Github source code for 0.9.6H4

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Richard Tew

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Mar 18, 2014, 11:35:03 PM3/18/14
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Hi,

I've fixed source code for 0.9.6H4, with complete instructions on how to build it, on github.


Note that 0.9.6H4 is a little buggy, and depending on your character creation choices, it is easy to get hit an assertion.  These bugs will have to be fixed over time.

Cheers,
Richard.

K M

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Mar 19, 2014, 3:04:52 PM3/19/14
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Great to see it!

Do you want me to put two issues I have on git or are you not going to use this part of git at all?

Richard Tew

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Mar 19, 2014, 8:09:32 PM3/19/14
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Put them on git.

Richard Tew

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Mar 23, 2014, 6:25:46 PM3/23/14
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The latest version of incursion pushed to github has a new libtcod backend to replace the existing allegro one. 

Anyone planning to compile this needs to know that it requires a libtcod with slight modifications, namely to #ifdef out the basic type definitions in libtcod with TCOD_SKIP_ELEMENTARYTYPES.

Anyone hoping to  play this needs to know that as seen in the image, there is some colour loss.  This will be tracked down at some stage, but the game should be otherwise as playable as the allegro version was + this problem.

math0ne

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Mar 24, 2014, 3:31:52 AM3/24/14
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Thanks so much for this!  Love the game and really hope i can get it to run on windows 8 soon.  Thanks for releasing this!

Richard Tew

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Mar 24, 2014, 10:35:59 PM3/24/14
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See my other post.  There are now windows binaries, which may work.  Please post whether it works or not.
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