Flight Sim Tutorial

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Melissa Hassel

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Aug 5, 2024, 4:22:22 AM8/5/24
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Hijust to be clear, the issue was solved by Just Flight just after my original post. They not only very kindly sent me the tutorial file, but made clear it will be included in a future update which I believe it has been. Thanks to just flight for yet again a great product, the best one yet in my view. Kind regards.

To create a flight plan you could use many programs, but let me highlight a couple of freeware possibilities. Let me start with Routefinder which offers you quickly a flight plan, but this is not in "X-Plane fms" format. If you don't like Routefinder, you could check out FlightAware, but again, this doesn't allow you to export it to an fms file format however, it offers real flight plans. Another very interesting website is simBrief. Register for free and a wealth of flight planning information becomes available. Thanks Michael for bringing this up!



You could also go for the browser X-Plane Flight Planner. A very nice program - however, you need to create your flight plan yourself while the previous programs generate a "real" flight plan for you, as far as real can be. FlightAware is doing this at least. The advantage of the browser X-Plane Flight Planner is that you generate directly the X-Plane fms format and that's good news. But there's another possibility.



I found the browser-based Online Flight Planner which seems to be a good one although I'm not 100 percent sure if the generated flight plans are as real as they should be. The good news is that it seems to do the same as RouteFinder, but with several export options, of which one is "X-Plane fms". You can also enter the aircraft type, but right now the Airbus A350 isn't on the list yet. I suggest for the moment to select from the list the Airbus A330.




Long version: Just try the following steps:

Log in to SimBrief.

I suggest you use the same AIRAC as you have in your FF A350, note if you don't have a current Navigraph subscription, you can still use SimBrierf but it will only allow you to use the SimBrierf default AIRAC (which I think is 1803).

So to unlock the latest version, get a current Nvigraph Subscription then visist the page and unlock the AIRAC version you want to use.




I too am experiencing severe difficulties with the A350. From the outset, I can't update it - I still have version 1.5.2, and I would like to have 1.6. But the truth is, even using x-updater, I get the indication that it's up to date - but it's not.

Then comes the most serious problem: creating or inserting flight plans. I can't do it!

I've been reading, with all the attention, your excellent tutorial. But the truth is, my A350 doesn't take over either the flight plan I'm trying to create, it doesn't take over the flight plans recorded on the X-Plane.

So one last question: is the A350 well installed?

I attached some images in an attempt to get help.

Thank you in advance,


Aerofly FS is designed from the ground up with the user in mind. It is self explanatory and very easy to use. Get a feel for the interactions in Aerofly FS by reading one of the following introduction tutorials.


Select your flight from thousands of real world connections with flight routes prepared for you, custom made missions and challenges or just pick a flight from departure and arrival boards at an airport.


How to create a flight simulator with state of the art Flight Dynamics and a Worldwide dataset

Context : Antoinette Project: tools to create the next generation of flight simulators - Unreal Engine


The error messages in the build are typically those of a missing lib file.

1>LINK : fatal error LNK1181: cannot open input file 'C:\jsbsim-master\UnrealEngine\Plugins\JSBSimFlightDynamicsModel\Source\ThirdParty\JSBSim\Lib\JSBSim.lib'


Hello everyone. I am experimenting with the JSBSIM Unreal Engine 5 plugin. In order to understand everything, I like ti simplify as much as possible and build on that. So I created a Pawn, gave it a Static Mesh as the root, and added the JSBSimMovement component. For the model I selected the Cessna 172 (c172p).


With only this done, if I place my blueprint in the level and I hit play, the model moves backwards for about 10 seconds. For it to move, I understand - the default for the JSBSimMovementComponent is for it to start with the engine on. But why does it move backwards?


And while I am here, I might as well ask my second question. I can get the Commands and the EngineCommands members of the component, and I can do things like setting the throttle. And this does change the Engine Commands Throttle (as per the debug information displayed), but it does not change the Engine States - these stay fixed. So it seems like just setting command properties and setting the Commands property of the JSBSimMovementComponent does have an effect, but it not actually applied to the flight model. Any ideas what I am doing wrong?


Glad you find the solution. Indeed, the EA2 was as its name implies a preview, which did not contain all features, especially the georeferencing plugin needed to translate coordinates from JSBSim to Unreal.

