Apr 13, 2013, 12:17:02 PM4/13/13
I have some news that I know is going to disappoint people in this
community, but I wanted to be honest about it.
Since just before Christmas 2012, I have been working on a
different project unrelated to Incursion in either its tabletop RPG
or roguelike game forms. My new project is a post-apocalyptic
tabletop game; I don't want to talk about too much yet because
I have nothing to show, I'm not sure if I'll be releasing it under
my real name and it's not especially relevant to this community.
It was supposed to be a brief diversion after which I would
return to Incursion, but has grown far more substantial at this
point (though it is still far more finite and contained than the
elaborate design for Incursion had become).
This is something which kind of grabbed my attention and
inspired me, and I have neglected to look at this forum as a
result. I saw the discussion here about status when I re-
approved Thrydon, and I felt obligated to say something as
this has gone on too long.
Incursion is a huge, huge project with a vast amount of
labor invested. At the same time, it is not currently in a
playable state as either a tabletop RPG or a roguelike
computer game, and there's a lot of work before it will get
there. I'm not "abandoning" it, and I'm not releasing the
sources -- but I also haven't been actively developing it
for about four months now, and I wanted to be honest with
people about that.
When will new Incursion come? I don't know. At this
point, maybe some years in the future -- or maybe never.
It's far too much an investment of labor for me to want
to throw it away, but it's status for now is "shelved". I know
that will disappoint people, and I'm sorry. I'm not really
able to work in things in my spare time when other,
different things have my interest far more strongly, and
that's my situation right now.
It would be best for everyone concerned if people
considered Incursion dead at this point. It's not
precisely true -- I do plan to get back to it someday --
but I don't feel people should be waiting on news for a
game that isn't actively being developed at the moment
and has had a huge amount of time since the last
I want to offer sincere thanks to everyone who
supported the game and showed interest, and I'm
sorry I don't have anything more appealing to tell you.
Best wishes in all things,
-- Julian Mensch