Re: [Incursion] Full Disclosure Time

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n...@gmx.us

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Jun 7, 2013, 12:20:33 AM6/7/13
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could you at least release a new version, i guess you spent a lot of effort since the last version was released, don't make it be completely lost upon

> ----- Original Message -----
> From: Journeyman
> Sent: 04/14/13 03:17 AM
> To: Incursion
> Subject: [Incursion] Full Disclosure Time
>
> Hi, everyone,
>
> I have some news that I know is going to disappoint people in this
> community, but I wanted to be honest about it.
>
> Since just before Christmas 2012, I have been working on a
> different project unrelated to Incursion in either its tabletop RPG
> or roguelike game forms. My new project is a post-apocalyptic
> tabletop game; I don't want to talk about too much yet because
> I have nothing to show, I'm not sure if I'll be releasing it under
> my real name and it's not especially relevant to this community.
> It was supposed to be a brief diversion after which I would
> return to Incursion, but has grown far more substantial at this
> point (though it is still far more finite and contained than the
> elaborate design for Incursion had become).
>
> This is something which kind of grabbed my attention and
> inspired me, and I have neglected to look at this forum as a
> result. I saw the discussion here about status when I re-
> approved Thrydon, and I felt obligated to say something as
> this has gone on too long.
>
> Incursion is a huge, huge project with a vast amount of
> labor invested. At the same time, it is not currently in a
> playable state as either a tabletop RPG or a roguelike
> computer game, and there's a lot of work before it will get
> there. I'm not "abandoning" it, and I'm not releasing the
> sources -- but I also haven't been actively developing it
> for about four months now, and I wanted to be honest with
> people about that.
>
> When will new Incursion come? I don't know. At this
> point, maybe some years in the future -- or maybe never.
> It's far too much an investment of labor for me to want
> to throw it away, but it's status for now is "shelved". I know
> that will disappoint people, and I'm sorry. I'm not really
> able to work in things in my spare time when other,
> different things have my interest far more strongly, and
> that's my situation right now.
>
> It would be best for everyone concerned if people
> considered Incursion dead at this point. It's not
> precisely true -- I do plan to get back to it someday --
> but I don't feel people should be waiting on news for a
> game that isn't actively being developed at the moment
> and has had a huge amount of time since the last
> release.
>
> I want to offer sincere thanks to everyone who
> supported the game and showed interest, and I'm
> sorry I don't have anything more appealing to tell you.
>
> Best wishes in all things,
>
> -- Julian Mensch
>
> --
>
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Daniel Kelly

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Jun 12, 2013, 6:57:31 PM6/12/13
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From what I understand the new version is nowhere near playable- he was mostly working on infrastructure stuff. >_<
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