All projects need to be done with UE5 now.


Click on your error and it will open up the blueprint section where the error is. You have to edit your blueprint. The default blueprint is designed to work with 2 engines. If you want it to work for less or more engines you need to edit it. You can do this edit to make the error go away:

image1646473 162 KB


Add your files to the folders below and then you can use the new aircraft name. Open UE5 and in the level editor, click the aircraft blueprint, then select the JSBSimComponent at the bottom of the components of the blueprint, and change the name of the aircraft to yours. It should then load your aircraft.




Actually, there are lots of other size recommendations that you can find out there, but many of the upsized versions can potentially lead to raw edges of the background squares showing, like in the photograph above (see spot circled in red). The good news is that when a small amount of the raw edge is visible, like in the above block, a little bit of patience and some tweezers can remove those raw edges one thread at a time prior to final trimming the block.


I personally still occasionally found that raw edges of the small squares were visible when I test sewed a few blocks using the beginner sizing, but as I mentioned earlier, a bit of patience with some tweezers was all it took to remove those raw edges. Be sure to use the tweezers prior to final trimming the block!


It is pretty common for the second seam line not to fall under the ruler where I want it. For me, the seam is usually to the left and lower. When that happens, I firmly hold the ruler at the top of my flying geese block to secure the top seam, then with my other hand, I gently tug on the lower seam dog ears to nudge the seam to the right. I then relax my hold on the ruler and reposition it. I never want to cut my fabric when it is being actively stretched or warped. But I do find that with a bit of gentle encouragement, I can usually correct the shape of the block prior to making my first trimming cuts.


And last but not least, I know that the table at the top of this post is an eye chart with a LOT of information packed into it. If you would like the free PDF printable, which has an individual page for all three options (Beginner, Intermediate, or Expert) so that you can choose which chart you want to print out, simply sign up for my newsletter! If you are already a Quilting Jetgirl newsletter subscriber, check your email (and perhaps your spam directory) for the printable.


Nice tutorial. I am looking for a calculator for the one at a time method. The fabric I have does not lend itself to the 4 at a time method. I am using FQ and the largest rectangle I can get is 14 x 7.25 (my FQs are 18 x 22). I think that means a square of 7.25 by 7.25. It has been frustrating to try to confirm my calculations. No chart I could find goes that high and all the online calculators I found focused on the 4 at a time method. I also wonder is there a method where the staring rectangle is not a 2:1 ration. Say I wanted an 18 x 7 rectangle or an 21 x 6 rectangle from my FQs. Thanks


As for non-standard 2:1 ratios. That is much more tricky. Squares will not work in that case (draw it out on paper and use other paper to test it out). The magic of the 2:1 ratio is the 45 degree angle that is created. Other angles mean other sizes, and at that point rectangles (instead of small squares) have to be used carefully and I have not seen anywhere that tabulates that out as there is an infinite number of other sizes that COULD be created. Usually I see quilters opting for paper piecing for precision at that point.


Thank you so much for sharing your tutorial and chart. This is helpful information and like the other commentators, flying geese is a hard one for me to get correct. Information has been saved! Thankyou again!


This was amazing! The very clear tutorial helped me sew up four identical geese quickly. All my geese before this always ended up wonky and a bit scant of the desired size. But using the Beginner measurements gave me the confidence I needed. Thank you, thank you, thank you!


The way to fix this is to allow multiple frames to be in-flight at once, thatis to say, allow the rendering of one frame to not interfere with the recordingof the next. How do we do this? Any resource that is accessed and modifiedduring rendering must be duplicated. Thus, we need multiple command buffers,semaphores, and fences. In later chapters we will also add multiple instancesof other resources, so we will see this concept reappear.


We choose the number 2 because we don't want the CPU to get too far ahead ofthe GPU. With 2 frames in flight, the CPU and the GPU can be working on theirown tasks at the same time. If the CPU finishes early, it will wait till theGPU finishes rendering before submitting more work. With 3 or more frames inflight, the CPU could get ahead of the GPU, adding frames of latency.Generally, extra latency isn't desired. But giving the application control overthe number of frames in flight is another example of Vulkan being explicit.

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