Incursion (open source) 0.6.9Y6

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Richard Tew

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Apr 14, 2014, 7:09:51 PM4/14/14
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I've been forgetting to post updates here. Get the latest update from here:

https://bitbucket.org/rmtew/incursion-roguelike/downloads

Incursion (open source) 0.6.9Y6: 2014-04-15
* https://bitbucket.org/rmtew/incursion-roguelike/issue/43/: In past
libtcod builds at least, when the game was waiting for input, the CPU
would be at full usage. Now, the idle input loop only checks for
input when it has to. From 100% to 2% CPU usage.
* https://bitbucket.org/rmtew/incursion-roguelike/issue/48/: The
cursor blinking support was not implemented for libtcod. Now it is,
and the wonderous thing that it is can be viewed at various places
like where you choose your gender in character creation.
* https://bitbucket.org/rmtew/incursion-roguelike/issue/26/: Fix crash
where missiles land on terrain where they cannot be placed (e.g.
magma, slime, deep water) and it was assumed they were placed
successfully, and subsequent logic failed. Reported with reproduction
data by Frumple from Bay12 forums.
* https://bitbucket.org/rmtew/incursion-roguelike/issue/49/: Fix crash
where monster moves over chasm or similar terrain where they fall,
then die through damage acquired in doing so. The logic did not check
that the falling damage had killed the monster, and the logic crashed
as a result. Reported with reproduction data by Frumple from Bay12
forums.
* https://bitbucket.org/rmtew/incursion-roguelike/issue/51/: Fix use
of control and alt in UI like the inventory. The fixes for non-US
keyboards broke this use case by accident.
* https://bitbucket.org/rmtew/incursion-roguelike/issue/54/: Casting a
spell at a deep water tile was treated as casting a spell when
standing on a deep water tile.
* https://bitbucket.org/rmtew/incursion-roguelike/issue/52/: Chests
were not autolootable, because chests are a type of container, but
chests are not specifically containers. The scripting language only
recognised containers as containers. Now, anything checked to be a
container, will be considered a container even if it is a chest. This
may introduce problems where only specifically containers are intended
to be included, and now chests are also.
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