAST to decompress the save files anymore. Regarding the units, it supports editing most of the unit structure, including new features like editing supports, avatar/logbook data, parent data, items and flags. If you load a Map save file, it is also possible to recruit enemy units, or even make your own units fight on the enemy side. Have fun messing with the game!

A save editor is a software tool that allows you to modify every aspect of your game save files without losing any data. The online save editor is the ultimate tool for customizing your favorite games. With support for popular formats like Ren'Py, RPG Maker MV/MZ/VX/XP, NaniNovel, and JSON, our editor is compatible with a wide range of games. Save Editor ensures that you never lose any data and makes it easy to make changes to your game saves.

The save editor prioritizes safety and security and is designed to make modifying your game saves as safe as possible. However, it's always a good idea to make a backup of your original save file before using the editor, just in case something goes wrong. This will ensure that you can revert to your original save file if any issues arise.

Our editor is designed to be non-destructive, meaning that it won't affect your original game or save files. Instead, our tool creates a copy of the original save file and makes changes to that copy. This way, you can make changes to your game saves without the risk of data loss or corruption.

While using our save editor, you should also be careful not to modify any fields that you're unsure about. Some game saves have complex structures and interdependencies, and modifying the wrong field could cause issues with your game. However, with Save Editor's user-friendly interface and powerful search feature, you can quickly and easily find and modify the fields you need to customize.

In summary, while SaveEditor.online is designed to be safe and secure, it's always a good idea to make a backup of your original save file before using the editor. With our non-destructive editing and powerful search features, you can safely and easily customize your game saves to your liking.

Our search feature is designed to be both powerful and versatile, providing you with the ability to efficiently locate any value or variable in your save file. With multiple search modes and filters, you can easily find the information you need to customize your gaming experience. Here's an overview of what our search function offers:

We understand that having the ability to undo changes made to your game save files is an important feature for a better user experience. Currently, our editor does not have a built-in undo feature. However, we offer a "Show only changed fields" checkbox that allows you to filter and see all of the changes you've made to your save file.

So since I started playing I have been able to use the following save editor ( ) to modify slave stats like grade, height, beauty, and even traits to some extent, but now it seems that this tool cannot handle even a fresh save file for more than a second or two without freezing.

It may be an impertinent question, but does anyone know of an alternative program, site, or tool that would help reasonably view/edit the save files? I know it can be opened in notepad++, but I can't discern a thing in that jumbled mess like that and don't know if it can be edited.

I successfully saved on Samsung tab7 android. Go into device settings>display then turn off Taskbar. You can also change the bottom navigation from a bar to swipe gestures. This gives more visibility to the bottom of display.

Solution: I can get the save area to reappear. I found that I need to pinch zoom in slightly then move screen to show the bottom left save area. It seems glitchy and sometimes I had to play with zoomed in screen area to rediscover the save button. Trial and error.

582128177f
Reply all
Reply to author
Forward
0 new messages