Incursion (open source) 0.6.9Y12 UNSTABLE

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Richard Tew

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Jun 28, 2014, 9:01:33 PM6/28/14
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An updated download is available on bitbucket:

https://bitbucket.org/rmtew/incursion-roguelike/downloads

This specific release is not known to be unstable, but most of the
changes included are ones that need to get done to move forward. It
is possible that because there were so many, some may have been done
in a way that creates new bugs. It is intended that people who wish
to, can play with this version and help work out if there are any
problems before releasing the next version as a stable one. The next
stable release may be done in two versions, the standard release, and
a modder's release. If the modder's release interests you, please
speak up. It will include the scripts and the ability to recompile
the Halls of the Goblin King module, as well as to write your own.

There are no new features being added to releases. If a release is
unstable, please download the preceding release and use that instead.
I'd like to offer refunds to any purchasers of the problematic
release, please proceed to the counter with your receipt. Thank you,
come again!

Incursion (open source) 0.6.9Y12: 2014-06-28 UNSTABLE
* This release is an interim one. Hundreds of compiler warnings were
fixed, and while most were benign explicit type casting, three were
bugs. Do not ask me what they were, as I was too stupid to note them
down, and they are hidden amongst all the others. These changes are
possibly unstable, and might cause this release to be unreliable.
* I recreated the missing accent compiler compiler source code. This
allows changes to the IncursionScript language.
* Added typing support to the IncursionScript grammar for things like
int8, int16 and so forth. Previously all data typing was int32. This
was primarily to remove the warnings when compiling the generated
IncursionScript engine to game engine method and function call access
API code.

Martin Fell

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Jul 1, 2014, 9:29:26 AM7/1/14
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A modder's release sounds very interesting to me, a few weeks ago I had a look at the scripts after downloading the source code and had tried compiling the debug version but ran into some trouble and eventually gave up (problems compiling the SDL2 version of libtcod using mingw, I think). I was going to make some small gameplay tweaks and perhaps try implementing some of the currently unimplemented content, nothing massive, so a release that allows recompiling the module would be brilliant.

Charlie G

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Jul 6, 2014, 3:38:15 AM7/6/14
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So are you interested in any balance type changes or things like that?

Some ease of use things would be nice, such as being to mark specific items to not auto pick up (Stop picking up holy symbols dammit), and being able to tell summoned creatures to default not pick up items (Help the multitude quasits lol)

These are probably on your radar, but being able to trade with allies and give them equipment would be cool too.

Charlie G

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Jul 6, 2014, 3:40:49 AM7/6/14
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Oh also you are the best for working on this, thanks a lot!
 

Thydron

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Jul 8, 2014, 6:03:50 AM7/8/14
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I'd be interested in a modders version - particularly interested in seeing how much can be added through the scripts; from the little I've seen of them, I'm hoping it should be reasonably straightforward to add in the planned prestige classes, possibly new room types etc.

Thanks for working on this!

Also, as an aside, where is the best place to discuss the development of Incursion? Here? Bay12 forums? Bitbucket comments?

Richard Tew

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Jul 8, 2014, 11:28:25 PM7/8/14
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Bay12 is the most active place ATM. So it probably makes sense to post there.

www.bay12forums.com/smf/index.php?topic=139289.15
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