Incursion (open source) 0.6.9Y13 UNSTABLE

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Richard Tew

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Nov 4, 2014, 7:27:38 PM11/4/14
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Sorry for not posting here, forgot about it. This should be more
stable than the previous release, and if there are no complaints about
crash bugs or fatal errors, the next release will be a stable one with
an accompanying modder's release.

https://bitbucket.org/rmtew/incursion-roguelike/downloads

Incursion (open source) 0.6.9Y13: 2014-10-27 UNSTABLE
* https://bitbucket.org/rmtew/incursion-roguelike/issue/167/:
Sometimes when level areas are being generated, the selection of room
types failed, and a fatal error put allowed the player to win the game
of failed level area generation. This game is not about the player
winning, so the relevant code has been altered to better handle
problem situations.
* https://bitbucket.org/rmtew/incursion-roguelike/issue/168/: The
tabbing between links in the help system causes crashes. Legacy bug
where code was looking for information using X as Y coordinate and Y
as X coordinate. Also a Y1 bug where looking up the character at a
screen coordinate was incorrectly implemented.
* https://bitbucket.org/rmtew/incursion-roguelike/issue/169/: This
fixes the dialog which appears in debug builds when leaked stati
backrefs are found. When an object is removed, it cleans up the stati
which have it as a target. To do this, it looks at the backref on
itself, then to the stati on the originating object. But certain
kinds of stati when removed, are simply orphaned with the backref
removed explicitly. The only problem was that the backref removal
passed in opposite values than which it needed to, failing to remove
the backref. Then the removed object would see the backref again when
it moved on to it's next removal, and not be able to find the
now-orphaned stati. Cue dialog.
* https://bitbucket.org/rmtew/incursion-roguelike/issue/170/: Little
known fact that objects get more difficult to unlock the deeper into
the dungeon you get. If a locked object in your inventory is
examined, this fact combined with items in your inventory not being in
the dungeon, results in a crash.
* https://bitbucket.org/rmtew/incursion-roguelike/issue/170/: A
different issue relates to broken dungeon generation, which places
stairs down to unsafe terrain. Fixing that would fix the dungeon
generation. This issue and fix relates to instead adding a
confirmation dialog to the taking of stairs down to unsafe terrain,
under the provisio you should be able to step down carefully and
choose to step back up. There is a school of thought that these
stairs to unsafe terrain are an interesting feature which should be
retained, regardless of fixes to dungeon generation.
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